Further standardization of loop index naming: pointI -> pointi, patchI -> patchi

This commit is contained in:
Henry Weller
2016-05-18 21:20:42 +01:00
parent ac632e7984
commit 67de20df25
365 changed files with 4877 additions and 4877 deletions

View File

@ -522,21 +522,21 @@ void Foam::createShellMesh::setRefinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~
// Original point numbers in local point ordering so no need to store.
forAll(patch_.localPoints(), pointI)
forAll(patch_.localPoints(), pointi)
{
//label addedPointI =
//label addedPointi =
meshMod.addPoint
(
patch_.localPoints()[pointI], // point
patch_.localPoints()[pointi], // point
pointToPointMap.size(), // masterPointID
-1, // zoneID
true // inCell
);
pointToPointMap.append(pointI);
pointToPointMap.append(pointi);
//Pout<< "Added bottom point " << addedPointI
// << " at " << patch_.localPoints()[pointI]
// << " from point " << pointI
//Pout<< "Added bottom point " << addedPointi
// << " at " << patch_.localPoints()[pointi]
// << " from point " << pointi
// << endl;
}
@ -547,9 +547,9 @@ void Foam::createShellMesh::setRefinement
labelList addedPoints(nLayers*regionPoints_.size());
forAll(regionPoints_, regionI)
{
label pointI = regionPoints_[regionI];
label pointi = regionPoints_[regionI];
point pt = patch_.localPoints()[pointI];
point pt = patch_.localPoints()[pointi];
point disp = firstLayerDisp[regionI];
for (label layerI = 0; layerI < nLayers; layerI++)
{
@ -562,7 +562,7 @@ void Foam::createShellMesh::setRefinement
-1, // zoneID
true // inCell
);
pointToPointMap.append(pointI);
pointToPointMap.append(pointi);
disp *= expansionRatio;
}
@ -617,16 +617,16 @@ void Foam::createShellMesh::setRefinement
label own = addedCells[facei*nLayers+layerI];
label nei;
label patchI;
label patchi;
if (layerI == nLayers-1)
{
nei = -1;
patchI = topPatchID[facei];
patchi = topPatchID[facei];
}
else
{
nei = addedCells[facei*nLayers+layerI+1];
patchI = -1;
patchi = -1;
}
meshMod.addFace
@ -638,7 +638,7 @@ void Foam::createShellMesh::setRefinement
-1, // masterEdgeID
faceToFaceMap.size(), // masterFaceID : current facei
false, // flipFaceFlux
patchI, // patchID
patchi, // patchID
-1, // zoneID
false // zoneFlip
);
@ -746,7 +746,7 @@ void Foam::createShellMesh::setRefinement
label minCelli = addedCells[nLayers*eFaces[0]+layerI];
label maxCelli;
label patchI;
label patchi;
if (ePatches.size() == 0)
{
maxCelli = addedCells[nLayers*eFaces[1]+layerI];
@ -756,12 +756,12 @@ void Foam::createShellMesh::setRefinement
Swap(minCelli, maxCelli);
newF = newF.reverseFace();
}
patchI = -1;
patchi = -1;
}
else
{
maxCelli = -1;
patchI = ePatches[0];
patchi = ePatches[0];
}
//{
@ -789,7 +789,7 @@ void Foam::createShellMesh::setRefinement
-1, // masterEdgeID
faceToFaceMap.size(), // masterFaceID
false, // flipFaceFlux
patchI, // patchID
patchi, // patchID
-1, // zoneID
false // zoneFlip
);