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ENH: Making nearestPointClassify query for triangle.
This is to access the face/edge/point status of the nearest at the same time to ensure a consistent result. Using getVolumeType query in distanceSurface, not simple normal dot-product comparison, fails on edges.
This commit is contained in:
@ -79,21 +79,6 @@ class triangle
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PointRef a_, b_, c_;
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// Private Member Functions
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//- Fast distance to triangle calculation. From
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// "Distance Between Point and Trangle in 3D"
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// David Eberly, Magic Software Inc. Aug. 2002.
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// Works on function Q giving distance to point and tries to
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// minimize this.
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static pointHit nearestPoint
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(
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const Point& baseVertex,
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const vector& E0,
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const vector& E1,
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const point& P
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);
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public:
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@ -202,24 +187,27 @@ public:
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const scalar tol = 0.0
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) const;
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//- Return nearest point to p on triangle
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inline pointHit nearestPoint
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(
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const point& p
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) const;
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//- Classify point in triangle plane w.r.t. triangle edges.
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// - inside (true returned)/outside (false returned)
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// - near point (nearType=POINT, nearLabel=0, 1, 2)
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// - near edge (nearType=EDGE, nearLabel=0, 1, 2)
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//- Find the nearest point to p on the triangle and classify it:
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// + near point (nearType=POINT, nearLabel=0, 1, 2)
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// + near edge (nearType=EDGE, nearLabel=0, 1, 2)
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// Note: edges are counted from starting
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// vertex so e.g. edge 2 is from f[2] to f[0]
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// tol is fraction to account for truncation error. Is only used
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// when comparing normalized (0..1) numbers.
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pointHit nearestPointClassify
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(
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const point& p,
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label& nearType,
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label& nearLabel
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) const;
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//- Return nearest point to p on triangle
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inline pointHit nearestPoint(const point& p) const;
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//- Classify nearest point to p in triangle plane
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// w.r.t. triangle edges and points. Returns inside
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// (true)/outside (false).
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bool classify
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(
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const point& p,
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const scalar tol,
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label& nearType,
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label& nearLabel
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) const;
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@ -32,158 +32,6 @@ License
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namespace Foam
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{
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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template<class Point, class PointRef>
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pointHit triangle<Point, PointRef>::nearestPoint
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(
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const Point& baseVertex,
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const vector& E0,
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const vector& E1,
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const point& P
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)
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{
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// Distance vector
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const vector D(baseVertex - P);
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// Some geometrical factors
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const scalar a = E0 & E0;
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const scalar b = E0 & E1;
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const scalar c = E1 & E1;
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// Precalculate distance factors
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const scalar d = E0 & D;
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const scalar e = E1 & D;
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const scalar f = D & D;
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// Do classification
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const scalar det = a*c - b*b;
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scalar s = b*e - c*d;
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scalar t = b*d - a*e;
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bool inside = false;
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if (s+t < det)
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{
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if (s < 0)
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{
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if (t < 0)
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{
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// Region 4
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if (e > 0)
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{
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// min on edge t = 0
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t = 0;
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s = (d >= 0 ? 0 : (-d >= a ? 1 : -d/a));
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}
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else
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{
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// min on edge s=0
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s = 0;
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t = (e >= 0 ? 0 : (-e >= c ? 1 : -e/c));
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}
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}
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else
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{
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// Region 3. Min on edge s = 0
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s = 0;
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t = (e >= 0 ? 0 : (-e >= c ? 1 : -e/c));
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}
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}
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else if (t < 0)
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{
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// Region 5
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t = 0;
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s = (d >= 0 ? 0 : (-d >= a ? 1 : -d/a));
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}
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else
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{
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// Region 0
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const scalar invDet = 1/det;
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s *= invDet;
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t *= invDet;
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inside = true;
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}
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}
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else
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{
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if (s < 0)
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{
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// Region 2
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const scalar tmp0 = b + d;
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const scalar tmp1 = c + e;
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if (tmp1 > tmp0)
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{
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// min on edge s+t=1
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const scalar numer = tmp1 - tmp0;
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const scalar denom = a-2*b+c;
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s = (numer >= denom ? 1 : numer/denom);
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t = 1 - s;
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}
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else
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{
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// min on edge s=0
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s = 0;
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t = (tmp1 <= 0 ? 1 : (e >= 0 ? 0 : - e/c));
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}
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}
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else if (t < 0)
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{
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// Region 6
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const scalar tmp0 = b + d;
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const scalar tmp1 = c + e;
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if (tmp1 > tmp0)
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{
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// min on edge s+t=1
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const scalar numer = tmp1 - tmp0;
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const scalar denom = a-2*b+c;
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s = (numer >= denom ? 1 : numer/denom);
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t = 1 - s;
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}
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else
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{
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// min on edge t=0
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t = 0;
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s = (tmp1 <= 0 ? 1 : (d >= 0 ? 0 : - d/a));
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}
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}
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else
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{
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// Region 1
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const scalar numer = c+e-(b+d);
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if (numer <= 0)
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{
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s = 0;
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}
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else
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{
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const scalar denom = a-2*b+c;
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s = (numer >= denom ? 1 : numer/denom);
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}
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}
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t = 1 - s;
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}
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// Calculate distance.
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// Note: Foam::mag used since truncation error causes negative distances
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// with points very close to one of the triangle vertices.
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// (Up to -2.77556e-14 seen). Could use +SMALL but that not large enough.
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return pointHit
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(
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inside,
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baseVertex + s*E0 + t*E1,
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Foam::sqrt
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(
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Foam::mag(a*s*s + 2*b*s*t + c*t*t + 2*d*s + 2*e*t + f)
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),
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!inside
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);
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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template<class Point, class PointRef>
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@ -247,7 +95,7 @@ inline Point triangle<Point, PointRef>::centre() const
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template<class Point, class PointRef>
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inline scalar triangle<Point, PointRef>::mag() const
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{
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return ::Foam::mag(normal());
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return Foam::mag(normal());
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}
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@ -536,7 +384,7 @@ inline pointHit triangle<Point, PointRef>::ray
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inter.setMiss(eligible);
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// The miss point is the nearest point on the triangle
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inter.setPoint(nearestPoint(a_, E0, E1, p).rawPoint());
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inter.setPoint(nearestPoint(p).rawPoint());
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// The distance to the miss is the distance between the
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// original point and plane of intersection
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@ -633,18 +481,130 @@ inline pointHit triangle<Point, PointRef>::intersection
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}
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template<class Point, class PointRef>
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pointHit triangle<Point, PointRef>::nearestPointClassify
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(
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const point& p,
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label& nearType,
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label& nearLabel
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) const
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{
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// Adapted from:
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// Real-time collision detection, Christer Ericson, 2005, 136-142
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// Check if P in vertex region outside A
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vector ab = b_ - a_;
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vector ac = c_ - a_;
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vector ap = p - a_;
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scalar d1 = ab & ap;
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scalar d2 = ac & ap;
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if (d1 <= 0.0 && d2 <= 0.0)
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{
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// barycentric coordinates (1, 0, 0)
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nearType = POINT;
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nearLabel = 0;
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return pointHit(false, a_, Foam::mag(a_ - p), true);
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}
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// Check if P in vertex region outside B
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vector bp = p - b_;
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scalar d3 = ab & bp;
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scalar d4 = ac & bp;
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if (d3 >= 0.0 && d4 <= d3)
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{
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// barycentric coordinates (0, 1, 0)
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nearType = POINT;
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nearLabel = 1;
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return pointHit(false, b_, Foam::mag(b_ - p), true);
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}
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// Check if P in edge region of AB, if so return projection of P onto AB
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scalar vc = d1*d4 - d3*d2;
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if (vc <= 0.0 && d1 >= 0.0 && d3 <= 0.0)
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{
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// barycentric coordinates (1-v, v, 0)
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scalar v = d1/(d1 - d3);
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point nearPt = a_ + v*ab;
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nearType = EDGE;
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nearLabel = 0;
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return pointHit(false, nearPt, Foam::mag(nearPt - p), true);
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}
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// Check if P in vertex region outside C
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vector cp = p - c_;
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scalar d5 = ab & cp;
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scalar d6 = ac & cp;
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if (d6 >= 0.0 && d5 <= d6)
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{
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// barycentric coordinates (0, 0, 1)
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nearType = POINT;
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nearLabel = 2;
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return pointHit(false, c_, Foam::mag(c_ - p), true);
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}
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// Check if P in edge region of AC, if so return projection of P onto AC
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scalar vb = d5*d2 - d1*d6;
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if (vb <= 0.0 && d2 >= 0.0 && d6 <= 0.0)
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{
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// barycentric coordinates (1-w, 0, w)
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scalar w = d2/(d2 - d6);
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point nearPt = a_ + w*ac;
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nearType = EDGE;
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nearLabel = 2;
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return pointHit(false, nearPt, Foam::mag(nearPt - p), true);
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}
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// Check if P in edge region of BC, if so return projection of P onto BC
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scalar va = d3*d6 - d5*d4;
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if (va <= 0.0 && (d4 - d3) >= 0.0 && (d5 - d6) >= 0.0)
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{
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// barycentric coordinates (0, 1-w, w)
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scalar w = (d4 - d3)/((d4 - d3) + (d5 - d6));
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point nearPt = b_ + w*(c_ - b_);
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nearType = EDGE;
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nearLabel = 1;
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return pointHit(false, nearPt, Foam::mag(nearPt - p), true);
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}
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// P inside face region. Compute Q through its barycentric
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// coordinates (u, v, w)
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scalar denom = 1.0/(va + vb + vc);
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scalar v = vb * denom;
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scalar w = vc * denom;
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// = u*a + v*b + w*c, u = va*denom = 1.0 - v - w
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point nearPt = a_ + ab*v + ac*w;
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nearType = NONE,
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nearLabel = -1;
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return pointHit(true, nearPt, Foam::mag(nearPt - p), false);
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}
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template<class Point, class PointRef>
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inline pointHit triangle<Point, PointRef>::nearestPoint
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(
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const point& p
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) const
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{
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// Express triangle in terms of baseVertex (point a_) and
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// two edge vectors
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vector E0 = b_ - a_;
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vector E1 = c_ - a_;
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// Dummy labels
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label nearType = -1;
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label nearLabel = -1;
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return nearestPoint(a_, E0, E1, p);
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return nearestPointClassify(p, nearType, nearLabel);
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}
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@ -652,160 +612,14 @@ template<class Point, class PointRef>
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inline bool triangle<Point, PointRef>::classify
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(
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const point& p,
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const scalar tol,
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label& nearType,
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label& nearLabel
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) const
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{
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const vector E0 = b_ - a_;
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const vector E1 = c_ - a_;
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const vector n = 0.5*(E0 ^ E1);
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// Get largest component of normal
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scalar magX = Foam::mag(n.x());
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scalar magY = Foam::mag(n.y());
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scalar magZ = Foam::mag(n.z());
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label i0 = -1;
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if ((magX >= magY) && (magX >= magZ))
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{
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i0 = 0;
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}
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else if ((magY >= magX) && (magY >= magZ))
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{
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i0 = 1;
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}
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else
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{
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i0 = 2;
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}
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// Get other components
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label i1 = (i0 + 1) % 3;
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label i2 = (i1 + 1) % 3;
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scalar u1 = E0[i1];
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scalar v1 = E0[i2];
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scalar u2 = E1[i1];
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scalar v2 = E1[i2];
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scalar det = v2*u1 - u2*v1;
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scalar u0 = p[i1] - a_[i1];
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scalar v0 = p[i2] - a_[i2];
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scalar alpha = 0;
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scalar beta = 0;
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bool hit = false;
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if (Foam::mag(u1) < ROOTVSMALL)
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{
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beta = u0/u2;
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alpha = (v0 - beta*v2)/v1;
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hit = ((alpha >= 0) && ((alpha + beta) <= 1));
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}
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else
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{
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beta = (v0*u1 - u0*v1)/det;
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alpha = (u0 - beta*u2)/u1;
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hit = ((alpha >= 0) && ((alpha + beta) <= 1));
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}
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//
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// Now alpha, beta are the coordinates in the triangle local coordinate
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// system E0, E1
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//
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//Pout<< "alpha:" << alpha << endl;
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//Pout<< "beta:" << beta << endl;
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//Pout<< "hit:" << hit << endl;
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//Pout<< "tol:" << tol << endl;
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if (hit)
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{
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// alpha,beta might get negative due to precision errors
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alpha = max(0.0, min(1.0, alpha));
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beta = max(0.0, min(1.0, beta));
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}
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nearType = NONE;
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nearLabel = -1;
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if (Foam::mag(alpha+beta-1) <= tol)
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{
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// On edge between vert 1-2 (=edge 1)
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if (Foam::mag(alpha) <= tol)
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{
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nearType = POINT;
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nearLabel = 2;
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}
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else if (Foam::mag(beta) <= tol)
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{
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nearType = POINT;
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nearLabel = 1;
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}
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else if ((alpha >= 0) && (alpha <= 1) && (beta >= 0) && (beta <= 1))
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{
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nearType = EDGE;
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nearLabel = 1;
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}
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}
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else if (Foam::mag(alpha) <= tol)
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{
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// On edge between vert 2-0 (=edge 2)
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if (Foam::mag(beta) <= tol)
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{
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nearType = POINT;
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nearLabel = 0;
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}
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else if (Foam::mag(beta-1) <= tol)
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{
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nearType = POINT;
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nearLabel = 2;
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}
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else if ((beta >= 0) && (beta <= 1))
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{
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nearType = EDGE;
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nearLabel = 2;
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}
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}
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else if (Foam::mag(beta) <= tol)
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{
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// On edge between vert 0-1 (= edge 0)
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if (Foam::mag(alpha) <= tol)
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{
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nearType = POINT;
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nearLabel = 0;
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}
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else if (Foam::mag(alpha-1) <= tol)
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{
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nearType = POINT;
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nearLabel = 1;
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}
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else if ((alpha >= 0) && (alpha <= 1))
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{
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nearType = EDGE;
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nearLabel = 0;
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}
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}
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return hit;
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return nearestPointClassify(p, nearType, nearLabel).hit();
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}
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|
||||
|
||||
|
||||
// * * * * * * * * * * * * * * * Ostream Operator * * * * * * * * * * * * * //
|
||||
|
||||
template<class point, class pointRef>
|
||||
|
||||
@ -35,145 +35,145 @@ defineTypeNameAndDebug(Foam::treeDataTriSurface, 0);
|
||||
|
||||
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
|
||||
|
||||
// Fast distance to triangle calculation. From
|
||||
// "Distance Between Point and Trangle in 3D"
|
||||
// David Eberly, Magic Software Inc. Aug. 2003.
|
||||
// Works on function Q giving distance to point and tries to minimize this.
|
||||
Foam::scalar Foam::treeDataTriSurface::nearestCoords
|
||||
(
|
||||
const point& base,
|
||||
const point& E0,
|
||||
const point& E1,
|
||||
const scalar a,
|
||||
const scalar b,
|
||||
const scalar c,
|
||||
const point& P,
|
||||
scalar& s,
|
||||
scalar& t
|
||||
)
|
||||
{
|
||||
// distance vector
|
||||
const vector D(base - P);
|
||||
// // Fast distance to triangle calculation. From
|
||||
// // "Distance Between Point and Triangle in 3D"
|
||||
// // David Eberly, Magic Software Inc. Aug. 2003.
|
||||
// // Works on function Q giving distance to point and tries to minimize this.
|
||||
// Foam::scalar Foam::treeDataTriSurface::nearestCoords
|
||||
// (
|
||||
// const point& base,
|
||||
// const point& E0,
|
||||
// const point& E1,
|
||||
// const scalar a,
|
||||
// const scalar b,
|
||||
// const scalar c,
|
||||
// const point& P,
|
||||
// scalar& s,
|
||||
// scalar& t
|
||||
// )
|
||||
// {
|
||||
// // distance vector
|
||||
// const vector D(base - P);
|
||||
|
||||
// Precalculate distance factors.
|
||||
const scalar d = E0 & D;
|
||||
const scalar e = E1 & D;
|
||||
// // Precalculate distance factors.
|
||||
// const scalar d = E0 & D;
|
||||
// const scalar e = E1 & D;
|
||||
|
||||
// Do classification
|
||||
const scalar det = a*c - b*b;
|
||||
// // Do classification
|
||||
// const scalar det = a*c - b*b;
|
||||
|
||||
s = b*e - c*d;
|
||||
t = b*d - a*e;
|
||||
// s = b*e - c*d;
|
||||
// t = b*d - a*e;
|
||||
|
||||
if (s+t < det)
|
||||
{
|
||||
if (s < 0)
|
||||
{
|
||||
if (t < 0)
|
||||
{
|
||||
//region 4
|
||||
if (e > 0)
|
||||
{
|
||||
//min on edge t = 0
|
||||
t = 0;
|
||||
s = (d >= 0 ? 0 : (-d >= a ? 1 : -d/a));
|
||||
}
|
||||
else
|
||||
{
|
||||
//min on edge s=0
|
||||
s = 0;
|
||||
t = (e >= 0 ? 0 : (-e >= c ? 1 : -e/c));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//region 3. Min on edge s = 0
|
||||
s = 0;
|
||||
t = (e >= 0 ? 0 : (-e >= c ? 1 : -e/c));
|
||||
}
|
||||
}
|
||||
else if (t < 0)
|
||||
{
|
||||
//region 5
|
||||
t = 0;
|
||||
s = (d >= 0 ? 0 : (-d >= a ? 1 : -d/a));
|
||||
}
|
||||
else
|
||||
{
|
||||
//region 0
|
||||
const scalar invDet = 1/det;
|
||||
s *= invDet;
|
||||
t *= invDet;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s < 0)
|
||||
{
|
||||
//region 2
|
||||
const scalar tmp0 = b + d;
|
||||
const scalar tmp1 = c + e;
|
||||
if (tmp1 > tmp0)
|
||||
{
|
||||
//min on edge s+t=1
|
||||
const scalar numer = tmp1 - tmp0;
|
||||
const scalar denom = a-2*b+c;
|
||||
s = (numer >= denom ? 1 : numer/denom);
|
||||
t = 1 - s;
|
||||
}
|
||||
else
|
||||
{
|
||||
//min on edge s=0
|
||||
s = 0;
|
||||
t = (tmp1 <= 0 ? 1 : (e >= 0 ? 0 : - e/c));
|
||||
}
|
||||
}
|
||||
else if (t < 0)
|
||||
{
|
||||
//region 6
|
||||
const scalar tmp0 = b + d;
|
||||
const scalar tmp1 = c + e;
|
||||
if (tmp1 > tmp0)
|
||||
{
|
||||
//min on edge s+t=1
|
||||
const scalar numer = tmp1 - tmp0;
|
||||
const scalar denom = a-2*b+c;
|
||||
s = (numer >= denom ? 1 : numer/denom);
|
||||
t = 1 - s;
|
||||
}
|
||||
else
|
||||
{
|
||||
//min on edge t=0
|
||||
t = 0;
|
||||
s = (tmp1 <= 0 ? 1 : (d >= 0 ? 0 : - d/a));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//region 1
|
||||
const scalar numer = c+e-(b+d);
|
||||
if (numer <= 0)
|
||||
{
|
||||
s = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
const scalar denom = a-2*b+c;
|
||||
s = (numer >= denom ? 1 : numer/denom);
|
||||
}
|
||||
}
|
||||
t = 1 - s;
|
||||
}
|
||||
// if (s+t < det)
|
||||
// {
|
||||
// if (s < 0)
|
||||
// {
|
||||
// if (t < 0)
|
||||
// {
|
||||
// //region 4
|
||||
// if (e > 0)
|
||||
// {
|
||||
// //min on edge t = 0
|
||||
// t = 0;
|
||||
// s = (d >= 0 ? 0 : (-d >= a ? 1 : -d/a));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //min on edge s=0
|
||||
// s = 0;
|
||||
// t = (e >= 0 ? 0 : (-e >= c ? 1 : -e/c));
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //region 3. Min on edge s = 0
|
||||
// s = 0;
|
||||
// t = (e >= 0 ? 0 : (-e >= c ? 1 : -e/c));
|
||||
// }
|
||||
// }
|
||||
// else if (t < 0)
|
||||
// {
|
||||
// //region 5
|
||||
// t = 0;
|
||||
// s = (d >= 0 ? 0 : (-d >= a ? 1 : -d/a));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //region 0
|
||||
// const scalar invDet = 1/det;
|
||||
// s *= invDet;
|
||||
// t *= invDet;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (s < 0)
|
||||
// {
|
||||
// //region 2
|
||||
// const scalar tmp0 = b + d;
|
||||
// const scalar tmp1 = c + e;
|
||||
// if (tmp1 > tmp0)
|
||||
// {
|
||||
// //min on edge s+t=1
|
||||
// const scalar numer = tmp1 - tmp0;
|
||||
// const scalar denom = a-2*b+c;
|
||||
// s = (numer >= denom ? 1 : numer/denom);
|
||||
// t = 1 - s;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //min on edge s=0
|
||||
// s = 0;
|
||||
// t = (tmp1 <= 0 ? 1 : (e >= 0 ? 0 : - e/c));
|
||||
// }
|
||||
// }
|
||||
// else if (t < 0)
|
||||
// {
|
||||
// //region 6
|
||||
// const scalar tmp0 = b + d;
|
||||
// const scalar tmp1 = c + e;
|
||||
// if (tmp1 > tmp0)
|
||||
// {
|
||||
// //min on edge s+t=1
|
||||
// const scalar numer = tmp1 - tmp0;
|
||||
// const scalar denom = a-2*b+c;
|
||||
// s = (numer >= denom ? 1 : numer/denom);
|
||||
// t = 1 - s;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //min on edge t=0
|
||||
// t = 0;
|
||||
// s = (tmp1 <= 0 ? 1 : (d >= 0 ? 0 : - d/a));
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //region 1
|
||||
// const scalar numer = c+e-(b+d);
|
||||
// if (numer <= 0)
|
||||
// {
|
||||
// s = 0;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// const scalar denom = a-2*b+c;
|
||||
// s = (numer >= denom ? 1 : numer/denom);
|
||||
// }
|
||||
// }
|
||||
// t = 1 - s;
|
||||
// }
|
||||
|
||||
|
||||
// Calculate distance.
|
||||
// Note: abs should not be needed but truncation error causes problems
|
||||
// with points very close to one of the triangle vertices.
|
||||
// (seen up to -9e-15). Alternatively add some small value.
|
||||
// // Calculate distance.
|
||||
// // Note: abs should not be needed but truncation error causes problems
|
||||
// // with points very close to one of the triangle vertices.
|
||||
// // (seen up to -9e-15). Alternatively add some small value.
|
||||
|
||||
const scalar f = D & D;
|
||||
return Foam::mag(a*s*s + 2*b*s*t + c*t*t + 2*d*s + 2*e*t + f);
|
||||
}
|
||||
// const scalar f = D & D;
|
||||
// return Foam::mag(a*s*s + 2*b*s*t + c*t*t + 2*d*s + 2*e*t + f);
|
||||
// }
|
||||
|
||||
|
||||
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
|
||||
@ -234,9 +234,7 @@ Foam::label Foam::treeDataTriSurface::getVolumeType
|
||||
(
|
||||
surface_,
|
||||
sample,
|
||||
pHit.index(),
|
||||
pHit.hitPoint(),
|
||||
indexedOctree<treeDataTriSurface>::perturbTol()
|
||||
pHit.index()
|
||||
);
|
||||
|
||||
if (t == triSurfaceTools::UNKNOWN)
|
||||
@ -353,39 +351,43 @@ void Foam::treeDataTriSurface::findNearest
|
||||
// )
|
||||
//)
|
||||
{
|
||||
// Get spanning vectors of triangle
|
||||
vector base(p1);
|
||||
vector E0(p0 - p1);
|
||||
vector E1(p2 - p1);
|
||||
// // Get spanning vectors of triangle
|
||||
// vector base(p1);
|
||||
// vector E0(p0 - p1);
|
||||
// vector E1(p2 - p1);
|
||||
|
||||
scalar a(E0& E0);
|
||||
scalar b(E0& E1);
|
||||
scalar c(E1& E1);
|
||||
// scalar a(E0& E0);
|
||||
// scalar b(E0& E1);
|
||||
// scalar c(E1& E1);
|
||||
|
||||
// Get nearest point in s,t coordinates (s is along E0, t is along
|
||||
// E1)
|
||||
scalar s;
|
||||
scalar t;
|
||||
// // Get nearest point in s,t coordinates (s is along E0, t is along
|
||||
// // E1)
|
||||
// scalar s;
|
||||
// scalar t;
|
||||
|
||||
scalar distSqr = nearestCoords
|
||||
(
|
||||
base,
|
||||
E0,
|
||||
E1,
|
||||
a,
|
||||
b,
|
||||
c,
|
||||
sample,
|
||||
// scalar distSqr = nearestCoords
|
||||
// (
|
||||
// base,
|
||||
// E0,
|
||||
// E1,
|
||||
// a,
|
||||
// b,
|
||||
// c,
|
||||
// sample,
|
||||
|
||||
s,
|
||||
t
|
||||
);
|
||||
// s,
|
||||
// t
|
||||
// );
|
||||
|
||||
pointHit pHit = triPointRef(p0, p1, p2).nearestPoint(sample);
|
||||
|
||||
scalar distSqr = sqr(pHit.distance());
|
||||
|
||||
if (distSqr < nearestDistSqr)
|
||||
{
|
||||
nearestDistSqr = distSqr;
|
||||
minIndex = index;
|
||||
nearestPoint = base + s*E0 + t*E1;
|
||||
nearestPoint = pHit.rawPoint();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -60,20 +60,20 @@ class treeDataTriSurface
|
||||
|
||||
// Private Member Functions
|
||||
|
||||
//- fast triangle nearest point calculation. Returns point in E0, E1
|
||||
// coordinate system: base + s*E0 + t*E1
|
||||
static scalar nearestCoords
|
||||
(
|
||||
const point& base,
|
||||
const point& E0,
|
||||
const point& E1,
|
||||
const scalar a,
|
||||
const scalar b,
|
||||
const scalar c,
|
||||
const point& P,
|
||||
scalar& s,
|
||||
scalar& t
|
||||
);
|
||||
// //- fast triangle nearest point calculation. Returns point in E0, E1
|
||||
// // coordinate system: base + s*E0 + t*E1
|
||||
// static scalar nearestCoords
|
||||
// (
|
||||
// const point& base,
|
||||
// const point& E0,
|
||||
// const point& E1,
|
||||
// const scalar a,
|
||||
// const scalar b,
|
||||
// const scalar c,
|
||||
// const point& P,
|
||||
// scalar& s,
|
||||
// scalar& t
|
||||
// );
|
||||
|
||||
public:
|
||||
|
||||
|
||||
@ -430,10 +430,7 @@ bool Foam::edgeIntersections::offsetPerturb
|
||||
|
||||
point ctr = tri.centre();
|
||||
|
||||
// Get measure for tolerance.
|
||||
scalar tolDim = 0.001*mag(tri.a() - ctr);
|
||||
|
||||
tri.classify(pHit.hitPoint(), tolDim, nearType, nearLabel);
|
||||
tri.classify(pHit.hitPoint(), nearType, nearLabel);
|
||||
|
||||
if (nearType == triPointRef::POINT || nearType == triPointRef::EDGE)
|
||||
{
|
||||
|
||||
@ -315,7 +315,7 @@ void Foam::surfaceIntersection::classifyHit
|
||||
surf2Pts[f2[0]],
|
||||
surf2Pts[f2[1]],
|
||||
surf2Pts[f2[2]]
|
||||
).classify(pHit.hitPoint(), tolDim, nearType, nearLabel);
|
||||
).classify(pHit.hitPoint(), nearType, nearLabel);
|
||||
|
||||
// Classify points on edge of surface1
|
||||
label edgeEnd =
|
||||
|
||||
@ -43,7 +43,7 @@ Foam::scalar Foam::octreeDataTriSurface::tol(1E-6);
|
||||
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
|
||||
|
||||
// Fast distance to triangle calculation. From
|
||||
// "Distance Between Point and Trangle in 3D"
|
||||
// "Distance Between Point and Triangle in 3D"
|
||||
// David Eberly, Magic Software Inc. Aug. 2003.
|
||||
// Works on function Q giving distance to point and tries to minimize this.
|
||||
void Foam::octreeDataTriSurface::nearestCoords
|
||||
|
||||
@ -234,9 +234,7 @@ void Foam::orientedSurface::propagateOrientation
|
||||
(
|
||||
s,
|
||||
samplePoint,
|
||||
nearestFaceI,
|
||||
nearestPt,
|
||||
10*SMALL
|
||||
nearestFaceI
|
||||
);
|
||||
|
||||
if (side == triSurfaceTools::UNKNOWN)
|
||||
|
||||
@ -2121,12 +2121,13 @@ Foam::vector Foam::triSurfaceTools::surfaceNormal
|
||||
|
||||
label nearType;
|
||||
label nearLabel;
|
||||
|
||||
triPointRef
|
||||
(
|
||||
points[f[0]],
|
||||
points[f[1]],
|
||||
points[f[2]]
|
||||
).classify(nearestPt, 1E-6, nearType, nearLabel);
|
||||
).classify(nearestPt, nearType, nearLabel);
|
||||
|
||||
if (nearType == triPointRef::NONE)
|
||||
{
|
||||
@ -2199,28 +2200,60 @@ Foam::triSurfaceTools::sideType Foam::triSurfaceTools::surfaceSide
|
||||
(
|
||||
const triSurface& surf,
|
||||
const point& sample,
|
||||
const label nearestFaceI, // nearest face
|
||||
const point& nearestPoint, // nearest point on nearest face
|
||||
const scalar tol
|
||||
const label nearestFaceI
|
||||
)
|
||||
{
|
||||
const labelledTri& f = surf[nearestFaceI];
|
||||
const pointField& points = surf.points();
|
||||
|
||||
// Find where point is on triangle. Note tolerance needed. Is relative
|
||||
// one (used in comparing normalized [0..1] triangle coordinates).
|
||||
// Find where point is on triangle.
|
||||
label nearType, nearLabel;
|
||||
triPointRef
|
||||
|
||||
pointHit pHit = triPointRef
|
||||
(
|
||||
points[f[0]],
|
||||
points[f[1]],
|
||||
points[f[2]]
|
||||
).classify(nearestPoint, tol, nearType, nearLabel);
|
||||
).nearestPointClassify(sample, nearType, nearLabel);
|
||||
|
||||
const point& nearestPoint(pHit.rawPoint());
|
||||
|
||||
if (nearType == triPointRef::NONE)
|
||||
{
|
||||
// Nearest to face interior. Use faceNormal to determine side
|
||||
<<<<<<< HEAD
|
||||
scalar c = (sample - nearestPoint) & surf.faceNormals()[nearestFaceI];
|
||||
=======
|
||||
scalar c = sampleNearestVec & surf.faceNormals()[nearestFaceI];
|
||||
|
||||
// If the sample is essentially on the face, do not check for
|
||||
// it being perpendicular.
|
||||
|
||||
if (magSampleNearestVec > SMALL)
|
||||
{
|
||||
c /= magSampleNearestVec*mag(surf.faceNormals()[nearestFaceI]);
|
||||
|
||||
if (mag(c) < 0.99)
|
||||
{
|
||||
FatalErrorIn("triSurfaceTools::surfaceSide")
|
||||
<< "nearestPoint identified as being on triangle face "
|
||||
<< "but vector from nearestPoint to sample is not "
|
||||
<< "perpendicular to the normal." << nl
|
||||
<< "sample: " << sample << nl
|
||||
<< "nearestPoint: " << nearestPoint << nl
|
||||
<< "sample - nearestPoint: " << sample - nearestPoint << nl
|
||||
<< "normal: " << surf.faceNormals()[nearestFaceI] << nl
|
||||
<< "mag(sample - nearestPoint): "
|
||||
<< mag(sample - nearestPoint) << nl
|
||||
<< "normalised dot product: " << c << nl
|
||||
<< "triangle vertices: " << nl
|
||||
<< " " << points[f[0]] << nl
|
||||
<< " " << points[f[1]] << nl
|
||||
<< " " << points[f[2]] << nl
|
||||
<< abort(FatalError);
|
||||
}
|
||||
}
|
||||
>>>>>>> 0bb6ebd... ENH: Making nearestPointClassify query for triangle.
|
||||
|
||||
if (c > 0)
|
||||
{
|
||||
@ -2239,27 +2272,27 @@ Foam::triSurfaceTools::sideType Foam::triSurfaceTools::surfaceSide
|
||||
// Get the edge. Assume order of faceEdges same as face vertices.
|
||||
label edgeI = surf.faceEdges()[nearestFaceI][nearLabel];
|
||||
|
||||
//if (debug)
|
||||
//{
|
||||
// // Check order of faceEdges same as face vertices.
|
||||
// const edge& e = surf.edges()[edgeI];
|
||||
// const labelList& meshPoints = surf.meshPoints();
|
||||
// const edge meshEdge(meshPoints[e[0]], meshPoints[e[1]]);
|
||||
//
|
||||
// if
|
||||
// (
|
||||
// meshEdge
|
||||
// != edge(f[nearLabel], f[f.fcIndex(nearLabel)])
|
||||
// )
|
||||
// {
|
||||
// FatalErrorIn("triSurfaceTools::surfaceSide")
|
||||
// << "Edge:" << edgeI << " local vertices:" << e
|
||||
// << " mesh vertices:" << meshEdge
|
||||
// << " not at position " << nearLabel
|
||||
// << " in face " << f
|
||||
// << abort(FatalError);
|
||||
// }
|
||||
//}
|
||||
// if (debug)
|
||||
{
|
||||
// Check order of faceEdges same as face vertices.
|
||||
const edge& e = surf.edges()[edgeI];
|
||||
const labelList& meshPoints = surf.meshPoints();
|
||||
const edge meshEdge(meshPoints[e[0]], meshPoints[e[1]]);
|
||||
|
||||
if
|
||||
(
|
||||
meshEdge
|
||||
!= edge(f[nearLabel], f[f.fcIndex(nearLabel)])
|
||||
)
|
||||
{
|
||||
FatalErrorIn("triSurfaceTools::surfaceSide")
|
||||
<< "Edge:" << edgeI << " local vertices:" << e
|
||||
<< " mesh vertices:" << meshEdge
|
||||
<< " not at position " << nearLabel
|
||||
<< " in face " << f
|
||||
<< abort(FatalError);
|
||||
}
|
||||
}
|
||||
|
||||
return edgeSide(surf, sample, nearestPoint, edgeI);
|
||||
}
|
||||
@ -2717,7 +2750,14 @@ void Foam::triSurfaceTools::calcInterpolationWeights
|
||||
|
||||
triPointRef tri(f.tri(points));
|
||||
|
||||
pointHit nearest = tri.nearestPoint(samplePt);
|
||||
label nearType, nearLabel;
|
||||
|
||||
pointHit nearest = tri.nearestPointClassify
|
||||
(
|
||||
samplePt,
|
||||
nearType,
|
||||
nearLabel
|
||||
);
|
||||
|
||||
if (nearest.hit())
|
||||
{
|
||||
@ -2741,14 +2781,6 @@ void Foam::triSurfaceTools::calcInterpolationWeights
|
||||
minDistance = nearest.distance();
|
||||
|
||||
// Outside triangle. Store nearest.
|
||||
label nearType, nearLabel;
|
||||
tri.classify
|
||||
(
|
||||
nearest.rawPoint(),
|
||||
1E-6, // relative tolerance
|
||||
nearType,
|
||||
nearLabel
|
||||
);
|
||||
|
||||
if (nearType == triPointRef::POINT)
|
||||
{
|
||||
@ -2779,12 +2811,12 @@ void Foam::triSurfaceTools::calcInterpolationWeights
|
||||
max
|
||||
(
|
||||
0,
|
||||
mag(nearest.rawPoint()-p0)/mag(p1-p0)
|
||||
mag(nearest.rawPoint() - p0)/mag(p1 - p0)
|
||||
)
|
||||
);
|
||||
|
||||
// Interpolate
|
||||
weights[0] = 1-s;
|
||||
weights[0] = 1 - s;
|
||||
weights[1] = s;
|
||||
weights[2] = -GREAT;
|
||||
|
||||
@ -2830,7 +2862,6 @@ Foam::surfaceLocation Foam::triSurfaceTools::classify
|
||||
triPointRef(s[triI].tri(s.points())).classify
|
||||
(
|
||||
trianglePoint,
|
||||
1E-6,
|
||||
elemType,
|
||||
index
|
||||
);
|
||||
|
||||
@ -458,9 +458,7 @@ public:
|
||||
(
|
||||
const triSurface& surf,
|
||||
const point& sample,
|
||||
const label nearestFaceI, // nearest face
|
||||
const point& nearestPt, // nearest point on nearest face
|
||||
const scalar tol // tolerance for nearness test.
|
||||
const label nearestFaceI
|
||||
);
|
||||
|
||||
// Triangulation of faces
|
||||
|
||||
@ -89,20 +89,29 @@ void Foam::distanceSurface::createGeometry()
|
||||
|
||||
if (signed_)
|
||||
{
|
||||
vectorField normal;
|
||||
surfPtr_().getNormal(nearest, normal);
|
||||
List<searchableSurface::volumeType> volType;
|
||||
|
||||
forAll(nearest, i)
|
||||
surfPtr_().getVolumeType(cc, volType);
|
||||
|
||||
forAll(volType, i)
|
||||
{
|
||||
vector d(cc[i]-nearest[i].hitPoint());
|
||||
searchableSurface::volumeType vT = volType[i];
|
||||
|
||||
if ((d&normal[i]) > 0)
|
||||
if (vT == searchableSurface::OUTSIDE)
|
||||
{
|
||||
fld[i] = Foam::mag(d);
|
||||
fld[i] = Foam::mag(cc[i] - nearest[i].hitPoint());
|
||||
}
|
||||
else if (vT == searchableSurface::INSIDE)
|
||||
{
|
||||
fld[i] = -Foam::mag(cc[i] - nearest[i].hitPoint());
|
||||
}
|
||||
else
|
||||
{
|
||||
fld[i] = -Foam::mag(d);
|
||||
FatalErrorIn
|
||||
(
|
||||
"void Foam::distanceSurface::createGeometry()"
|
||||
) << "getVolumeType failure, neither INSIDE or OUTSIDE"
|
||||
<< exit(FatalError);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -132,20 +141,30 @@ void Foam::distanceSurface::createGeometry()
|
||||
|
||||
if (signed_)
|
||||
{
|
||||
vectorField normal;
|
||||
surfPtr_().getNormal(nearest, normal);
|
||||
List<searchableSurface::volumeType> volType;
|
||||
|
||||
forAll(nearest, i)
|
||||
surfPtr_().getVolumeType(cc, volType);
|
||||
|
||||
forAll(volType, i)
|
||||
{
|
||||
vector d(cc[i]-nearest[i].hitPoint());
|
||||
searchableSurface::volumeType vT = volType[i];
|
||||
|
||||
if ((d&normal[i]) > 0)
|
||||
if (vT == searchableSurface::OUTSIDE)
|
||||
{
|
||||
fld[i] = Foam::mag(d);
|
||||
fld[i] = Foam::mag(cc[i] - nearest[i].hitPoint());
|
||||
}
|
||||
else if (vT == searchableSurface::INSIDE)
|
||||
{
|
||||
fld[i] = -Foam::mag(cc[i] - nearest[i].hitPoint());
|
||||
}
|
||||
else
|
||||
{
|
||||
fld[i] = -Foam::mag(d);
|
||||
FatalErrorIn
|
||||
(
|
||||
"void Foam::distanceSurface::createGeometry()"
|
||||
) << "getVolumeType failure, "
|
||||
<< "neither INSIDE or OUTSIDE"
|
||||
<< exit(FatalError);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -179,20 +198,31 @@ void Foam::distanceSurface::createGeometry()
|
||||
|
||||
if (signed_)
|
||||
{
|
||||
vectorField normal;
|
||||
surfPtr_().getNormal(nearest, normal);
|
||||
List<searchableSurface::volumeType> volType;
|
||||
|
||||
forAll(nearest, i)
|
||||
surfPtr_().getVolumeType(pts, volType);
|
||||
|
||||
forAll(volType, i)
|
||||
{
|
||||
vector d(pts[i]-nearest[i].hitPoint());
|
||||
searchableSurface::volumeType vT = volType[i];
|
||||
|
||||
if ((d&normal[i]) > 0)
|
||||
if (vT == searchableSurface::OUTSIDE)
|
||||
{
|
||||
pointDistance_[i] = Foam::mag(d);
|
||||
pointDistance_[i] =
|
||||
Foam::mag(pts[i] - nearest[i].hitPoint());
|
||||
}
|
||||
else if (vT == searchableSurface::INSIDE)
|
||||
{
|
||||
pointDistance_[i] =
|
||||
-Foam::mag(pts[i] - nearest[i].hitPoint());
|
||||
}
|
||||
else
|
||||
{
|
||||
pointDistance_[i] = -Foam::mag(d);
|
||||
FatalErrorIn
|
||||
(
|
||||
"void Foam::distanceSurface::createGeometry()"
|
||||
) << "getVolumeType failure, neither INSIDE or OUTSIDE"
|
||||
<< exit(FatalError);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user