ENH: combine loadOrCreateMesh from redistributePar into fvMeshTools.

- similar functionality as newMesh etc.
  Relocated to finiteVolume since there are no dynamicMesh dependencies.

- use simpler procAddressing (with updated mapDistributeBase).
  separated from redistributePar
This commit is contained in:
Mark Olesen
2022-05-02 17:36:22 +02:00
parent b712e7289e
commit 68b692fdfc
12 changed files with 1754 additions and 1809 deletions

View File

@ -27,377 +27,62 @@ License
\*---------------------------------------------------------------------------*/
#include "loadOrCreateMesh.H"
#include "processorPolyPatch.H"
#include "processorCyclicPolyPatch.H"
#include "Time.H"
#include "polyBoundaryMeshEntries.H"
#include "IOobjectList.H"
#include "pointSet.H"
#include "faceSet.H"
#include "cellSet.H"
#include "basicFvGeometryScheme.H"
#include "Pstream.H"
#include "OSspecific.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// * * * * * * * * * * * * * * * Global Functions * * * * * * * * * * * * * //
// Read mesh if available. Otherwise create empty mesh with same non-proc
// patches as proc0 mesh. Requires:
// - all processors to have all patches (and in same order).
// - io.instance() set to facesInstance
Foam::autoPtr<Foam::fvMesh> Foam::loadOrCreateMesh
Foam::boolList Foam::haveMeshFile
(
const bool decompose,
const IOobject& io
const Time& runTime,
const fileName& meshPath,
const word& meshFile,
const bool verbose
)
{
// Region name
// ~~~~~~~~~~~
fileName meshSubDir;
if (io.name() == polyMesh::defaultRegion)
{
meshSubDir = polyMesh::meshSubDir;
}
else
{
meshSubDir = io.name()/polyMesh::meshSubDir;
}
// Patch types
// ~~~~~~~~~~~
// Read and scatter master patches (without reading master mesh!)
PtrList<entry> patchEntries;
if (Pstream::master())
{
const bool oldParRun = Pstream::parRun(false);
patchEntries = polyBoundaryMeshEntries
boolList haveFileOnProc
(
UPstream::listGatherValues<bool>
(
IOobject
fileHandler().isFile
(
"boundary",
io.instance(), //facesInstance,
meshSubDir,
io.db(),
IOobject::MUST_READ,
IOobject::NO_WRITE,
false
)
);
Pstream::parRun(oldParRun);
}
// Broadcast: send patches to all
Pstream::scatter(patchEntries); // == worldComm;
// Dummy meshes
// ~~~~~~~~~~~~
// Check who has a mesh
bool haveMesh;
if (decompose)
{
// Mesh needs to be present on the master only
haveMesh = Pstream::master();
}
else
{
const fileName facesFile
(
io.time().path()
/io.instance() //facesInstance
/meshSubDir
/"faces"
);
// Check presence of the searched-for faces file
haveMesh = fileHandler().isFile(fileHandler().filePath(facesFile));
}
if (!haveMesh)
{
const bool oldParRun = Pstream::parRun(false);
// Create dummy mesh. Only used on procs that don't have mesh.
IOobject noReadIO(io);
noReadIO.readOpt(IOobject::NO_READ);
noReadIO.writeOpt(IOobject::AUTO_WRITE);
fvMesh dummyMesh(noReadIO, Zero, false);
// Add patches
List<polyPatch*> patches(patchEntries.size());
label nPatches = 0;
forAll(patchEntries, patchi)
{
const entry& e = patchEntries[patchi];
const word type(e.dict().get<word>("type"));
const word& name = e.keyword();
if
(
type != processorPolyPatch::typeName
&& type != processorCyclicPolyPatch::typeName
)
{
dictionary patchDict(e.dict());
patchDict.set("nFaces", 0);
patchDict.set("startFace", 0);
patches[patchi] = polyPatch::New
fileHandler().filePath
(
name,
patchDict,
nPatches++,
dummyMesh.boundaryMesh()
).ptr();
}
}
patches.setSize(nPatches);
dummyMesh.addFvPatches(patches, false); // no parallel comms
// Add some dummy zones so upon reading it does not read them
// from the undecomposed case. Should be done as extra argument to
// regIOobject::readStream?
List<pointZone*> pz
(
1,
new pointZone
(
"dummyPointZone",
0,
dummyMesh.pointZones()
runTime.path()/meshPath/meshFile
)
)
);
List<faceZone*> fz
(
1,
new faceZone
(
"dummyFaceZone",
0,
dummyMesh.faceZones()
)
);
List<cellZone*> cz
(
1,
new cellZone
(
"dummyCellZone",
0,
dummyMesh.cellZones()
)
);
dummyMesh.addZones(pz, fz, cz);
dummyMesh.pointZones().clear();
dummyMesh.faceZones().clear();
dummyMesh.cellZones().clear();
//Pout<< "Writing dummy mesh to " << dummyMesh.polyMesh::objectPath()
// << endl;
dummyMesh.write();
)
);
Pstream::parRun(oldParRun); // Restore parallel state
}
// Read mesh
// ~~~~~~~~~
// Now all processors have a (possibly zero size) mesh so read in
// parallel
//Pout<< "Reading mesh from " << io.objectPath() << endl;
auto meshPtr = autoPtr<fvMesh>::New(io);
fvMesh& mesh = *meshPtr;
// Make sure to use a non-parallel geometry calculation method
if (verbose)
{
tmp<fvGeometryScheme> basicGeometry
(
fvGeometryScheme::New
(
mesh,
dictionary(),
basicFvGeometryScheme::typeName
)
);
mesh.geometry(basicGeometry);
Info<< "Per processor availability of \""
<< meshFile << "\" file in " << meshPath << nl
<< " " << flatOutput(haveFileOnProc) << nl << endl;
}
Pstream::broadcast(haveFileOnProc);
return haveFileOnProc;
}
// Sync patches
// ~~~~~~~~~~~~
if (!Pstream::master() && haveMesh)
void Foam::removeProcAddressing(const polyMesh& mesh)
{
IOobject ioAddr
(
"procAddressing",
mesh.facesInstance(),
polyMesh::meshSubDir,
mesh.thisDb()
);
for (const auto prefix : {"boundary", "cell", "face", "point"})
{
// Check master names against mine
ioAddr.rename(prefix + word("ProcAddressing"));
const polyBoundaryMesh& patches = mesh.boundaryMesh();
forAll(patchEntries, patchi)
{
const entry& e = patchEntries[patchi];
const word type(e.dict().get<word>("type"));
const word& name = e.keyword();
if
(
type == processorPolyPatch::typeName
|| type == processorCyclicPolyPatch::typeName
)
{
break;
}
if (patchi >= patches.size())
{
FatalErrorInFunction
<< "Non-processor patches not synchronised."
<< endl
<< "Processor " << Pstream::myProcNo()
<< " has only " << patches.size()
<< " patches, master has "
<< patchi
<< exit(FatalError);
}
if
(
type != patches[patchi].type()
|| name != patches[patchi].name()
)
{
FatalErrorInFunction
<< "Non-processor patches not synchronised."
<< endl
<< "Master patch " << patchi
<< " name:" << type
<< " type:" << type << endl
<< "Processor " << Pstream::myProcNo()
<< " patch " << patchi
<< " has name:" << patches[patchi].name()
<< " type:" << patches[patchi].type()
<< exit(FatalError);
}
}
const fileName procFile(ioAddr.objectPath());
Foam::rm(procFile);
}
// Determine zones
// ~~~~~~~~~~~~~~~
wordList pointZoneNames(mesh.pointZones().names());
Pstream::scatter(pointZoneNames);
wordList faceZoneNames(mesh.faceZones().names());
Pstream::scatter(faceZoneNames);
wordList cellZoneNames(mesh.cellZones().names());
Pstream::scatter(cellZoneNames);
if (!haveMesh)
{
// Add the zones. Make sure to remove the old dummy ones first
mesh.pointZones().clear();
mesh.faceZones().clear();
mesh.cellZones().clear();
List<pointZone*> pz(pointZoneNames.size());
forAll(pointZoneNames, i)
{
pz[i] = new pointZone
(
pointZoneNames[i],
i,
mesh.pointZones()
);
}
List<faceZone*> fz(faceZoneNames.size());
forAll(faceZoneNames, i)
{
fz[i] = new faceZone
(
faceZoneNames[i],
i,
mesh.faceZones()
);
}
List<cellZone*> cz(cellZoneNames.size());
forAll(cellZoneNames, i)
{
cz[i] = new cellZone
(
cellZoneNames[i],
i,
mesh.cellZones()
);
}
mesh.addZones(pz, fz, cz);
}
// Determine sets
// ~~~~~~~~~~~~~~
wordList pointSetNames;
wordList faceSetNames;
wordList cellSetNames;
if (Pstream::master())
{
// Read sets
const bool oldParRun = Pstream::parRun(false);
IOobjectList objects(mesh, mesh.facesInstance(), "polyMesh/sets");
Pstream::parRun(oldParRun);
pointSetNames = objects.sortedNames(pointSet::typeName);
faceSetNames = objects.sortedNames(faceSet::typeName);
cellSetNames = objects.sortedNames(cellSet::typeName);
}
Pstream::scatter(pointSetNames);
Pstream::scatter(faceSetNames);
Pstream::scatter(cellSetNames);
if (!haveMesh)
{
for (const word& setName : pointSetNames)
{
pointSet(mesh, setName, 0).write();
}
for (const word& setName : faceSetNames)
{
faceSet(mesh, setName, 0).write();
}
for (const word& setName : cellSetNames)
{
cellSet(mesh, setName, 0).write();
}
}
// Force recreation of globalMeshData.
mesh.globalData();
// Do some checks.
// Check if the boundary definition is unique
mesh.boundaryMesh().checkDefinition(true);
// Check if the boundary processor patches are correct
mesh.boundaryMesh().checkParallelSync(true);
// Check names of zones are equal
mesh.cellZones().checkDefinition(true);
mesh.cellZones().checkParallelSync(true);
mesh.faceZones().checkDefinition(true);
mesh.faceZones().checkParallelSync(true);
mesh.pointZones().checkDefinition(true);
mesh.pointZones().checkParallelSync(true);
return meshPtr;
}