Further standardization of loop index naming: pointI -> pointi, patchI -> patchi

This commit is contained in:
Henry Weller
2016-05-18 21:20:42 +01:00
parent ac632e7984
commit 67de20df25
365 changed files with 4877 additions and 4877 deletions

View File

@ -226,13 +226,13 @@ void Foam::extrude2DMesh::setRefinement
{
label offset = layer * points.size();
forAll(points, pointI)
forAll(points, pointi)
{
// Don't need the surface normal for either linearDirection or
// wedge. Will need to add to be able to use others.
point newPoint = model_
(
points[pointI],
points[pointi],
vector(),
layer
);
@ -240,7 +240,7 @@ void Foam::extrude2DMesh::setRefinement
meshMod.addPoint
(
newPoint,
pointI + offset,
pointi + offset,
-1, // zoneID
true // inCell
);
@ -390,24 +390,24 @@ void Foam::extrude2DMesh::setRefinement
const face& f = faces[nextFacei];
label nextPointI;
label nextPointi;
if (mesh_.faceOwner()[nextFacei] == celli)
{
frontFace[0] = f[0];
nextPointI = f[1];
nextPointi = f[1];
}
else
{
frontFace[0] = f[1];
nextPointI = f[0];
nextPointi = f[0];
}
for (label i = 1; i < frontFace.size(); i++)
{
frontFace[i] = nextPointI;
frontFace[i] = nextPointi;
// Find face containing pointI
// Find face containing pointi
forAll(cFaces, cFacei)
{
label facei = cFaces[cFacei];
@ -415,15 +415,15 @@ void Foam::extrude2DMesh::setRefinement
{
const face& f = faces[facei];
if (f[0] == nextPointI)
if (f[0] == nextPointi)
{
nextPointI = f[1];
nextPointi = f[1];
nextFacei = facei;
break;
}
else if (f[1] == nextPointI)
else if (f[1] == nextPointi)
{
nextPointI = f[0];
nextPointi = f[0];
nextFacei = facei;
break;
}
@ -486,24 +486,24 @@ void Foam::extrude2DMesh::setRefinement
const face& f = faces[nextFacei];
label nextPointI;
label nextPointi;
if (mesh_.faceOwner()[nextFacei] == celli)
{
frontFace[0] = f[0];
nextPointI = f[1];
nextPointi = f[1];
}
else
{
frontFace[0] = f[1];
nextPointI = f[0];
nextPointi = f[0];
}
for (label i = 1; i < frontFace.size(); i++)
{
frontFace[i] = nextPointI;
frontFace[i] = nextPointi;
// Find face containing pointI
// Find face containing pointi
forAll(cFaces, cFacei)
{
label facei = cFaces[cFacei];
@ -511,15 +511,15 @@ void Foam::extrude2DMesh::setRefinement
{
const face& f = faces[facei];
if (f[0] == nextPointI)
if (f[0] == nextPointi)
{
nextPointI = f[1];
nextPointi = f[1];
nextFacei = facei;
break;
}
else if (f[1] == nextPointI)
else if (f[1] == nextPointi)
{
nextPointI = f[0];
nextPointi = f[0];
nextFacei = facei;
break;
}

View File

@ -78,28 +78,28 @@ static const NamedEnum<ExtrudeMode, 2> ExtrudeModeNames;
// pointField layer1Points(fMesh.nPoints());
// pointField displacement(fMesh.nPoints());
// forAll(layer0Points, pointI)
// forAll(layer0Points, pointi)
// {
// const labelList& meshPoints = fMesh.meshPoints();
// label meshPointI = meshPoints[pointI];
// label meshPointi = meshPoints[pointi];
// layer0Points[meshPointI] = model
// layer0Points[meshPointi] = model
// (
// fMesh.points()[meshPointI],
// fMesh.pointNormals()[pointI],
// fMesh.points()[meshPointi],
// fMesh.pointNormals()[pointi],
// 0
// );
// layer1Points[meshPointI] = model
// layer1Points[meshPointi] = model
// (
// fMesh.points()[meshPointI],
// fMesh.pointNormals()[pointI],
// fMesh.points()[meshPointi],
// fMesh.pointNormals()[pointi],
// 1
// );
// displacement[pointI] =
// layer1Points[meshPointI]
// - layer0Points[meshPointI];
// displacement[pointi] =
// layer1Points[meshPointi]
// - layer0Points[meshPointi];
// }
// fMesh.movePoints(layer0Points);