Further standardization of loop index naming: pointI -> pointi, patchI -> patchi

This commit is contained in:
Henry Weller
2016-05-18 21:20:42 +01:00
parent ac632e7984
commit 67de20df25
365 changed files with 4877 additions and 4877 deletions

View File

@ -252,9 +252,9 @@ Foam::vtkPVblockMesh::~vtkPVblockMesh()
// Hmm. pointNumberTextActors are not getting removed
//
forAll(pointNumberTextActorsPtrs_, pointI)
forAll(pointNumberTextActorsPtrs_, pointi)
{
pointNumberTextActorsPtrs_[pointI]->Delete();
pointNumberTextActorsPtrs_[pointi]->Delete();
}
pointNumberTextActorsPtrs_.clear();
@ -420,10 +420,10 @@ void Foam::vtkPVblockMesh::renderPointNumbers
{
// always remove old actors first
forAll(pointNumberTextActorsPtrs_, pointI)
forAll(pointNumberTextActorsPtrs_, pointi)
{
renderer->RemoveViewProp(pointNumberTextActorsPtrs_[pointI]);
pointNumberTextActorsPtrs_[pointI]->Delete();
renderer->RemoveViewProp(pointNumberTextActorsPtrs_[pointi]);
pointNumberTextActorsPtrs_[pointi]->Delete();
}
pointNumberTextActorsPtrs_.clear();
@ -433,11 +433,11 @@ void Foam::vtkPVblockMesh::renderPointNumbers
const scalar scaleFactor = meshPtr_->scaleFactor();
pointNumberTextActorsPtrs_.setSize(cornerPts.size());
forAll(cornerPts, pointI)
forAll(cornerPts, pointi)
{
vtkTextActor* txt = vtkTextActor::New();
txt->SetInput(Foam::name(pointI).c_str());
txt->SetInput(Foam::name(pointi).c_str());
// Set text properties
vtkTextProperty* tprop = txt->GetTextProperty();
@ -454,9 +454,9 @@ void Foam::vtkPVblockMesh::renderPointNumbers
txt->GetPositionCoordinate()->SetValue
(
cornerPts[pointI].x()*scaleFactor,
cornerPts[pointI].y()*scaleFactor,
cornerPts[pointI].z()*scaleFactor
cornerPts[pointi].x()*scaleFactor,
cornerPts[pointi].y()*scaleFactor,
cornerPts[pointi].z()*scaleFactor
);
// Add text to each renderer
@ -464,7 +464,7 @@ void Foam::vtkPVblockMesh::renderPointNumbers
// Maintain a list of text labels added so that they can be
// removed later
pointNumberTextActorsPtrs_[pointI] = txt;
pointNumberTextActorsPtrs_[pointi] = txt;
}
}
}