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Further standardization of loop index naming: pointI -> pointi, patchI -> patchi
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@ -64,10 +64,10 @@ void Foam::surfaceIntersection::writeOBJ
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Foam::scalar Foam::surfaceIntersection::minEdgeLen
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(
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const triSurface& surf,
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const label pointI
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const label pointi
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)
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{
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const labelList& pEdges = surf.pointEdges()[pointI];
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const labelList& pEdges = surf.pointEdges()[pointi];
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scalar minLen = GREAT;
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@ -265,13 +265,13 @@ void Foam::surfaceIntersection::writeIntersectedEdges
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// Dump all points (surface followed by cutPoints)
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const pointField& pts = surf.localPoints();
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forAll(pts, pointI)
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forAll(pts, pointi)
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{
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writeOBJ(pts[pointI], os);
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writeOBJ(pts[pointi], os);
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}
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forAll(cutPoints(), cutPointI)
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forAll(cutPoints(), cutPointi)
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{
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writeOBJ(cutPoints()[cutPointI], os);
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writeOBJ(cutPoints()[cutPointi], os);
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}
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forAll(edgeCutVerts, edgeI)
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