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https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
Further standardization of loop index naming: pointI -> pointi, patchI -> patchi
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@ -69,13 +69,13 @@ Foam::label Foam::regionSide::otherEdge
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const primitiveMesh& mesh,
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const label facei,
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const label edgeI,
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const label pointI
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const label pointi
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)
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{
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const edge& e = mesh.edges()[edgeI];
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// Get other point on edge.
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label freePointI = e.otherVertex(pointI);
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label freePointi = e.otherVertex(pointi);
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const labelList& fEdges = mesh.faceEdges()[facei];
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@ -87,12 +87,12 @@ Foam::label Foam::regionSide::otherEdge
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if
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(
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(
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otherE.start() == pointI
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&& otherE.end() != freePointI
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otherE.start() == pointi
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&& otherE.end() != freePointi
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)
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|| (
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otherE.end() == pointI
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&& otherE.start() != freePointI
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otherE.end() == pointi
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&& otherE.start() != freePointi
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)
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)
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{
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@ -103,7 +103,7 @@ Foam::label Foam::regionSide::otherEdge
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FatalErrorInFunction
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<< "Cannot find other edge on face " << facei << " that uses point "
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<< pointI << " but not point " << freePointI << endl
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<< pointi << " but not point " << freePointi << endl
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<< "Edges on face:" << fEdges
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<< " verts:" << UIndirectList<edge>(mesh.edges(), fEdges)()
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<< " Vertices on face:"
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@ -214,7 +214,7 @@ void Foam::regionSide::visitConnectedFaces
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}
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// From edge on face connected to point on region (regionPointI) cross
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// From edge on face connected to point on region (regionPointi) cross
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// to all other edges using this point by walking across faces
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// Does not cross regionEdges so stays on one side
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// of region
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@ -222,7 +222,7 @@ void Foam::regionSide::walkPointConnectedFaces
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(
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const primitiveMesh& mesh,
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const labelHashSet& regionEdges,
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const label regionPointI,
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const label regionPointi,
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const label startFacei,
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const label startEdgeI,
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labelHashSet& visitedEdges
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@ -233,15 +233,15 @@ void Foam::regionSide::walkPointConnectedFaces
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if (debug)
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{
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Info<< "walkPointConnectedFaces : regionPointI:" << regionPointI
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Info<< "walkPointConnectedFaces : regionPointi:" << regionPointi
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<< " facei:" << startFacei
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<< " edgeI:" << startEdgeI << " verts:"
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<< mesh.edges()[startEdgeI]
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<< endl;
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}
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// Cross facei i.e. get edge not startEdgeI which uses regionPointI
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label edgeI = otherEdge(mesh, startFacei, startEdgeI, regionPointI);
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// Cross facei i.e. get edge not startEdgeI which uses regionPointi
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label edgeI = otherEdge(mesh, startFacei, startEdgeI, regionPointi);
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if (!regionEdges.found(edgeI))
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{
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@ -271,7 +271,7 @@ void Foam::regionSide::walkPointConnectedFaces
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(
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mesh,
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regionEdges,
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regionPointI,
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regionPointi,
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facei,
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edgeI,
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visitedEdges
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@ -79,7 +79,7 @@ class regionSide
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const primitiveMesh& mesh,
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const label facei,
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const label edgeI,
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const label pointI
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const label pointi
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);
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//- From facei, side celli, cross to other faces/cells by
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@ -94,14 +94,14 @@ class regionSide
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labelHashSet& visitedFace
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);
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//- From edge on face connected to point on region (regionPointI) cross
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//- From edge on face connected to point on region (regionPointi) cross
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// to all other edges using this point by walking across faces
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// Does not cross regionEdges so stays on one side of region
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void walkPointConnectedFaces
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(
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const primitiveMesh& mesh,
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const labelHashSet& regionEdges,
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const label regionPointI,
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const label regionPointi,
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const label startFacei,
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const label startEdgeI,
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labelHashSet& visitedEdges
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