Further standardization of loop index naming: pointI -> pointi, patchI -> patchi

This commit is contained in:
Henry Weller
2016-05-18 21:20:42 +01:00
parent ac632e7984
commit 67de20df25
365 changed files with 4877 additions and 4877 deletions

View File

@ -120,7 +120,7 @@ Foam::vtkTopo::vtkTopo(const polyMesh& mesh)
cellTypes_.setSize(cellShapes.size() + nAddCells);
// Set counters for additional points and additional cells
label addPointI = 0, addCelli = 0;
label addPointi = 0, addCelli = 0;
forAll(cellShapes, celli)
{
@ -191,10 +191,10 @@ Foam::vtkTopo::vtkTopo(const polyMesh& mesh)
// Polyhedral cell. Decompose into tets + pyramids.
// Mapping from additional point to cell
addPointCellLabels_[addPointI] = celli;
addPointCellLabels_[addPointi] = celli;
// The new vertex from the cell-centre
const label newVertexLabel = mesh_.nPoints() + addPointI;
const label newVertexLabel = mesh_.nPoints() + addPointi;
// Whether to insert cell in place of original or not.
bool substituteCell = true;
@ -305,7 +305,7 @@ Foam::vtkTopo::vtkTopo(const polyMesh& mesh)
}
}
addPointI++;
addPointi++;
}
else
{