src/sampling/sampledSurface/isoSurface: Correct referencing to temporary fields

Patch provided by Mattijs Janssens
Resolves bug-report http://www.openfoam.org/mantisbt/view.php?id=1487
This commit is contained in:
Henry Weller
2016-03-12 11:50:04 +00:00
parent c14ee0ade1
commit 6e2e761d37
8 changed files with 484 additions and 1312 deletions

View File

@ -37,7 +37,7 @@ License
namespace Foam
{
defineTypeNameAndDebug(isoSurface, 0);
defineTypeNameAndDebug(isoSurface, 0);
}
@ -58,7 +58,6 @@ bool Foam::isoSurface::noTransform(const tensor& tt) const
}
// Calculates per face whether couple is collocated.
bool Foam::isoSurface::collocatedPatch(const polyPatch& pp)
{
const coupledPolyPatch& cpp = refCast<const coupledPolyPatch>(pp);
@ -66,7 +65,6 @@ bool Foam::isoSurface::collocatedPatch(const polyPatch& pp)
}
// Calculates per face whether couple is collocated.
Foam::PackedBoolList Foam::isoSurface::collocatedFaces
(
const coupledPolyPatch& pp
@ -297,7 +295,6 @@ bool Foam::isoSurface::isEdgeOfFaceCut
}
// Get neighbour value and position.
void Foam::isoSurface::getNeighbour
(
const labelList& boundaryRegion,
@ -331,7 +328,6 @@ void Foam::isoSurface::getNeighbour
}
// Determine for every face/cell whether it (possibly) generates triangles.
void Foam::isoSurface::calcCutTypes
(
const labelList& boundaryRegion,
@ -471,43 +467,6 @@ void Foam::isoSurface::calcCutTypes
}
// Return the two common points between two triangles
Foam::labelPair Foam::isoSurface::findCommonPoints
(
const labelledTri& tri0,
const labelledTri& tri1
)
{
labelPair common(-1, -1);
label fp0 = 0;
label fp1 = findIndex(tri1, tri0[fp0]);
if (fp1 == -1)
{
fp0 = 1;
fp1 = findIndex(tri1, tri0[fp0]);
}
if (fp1 != -1)
{
// So tri0[fp0] is tri1[fp1]
// Find next common point
label fp0p1 = tri0.fcIndex(fp0);
label fp1p1 = tri1.fcIndex(fp1);
label fp1m1 = tri1.rcIndex(fp1);
if (tri0[fp0p1] == tri1[fp1p1] || tri0[fp0p1] == tri1[fp1m1])
{
common[0] = tri0[fp0];
common[1] = tri0[fp0p1];
}
}
return common;
}
// Caculate centre of surface.
Foam::point Foam::isoSurface::calcCentre(const triSurface& s)
{
@ -521,75 +480,6 @@ Foam::point Foam::isoSurface::calcCentre(const triSurface& s)
}
// Replace surface (localPoints, localTris) with single point. Returns
// point. Destructs arguments.
Foam::pointIndexHit Foam::isoSurface::collapseSurface
(
pointField& localPoints,
DynamicList<labelledTri, 64>& localTris
)
{
pointIndexHit info(false, vector::zero, localTris.size());
if (localTris.size() == 1)
{
const labelledTri& tri = localTris[0];
info.setPoint(tri.centre(localPoints));
info.setHit();
}
else if (localTris.size() == 2)
{
// Check if the two triangles share an edge.
const labelledTri& tri0 = localTris[0];
const labelledTri& tri1 = localTris[0];
labelPair shared = findCommonPoints(tri0, tri1);
if (shared[0] != -1)
{
info.setPoint
(
0.5
* (
tri0.centre(localPoints)
+ tri1.centre(localPoints)
)
);
info.setHit();
}
}
else if (localTris.size())
{
// Check if single region. Rare situation.
triSurface surf
(
localTris,
geometricSurfacePatchList(0),
localPoints,
true
);
localTris.clearStorage();
labelList faceZone;
label nZones = surf.markZones
(
boolList(surf.nEdges(), false),
faceZone
);
if (nZones == 1)
{
info.setPoint(calcCentre(surf));
info.setHit();
}
}
return info;
}
// Determine per cell centre whether all the intersections get collapsed
// to a single point
void Foam::isoSurface::calcSnappedCc
(
const labelList& boundaryRegion,
@ -755,8 +645,6 @@ void Foam::isoSurface::calcSnappedCc
}
// Determine per meshpoint whether all the intersections get collapsed
// to a single point
void Foam::isoSurface::calcSnappedPoint
(
const PackedBoolList& isBoundaryPoint,
@ -1131,7 +1019,6 @@ Foam::triSurface Foam::isoSurface::stitchTriPoints
}
// Does face use valid vertices?
bool Foam::isoSurface::validTri(const triSurface& surf, const label faceI)
{
// Simple check on indices ok.
@ -1202,435 +1089,6 @@ bool Foam::isoSurface::validTri(const triSurface& surf, const label faceI)
}
void Foam::isoSurface::calcAddressing
(
const triSurface& surf,
List<FixedList<label, 3>>& faceEdges,
labelList& edgeFace0,
labelList& edgeFace1,
Map<labelList>& edgeFacesRest
) const
{
const pointField& points = surf.points();
pointField edgeCentres(3*surf.size());
label edgeI = 0;
forAll(surf, triI)
{
const labelledTri& tri = surf[triI];
edgeCentres[edgeI++] = 0.5*(points[tri[0]]+points[tri[1]]);
edgeCentres[edgeI++] = 0.5*(points[tri[1]]+points[tri[2]]);
edgeCentres[edgeI++] = 0.5*(points[tri[2]]+points[tri[0]]);
}
pointField mergedCentres;
labelList oldToMerged;
bool hasMerged = mergePoints
(
edgeCentres,
mergeDistance_,
false,
oldToMerged,
mergedCentres
);
if (debug)
{
Pout<< "isoSurface : detected "
<< mergedCentres.size()
<< " geometric edges on " << surf.size() << " triangles." << endl;
}
if (!hasMerged)
{
return;
}
// Determine faceEdges
faceEdges.setSize(surf.size());
edgeI = 0;
forAll(surf, triI)
{
faceEdges[triI][0] = oldToMerged[edgeI++];
faceEdges[triI][1] = oldToMerged[edgeI++];
faceEdges[triI][2] = oldToMerged[edgeI++];
}
// Determine edgeFaces
edgeFace0.setSize(mergedCentres.size());
edgeFace0 = -1;
edgeFace1.setSize(mergedCentres.size());
edgeFace1 = -1;
edgeFacesRest.clear();
// Overflow edge faces for geometric shared edges that turned
// out to be different anyway.
EdgeMap<labelList> extraEdgeFaces(mergedCentres.size()/100);
forAll(oldToMerged, oldEdgeI)
{
label triI = oldEdgeI / 3;
label edgeI = oldToMerged[oldEdgeI];
if (edgeFace0[edgeI] == -1)
{
// First triangle for edge
edgeFace0[edgeI] = triI;
}
else
{
//- Check that the two triangles actually topologically
// share an edge
const labelledTri& prevTri = surf[edgeFace0[edgeI]];
const labelledTri& tri = surf[triI];
label fp = oldEdgeI % 3;
edge e(tri[fp], tri[tri.fcIndex(fp)]);
label prevTriIndex = -1;
forAll(prevTri, i)
{
if (edge(prevTri[i], prevTri[prevTri.fcIndex(i)]) == e)
{
prevTriIndex = i;
break;
}
}
if (prevTriIndex == -1)
{
// Different edge. Store for later.
EdgeMap<labelList>::iterator iter = extraEdgeFaces.find(e);
if (iter != extraEdgeFaces.end())
{
labelList& eFaces = iter();
label sz = eFaces.size();
eFaces.setSize(sz+1);
eFaces[sz] = triI;
}
else
{
extraEdgeFaces.insert(e, labelList(1, triI));
}
}
else if (edgeFace1[edgeI] == -1)
{
edgeFace1[edgeI] = triI;
}
else
{
//WarningInFunction
// << "Edge " << edgeI << " with centre "
// << mergedCentres[edgeI]
// << " used by more than two triangles: "
// << edgeFace0[edgeI] << ", "
// << edgeFace1[edgeI] << " and " << triI << endl;
Map<labelList>::iterator iter = edgeFacesRest.find(edgeI);
if (iter != edgeFacesRest.end())
{
labelList& eFaces = iter();
label sz = eFaces.size();
eFaces.setSize(sz+1);
eFaces[sz] = triI;
}
else
{
edgeFacesRest.insert(edgeI, labelList(1, triI));
}
}
}
}
// Add extraEdgeFaces
edgeI = edgeFace0.size();
edgeFace0.setSize(edgeI + extraEdgeFaces.size());
edgeFace1.setSize(edgeI + extraEdgeFaces.size(), -1);
forAllConstIter(EdgeMap<labelList>, extraEdgeFaces, iter)
{
const labelList& eFaces = iter();
// The current edge will become edgeI. Replace all occurrences in
// faceEdges
forAll(eFaces, i)
{
label triI = eFaces[i];
const labelledTri& tri = surf[triI];
FixedList<label, 3>& fEdges = faceEdges[triI];
forAll(tri, fp)
{
edge e(tri[fp], tri[tri.fcIndex(fp)]);
if (e == iter.key())
{
fEdges[fp] = edgeI;
break;
}
}
}
// Add face to edgeFaces
edgeFace0[edgeI] = eFaces[0];
if (eFaces.size() >= 2)
{
edgeFace1[edgeI] = eFaces[1];
if (eFaces.size() > 2)
{
edgeFacesRest.insert
(
edgeI,
SubList<label>(eFaces, eFaces.size()-2, 2)
);
}
}
edgeI++;
}
}
void Foam::isoSurface::walkOrientation
(
const triSurface& surf,
const List<FixedList<label, 3>>& faceEdges,
const labelList& edgeFace0,
const labelList& edgeFace1,
const label seedTriI,
labelList& flipState
)
{
// Do walk for consistent orientation.
DynamicList<label> changedFaces(surf.size());
changedFaces.append(seedTriI);
while (changedFaces.size())
{
DynamicList<label> newChangedFaces(changedFaces.size());
forAll(changedFaces, i)
{
label triI = changedFaces[i];
const labelledTri& tri = surf[triI];
const FixedList<label, 3>& fEdges = faceEdges[triI];
forAll(fEdges, fp)
{
label edgeI = fEdges[fp];
// my points:
label p0 = tri[fp];
label p1 = tri[tri.fcIndex(fp)];
label nbrI =
(
edgeFace0[edgeI] != triI
? edgeFace0[edgeI]
: edgeFace1[edgeI]
);
if (nbrI != -1 && flipState[nbrI] == -1)
{
const labelledTri& nbrTri = surf[nbrI];
// nbr points
label nbrFp = findIndex(nbrTri, p0);
if (nbrFp == -1)
{
FatalErrorInFunction
<< "triI:" << triI
<< " tri:" << tri
<< " p0:" << p0
<< " p1:" << p1
<< " fEdges:" << fEdges
<< " edgeI:" << edgeI
<< " edgeFace0:" << edgeFace0[edgeI]
<< " edgeFace1:" << edgeFace1[edgeI]
<< " nbrI:" << nbrI
<< " nbrTri:" << nbrTri
<< abort(FatalError);
}
label nbrP1 = nbrTri[nbrTri.rcIndex(nbrFp)];
bool sameOrientation = (p1 == nbrP1);
if (flipState[triI] == 0)
{
flipState[nbrI] = (sameOrientation ? 0 : 1);
}
else
{
flipState[nbrI] = (sameOrientation ? 1 : 0);
}
newChangedFaces.append(nbrI);
}
}
}
changedFaces.transfer(newChangedFaces);
}
}
void Foam::isoSurface::orientSurface
(
triSurface& surf,
const List<FixedList<label, 3>>& faceEdges,
const labelList& edgeFace0,
const labelList& edgeFace1,
const Map<labelList>& edgeFacesRest
)
{
// -1 : unvisited
// 0 : leave as is
// 1 : flip
labelList flipState(surf.size(), -1);
label seedTriI = 0;
while (true)
{
// Find first unvisited triangle
for
(
;
seedTriI < surf.size() && flipState[seedTriI] != -1;
seedTriI++
)
{}
if (seedTriI == surf.size())
{
break;
}
// Note: Determine orientation of seedTriI?
// for now assume it is ok
flipState[seedTriI] = 0;
walkOrientation
(
surf,
faceEdges,
edgeFace0,
edgeFace1,
seedTriI,
flipState
);
}
// Do actual flipping
surf.clearOut();
forAll(surf, triI)
{
if (flipState[triI] == 1)
{
labelledTri tri(surf[triI]);
surf[triI][0] = tri[0];
surf[triI][1] = tri[2];
surf[triI][2] = tri[1];
}
else if (flipState[triI] == -1)
{
FatalErrorInFunction
<< "problem" << abort(FatalError);
}
}
}
// Checks if triangle is connected through edgeI only.
bool Foam::isoSurface::danglingTriangle
(
const FixedList<label, 3>& fEdges,
const labelList& edgeFace1
)
{
label nOpen = 0;
forAll(fEdges, i)
{
if (edgeFace1[fEdges[i]] == -1)
{
nOpen++;
}
}
if (nOpen == 1 || nOpen == 2 || nOpen == 3)
{
return true;
}
else
{
return false;
}
}
// Mark triangles to keep. Returns number of dangling triangles.
Foam::label Foam::isoSurface::markDanglingTriangles
(
const List<FixedList<label, 3>>& faceEdges,
const labelList& edgeFace0,
const labelList& edgeFace1,
const Map<labelList>& edgeFacesRest,
boolList& keepTriangles
)
{
keepTriangles.setSize(faceEdges.size());
keepTriangles = true;
label nDangling = 0;
// Remove any dangling triangles
forAllConstIter(Map<labelList>, edgeFacesRest, iter)
{
// These are all the non-manifold edges. Filter out all triangles
// with only one connected edge (= this edge)
label edgeI = iter.key();
const labelList& otherEdgeFaces = iter();
// Remove all dangling triangles
if (danglingTriangle(faceEdges[edgeFace0[edgeI]], edgeFace1))
{
keepTriangles[edgeFace0[edgeI]] = false;
nDangling++;
}
if (danglingTriangle(faceEdges[edgeFace1[edgeI]], edgeFace1))
{
keepTriangles[edgeFace1[edgeI]] = false;
nDangling++;
}
forAll(otherEdgeFaces, i)
{
label triI = otherEdgeFaces[i];
if (danglingTriangle(faceEdges[triI], edgeFace1))
{
keepTriangles[triI] = false;
nDangling++;
}
}
}
return nDangling;
}
Foam::triSurface Foam::isoSurface::subsetMesh
(
const triSurface& s,
@ -1953,57 +1411,58 @@ Foam::isoSurface::isoSurface
}
DynamicList<point> triPoints(nCutCells_);
DynamicList<label> triMeshCells(nCutCells_);
generateTriPoints
(
cValsPtr_(),
pVals_,
meshC,
mesh_.points(),
snappedPoints,
snappedCc,
snappedPoint,
triPoints,
triMeshCells
);
if (debug)
{
Pout<< "isoSurface : generated " << triMeshCells.size()
<< " unmerged triangles from " << triPoints.size()
<< " unmerged points." << endl;
}
DynamicList<point> triPoints(3*nCutCells_);
DynamicList<label> triMeshCells(nCutCells_);
// Merge points and compact out non-valid triangles
labelList triMap; // merged to unmerged triangle
triSurface::operator=
(
stitchTriPoints
generateTriPoints
(
true, // check for duplicate tris
triPoints,
triPointMergeMap_, // unmerged to merged point
triMap
)
);
cValsPtr_(),
pVals_,
if (debug)
{
Pout<< "isoSurface : generated " << triMap.size()
<< " merged triangles." << endl;
}
meshC,
mesh_.points(),
meshCells_.setSize(triMap.size());
forAll(triMap, i)
{
meshCells_[i] = triMeshCells[triMap[i]];
snappedPoints,
snappedCc,
snappedPoint,
triPoints, // 3 points of the triangle
triMeshCells // per triangle the originating cell
);
if (debug)
{
Pout<< "isoSurface : generated " << triMeshCells.size()
<< " unmerged triangles from " << triPoints.size()
<< " unmerged points." << endl;
}
// Merge points and compact out non-valid triangles
labelList triMap; // merged to unmerged triangle
triSurface::operator=
(
stitchTriPoints
(
true, // check for duplicate tris
triPoints,
triPointMergeMap_, // unmerged to merged point
triMap
)
);
if (debug)
{
Pout<< "isoSurface : generated " << triMap.size()
<< " merged triangles." << endl;
}
meshCells_.setSize(triMap.size());
forAll(triMap, i)
{
meshCells_[i] = triMeshCells[triMap[i]];
}
}
if (debug)
@ -2019,70 +1478,6 @@ Foam::isoSurface::isoSurface
}
if (false)
{
List<FixedList<label, 3>> faceEdges;
labelList edgeFace0, edgeFace1;
Map<labelList> edgeFacesRest;
while (true)
{
// Calculate addressing
calcAddressing
(
*this,
faceEdges,
edgeFace0,
edgeFace1,
edgeFacesRest
);
// See if any dangling triangles
boolList keepTriangles;
label nDangling = markDanglingTriangles
(
faceEdges,
edgeFace0,
edgeFace1,
edgeFacesRest,
keepTriangles
);
if (debug)
{
Pout<< "isoSurface : detected " << nDangling
<< " dangling triangles." << endl;
}
if (nDangling == 0)
{
break;
}
// Create face map (new to old)
labelList subsetTriMap(findIndices(keepTriangles, true));
labelList subsetPointMap;
labelList reversePointMap;
triSurface::operator=
(
subsetMesh
(
*this,
subsetTriMap,
reversePointMap,
subsetPointMap
)
);
meshCells_ = labelField(meshCells_, subsetTriMap);
inplaceRenumber(reversePointMap, triPointMergeMap_);
}
orientSurface(*this, faceEdges, edgeFace0, edgeFace1, edgeFacesRest);
}
if (debug)
{
fileName stlFile = mesh_.time().path() + ".stl";

View File

@ -173,6 +173,7 @@ class isoSurface
const bool neiLower
) const;
//- Get neighbour value and position.
void getNeighbour
(
const labelList& boundaryRegion,
@ -184,7 +185,8 @@ class isoSurface
point& nbrPoint
) const;
//- Set faceCutType,cellCutType.
//- Determine for every face/cell whether it (possibly) generates
// triangles.
void calcCutTypes
(
const labelList& boundaryRegion,
@ -193,20 +195,8 @@ class isoSurface
const scalarField& pVals
);
static labelPair findCommonPoints
(
const labelledTri&,
const labelledTri&
);
static point calcCentre(const triSurface&);
static pointIndexHit collapseSurface
(
pointField& localPoints,
DynamicList<labelledTri, 64>& localTris
);
//- Determine per cc whether all near cuts can be snapped to single
// point.
void calcSnappedCc
@ -257,6 +247,9 @@ class isoSurface
const Type& snapP1
) const;
//- Note: cannot use simpler isoSurfaceCell::generateTriPoints since
// the need here to sometimes pass in remote 'snappedPoints'
template<class Type>
void generateTriPoints
(
@ -323,6 +316,14 @@ class isoSurface
DynamicList<label>& triMeshCells
) const;
template<class Type>
static tmp<Field<Type>> interpolate
(
const label nPoints,
const labelList& triPointMergeMap,
const DynamicList<Type>& unmergedValues
);
triSurface stitchTriPoints
(
const bool checkDuplicates,
@ -334,54 +335,6 @@ class isoSurface
//- Check single triangle for (topological) validity
static bool validTri(const triSurface&, const label);
//- Determine edge-face addressing
void calcAddressing
(
const triSurface& surf,
List<FixedList<label, 3>>& faceEdges,
labelList& edgeFace0,
labelList& edgeFace1,
Map<labelList>& edgeFacesRest
) const;
//- Determine orientation
static void walkOrientation
(
const triSurface& surf,
const List<FixedList<label, 3>>& faceEdges,
const labelList& edgeFace0,
const labelList& edgeFace1,
const label seedTriI,
labelList& flipState
);
//- Orient surface
static void orientSurface
(
triSurface&,
const List<FixedList<label, 3>>& faceEdges,
const labelList& edgeFace0,
const labelList& edgeFace1,
const Map<labelList>& edgeFacesRest
);
//- Is triangle (given by 3 edges) not fully connected?
static bool danglingTriangle
(
const FixedList<label, 3>& fEdges,
const labelList& edgeFace1
);
//- Mark all non-fully connected triangles
static label markDanglingTriangles
(
const List<FixedList<label, 3>>& faceEdges,
const labelList& edgeFace0,
const labelList& edgeFace1,
const Map<labelList>& edgeFacesRest,
boolList& keepTriangles
);
static triSurface subsetMesh
(
const triSurface& s,
@ -392,6 +345,10 @@ class isoSurface
public:
//- Declare friendship with isoSurfaceCell to share some functionality
friend class isoSurfaceCell;
//- Runtime type information
TypeName("isoSurface");
@ -413,18 +370,12 @@ public:
// Member Functions
//- For every face original cell in mesh
//- For every triangle the original cell in mesh
const labelList& meshCells() const
{
return meshCells_;
}
//- For every unmerged triangle point the point in the triSurface
const labelList& triPointMergeMap() const
{
return triPointMergeMap_;
}
//- Interpolates cCoords,pCoords. Uses the references to the original
// fields used to create the iso surface.
template<class Type>

View File

@ -35,7 +35,7 @@ License
namespace Foam
{
defineTypeNameAndDebug(isoSurfaceCell, 0);
defineTypeNameAndDebug(isoSurfaceCell, 0);
}
@ -212,8 +212,6 @@ void Foam::isoSurfaceCell::calcCutTypes
}
// Return the two common points between two triangles
Foam::labelPair Foam::isoSurfaceCell::findCommonPoints
(
const labelledTri& tri0,
@ -250,7 +248,6 @@ Foam::labelPair Foam::isoSurfaceCell::findCommonPoints
}
// Caculate centre of surface.
Foam::point Foam::isoSurfaceCell::calcCentre(const triSurface& s)
{
vector sum = vector::zero;
@ -263,8 +260,6 @@ Foam::point Foam::isoSurfaceCell::calcCentre(const triSurface& s)
}
// Replace surface (localPoints, localTris) with single point. Returns
// point. Destructs arguments.
Foam::pointIndexHit Foam::isoSurfaceCell::collapseSurface
(
const label cellI,
@ -532,7 +527,6 @@ void Foam::isoSurfaceCell::calcSnappedCc
}
// Generate triangles for face connected to pointI
void Foam::isoSurfaceCell::genPointTris
(
const scalarField& cellValues,
@ -605,7 +599,6 @@ void Foam::isoSurfaceCell::genPointTris
}
// Generate triangle for tet connected to pointI
void Foam::isoSurfaceCell::genPointTris
(
const scalarField& pointValues,
@ -1053,7 +1046,6 @@ Foam::triSurface Foam::isoSurfaceCell::stitchTriPoints
}
// Does face use valid vertices?
bool Foam::isoSurfaceCell::validTri(const triSurface& surf, const label faceI)
{
// Simple check on indices ok.
@ -1222,143 +1214,6 @@ void Foam::isoSurfaceCell::calcAddressing
}
//void Foam::isoSurfaceCell::walkOrientation
//(
// const triSurface& surf,
// const List<FixedList<label, 3>>& faceEdges,
// const labelList& edgeFace0,
// const labelList& edgeFace1,
// const label seedTriI,
// labelList& flipState
//)
//{
// // Do walk for consistent orientation.
// DynamicList<label> changedFaces(surf.size());
//
// changedFaces.append(seedTriI);
//
// while (changedFaces.size())
// {
// DynamicList<label> newChangedFaces(changedFaces.size());
//
// forAll(changedFaces, i)
// {
// label triI = changedFaces[i];
// const labelledTri& tri = surf[triI];
// const FixedList<label, 3>& fEdges = faceEdges[triI];
//
// forAll(fEdges, fp)
// {
// label edgeI = fEdges[fp];
//
// // my points:
// label p0 = tri[fp];
// label p1 = tri[tri.fcIndex(fp)];
//
// label nbrI =
// (
// edgeFace0[edgeI] != triI
// ? edgeFace0[edgeI]
// : edgeFace1[edgeI]
// );
//
// if (nbrI != -1 && flipState[nbrI] == -1)
// {
// const labelledTri& nbrTri = surf[nbrI];
//
// // nbr points
// label nbrFp = findIndex(nbrTri, p0);
// label nbrP1 = nbrTri[nbrTri.rcIndex(nbrFp)];
//
// bool sameOrientation = (p1 == nbrP1);
//
// if (flipState[triI] == 0)
// {
// flipState[nbrI] = (sameOrientation ? 0 : 1);
// }
// else
// {
// flipState[nbrI] = (sameOrientation ? 1 : 0);
// }
// newChangedFaces.append(nbrI);
// }
// }
// }
//
// changedFaces.transfer(newChangedFaces);
// }
//}
//
//
//void Foam::isoSurfaceCell::orientSurface
//(
// triSurface& surf,
// const List<FixedList<label, 3>>& faceEdges,
// const labelList& edgeFace0,
// const labelList& edgeFace1,
// const Map<labelList>& edgeFacesRest
//)
//{
// // -1 : unvisited
// // 0 : leave as is
// // 1 : flip
// labelList flipState(surf.size(), -1);
//
// label seedTriI = 0;
//
// while (true)
// {
// // Find first unvisited triangle
// for
// (
// ;
// seedTriI < surf.size() && flipState[seedTriI] != -1;
// seedTriI++
// )
// {}
//
// if (seedTriI == surf.size())
// {
// break;
// }
//
// // Note: Determine orientation of seedTriI?
// // for now assume it is ok
// flipState[seedTriI] = 0;
//
// walkOrientation
// (
// surf,
// faceEdges,
// edgeFace0,
// edgeFace1,
// seedTriI,
// flipState
// );
// }
//
// // Do actual flipping
// surf.clearOut();
// forAll(surf, triI)
// {
// if (flipState[triI] == 1)
// {
// labelledTri tri(surf[triI]);
//
// surf[triI][0] = tri[0];
// surf[triI][1] = tri[2];
// surf[triI][2] = tri[1];
// }
// else if (flipState[triI] == -1)
// {
// FatalErrorInFunction
// << "problem" << abort(FatalError);
// }
// }
//}
// Checks if triangle is connected through edgeI only.
bool Foam::isoSurfaceCell::danglingTriangle
(
const FixedList<label, 3>& fEdges,
@ -1385,7 +1240,6 @@ bool Foam::isoSurfaceCell::danglingTriangle
}
// Mark triangles to keep. Returns number of dangling triangles.
Foam::label Foam::isoSurfaceCell::markDanglingTriangles
(
const List<FixedList<label, 3>>& faceEdges,
@ -1605,56 +1459,58 @@ Foam::isoSurfaceCell::isoSurfaceCell
}
DynamicList<point> triPoints(nCutCells_);
DynamicList<label> triMeshCells(nCutCells_);
generateTriPoints
(
cVals,
pVals,
mesh_.cellCentres(),
mesh_.points(),
snappedPoints,
snappedCc,
snappedPoint,
triPoints,
triMeshCells
);
if (debug)
{
Pout<< "isoSurfaceCell : generated " << triMeshCells.size()
<< " unmerged triangles." << endl;
}
DynamicList<point> triPoints(nCutCells_);
DynamicList<label> triMeshCells(nCutCells_);
// Merge points and compact out non-valid triangles
labelList triMap; // merged to unmerged triangle
triSurface::operator=
(
stitchTriPoints
generateTriPoints
(
regularise, // check for duplicate tris
cVals,
pVals,
mesh_.cellCentres(),
mesh_.points(),
snappedPoints,
snappedCc,
snappedPoint,
triPoints,
triPointMergeMap_, // unmerged to merged point
triMap
)
);
triMeshCells
);
if (debug)
{
Pout<< "isoSurfaceCell : generated " << triMap.size()
<< " merged triangles." << endl;
if (debug)
{
Pout<< "isoSurfaceCell : generated " << triMeshCells.size()
<< " unmerged triangles." << endl;
}
// Merge points and compact out non-valid triangles
labelList triMap;
triSurface::operator=
(
stitchTriPoints
(
regularise, // check for duplicate tris
triPoints,
triPointMergeMap_, // unmerged to merged point
triMap // merged to unmerged triangle
)
);
if (debug)
{
Pout<< "isoSurfaceCell : generated " << triMap.size()
<< " merged triangles." << endl;
}
meshCells_.setSize(triMap.size());
forAll(triMap, i)
{
meshCells_[i] = triMeshCells[triMap[i]];
}
}
meshCells_.setSize(triMap.size());
forAll(triMap, i)
{
meshCells_[i] = triMeshCells[triMap[i]];
}
if (debug)
{
@ -1728,8 +1584,6 @@ Foam::isoSurfaceCell::isoSurfaceCell
meshCells_ = labelField(meshCells_, subsetTriMap);
inplaceRenumber(reversePointMap, triPointMergeMap_);
}
//orientSurface(*this, faceEdges, edgeFace0, edgeFace1, edgeFacesRest);
}
}

View File

@ -139,14 +139,18 @@ class isoSurfaceCell
const scalarField& pointValues
);
//- Return the two common points between two triangles
static labelPair findCommonPoints
(
const labelledTri&,
const labelledTri&
);
//- Caculate centre of surface.
static point calcCentre(const triSurface&);
//- Replace surface (localPoints, localTris) with single point.
// Returns point. Destroys arguments.
pointIndexHit collapseSurface
(
const label cellI,
@ -214,19 +218,15 @@ class isoSurfaceCell
void generateTriPoints
(
const DynamicList<Type>& snapped,
const scalar isoVal0,
const scalar s0,
const Type& p0,
const label p0Index,
const scalar isoVal1,
const scalar s1,
const Type& p1,
const label p1Index,
const scalar isoVal2,
const scalar s2,
const Type& p2,
const label p2Index,
const scalar isoVal3,
const scalar s3,
const Type& p3,
const label p3Index,
@ -271,27 +271,6 @@ class isoSurfaceCell
Map<labelList>& edgeFacesRest
) const;
////- Determine orientation
//static void walkOrientation
//(
// const triSurface& surf,
// const List<FixedList<label, 3>>& faceEdges,
// const labelList& edgeFace0,
// const labelList& edgeFace1,
// const label seedTriI,
// labelList& flipState
//);
////- Orient surface
//static void orientSurface
//(
// triSurface&,
// const List<FixedList<label, 3>>& faceEdges,
// const labelList& edgeFace0,
// const labelList& edgeFace1,
// const Map<labelList>& edgeFacesRest
//);
//- Is triangle (given by 3 edges) not fully connected?
static bool danglingTriangle
(
@ -317,8 +296,6 @@ class isoSurfaceCell
labelList& newToOldPoints
);
//- Combine all triangles inside a cell into a minimal triangulation
void combineCellTriangles();
public:
@ -348,24 +325,6 @@ public:
return meshCells_;
}
//- For every unmerged triangle point the point in the triSurface
const labelList triPointMergeMap() const
{
return triPointMergeMap_;
}
//- Interpolates cCoords,pCoords. Takes the original fields
// used to create the iso surface.
template<class Type>
tmp<Field<Type>> interpolate
(
const scalarField& cVals,
const scalarField& pVals,
const Field<Type>& cCoords,
const Field<Type>& pCoords
) const;
//- Interpolates cCoords,pCoords.
template<class Type>
tmp<Field<Type>> interpolate

View File

@ -26,6 +26,7 @@ License
#include "isoSurfaceCell.H"
#include "polyMesh.H"
#include "tetMatcher.H"
#include "isoSurface.H"
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
@ -76,22 +77,18 @@ void Foam::isoSurfaceCell::generateTriPoints
(
const DynamicList<Type>& snapped,
const scalar isoVal0,
const scalar s0,
const Type& p0,
const label p0Index,
const scalar isoVal1,
const scalar s1,
const Type& p1,
const label p1Index,
const scalar isoVal2,
const scalar s2,
const Type& p2,
const label p2Index,
const scalar isoVal3,
const scalar s3,
const Type& p3,
const label p3Index,
@ -117,167 +114,203 @@ void Foam::isoSurfaceCell::generateTriPoints
triIndex |= 8;
}
// Form the vertices of the triangles for each case
/* Form the vertices of the triangles for each case */
switch (triIndex)
{
case 0x00:
case 0x0F:
break;
case 0x0E:
case 0x01:
case 0x0E:
{
// 0 is common point. Orient such that normal points in positive
// gradient direction
if (isoVal0 >= isoVal1)
pts.append
(
generatePoint(snapped,s0,p0,p0Index,s1,p1,p1Index)
);
pts.append
(
generatePoint(snapped,s0,p0,p0Index,s2,p2,p2Index)
);
pts.append
(
generatePoint(snapped,s0,p0,p0Index,s3,p3,p3Index)
);
if (triIndex == 0x0E)
{
pts.append(generatePoint(snapped,s0,p0,p0Index,s1,p1,p1Index));
pts.append(generatePoint(snapped,s0,p0,p0Index,s2,p2,p2Index));
pts.append(generatePoint(snapped,s0,p0,p0Index,s3,p3,p3Index));
}
else
{
pts.append(generatePoint(snapped,s0,p0,p0Index,s2,p2,p2Index));
pts.append(generatePoint(snapped,s0,p0,p0Index,s1,p1,p1Index));
pts.append(generatePoint(snapped,s0,p0,p0Index,s3,p3,p3Index));
// Flip normals
label sz = pts.size();
Swap(pts[sz-2], pts[sz-1]);
}
}
break;
case 0x0D:
case 0x02:
case 0x0D:
{
// 1 is common point
if (isoVal1 >= isoVal0)
pts.append
(
generatePoint(snapped,s1,p1,p1Index,s0,p0,p0Index)
);
pts.append
(
generatePoint(snapped,s1,p1,p1Index,s3,p3,p3Index)
);
pts.append
(
generatePoint(snapped,s1,p1,p1Index,s2,p2,p2Index)
);
if (triIndex == 0x0D)
{
pts.append(generatePoint(snapped,s1,p1,p1Index,s0,p0,p0Index));
pts.append(generatePoint(snapped,s1,p1,p1Index,s3,p3,p3Index));
pts.append(generatePoint(snapped,s1,p1,p1Index,s2,p2,p2Index));
}
else
{
pts.append(generatePoint(snapped,s1,p1,p1Index,s3,p3,p3Index));
pts.append(generatePoint(snapped,s1,p1,p1Index,s0,p0,p0Index));
pts.append(generatePoint(snapped,s1,p1,p1Index,s2,p2,p2Index));
// Flip normals
label sz = pts.size();
Swap(pts[sz-2], pts[sz-1]);
}
}
break;
case 0x0C:
case 0x03:
case 0x0C:
{
Type s02 = generatePoint(snapped,s0,p0,p0Index,s2,p2,p2Index);
Type s13 = generatePoint(snapped,s1,p1,p1Index,s3,p3,p3Index);
Type p0p2 =
generatePoint(snapped,s0,p0,p0Index,s2,p2,p2Index);
Type p1p3 =
generatePoint(snapped,s1,p1,p1Index,s3,p3,p3Index);
if (isoVal0 >= isoVal3)
pts.append
(
generatePoint(snapped,s0,p0,p0Index,s3,p3,p3Index)
);
pts.append(p1p3);
pts.append(p0p2);
pts.append(p1p3);
pts.append
(
generatePoint(snapped,s1,p1,p1Index,s2,p2,p2Index)
);
pts.append(p0p2);
if (triIndex == 0x0C)
{
pts.append(generatePoint(snapped,s0,p0,p0Index,s3,p3,p3Index));
pts.append(s02);
pts.append(s13);
pts.append(s13);
pts.append(generatePoint(snapped,s1,p1,p1Index,s2,p2,p2Index));
pts.append(s02);
}
else
{
pts.append(s02);
pts.append(generatePoint(snapped,s0,p0,p0Index,s3,p3,p3Index));
pts.append(s13);
pts.append(generatePoint(snapped,s1,p1,p1Index,s2,p2,p2Index));
pts.append(s13);
pts.append(s02);
// Flip normals
label sz = pts.size();
Swap(pts[sz-5], pts[sz-4]);
Swap(pts[sz-2], pts[sz-1]);
}
}
break;
case 0x0B:
case 0x04:
case 0x0B:
{
// 2 is common point
if (isoVal2 >= isoVal0)
pts.append
(
generatePoint(snapped,s2,p2,p2Index,s0,p0,p0Index)
);
pts.append
(
generatePoint(snapped,s2,p2,p2Index,s1,p1,p1Index)
);
pts.append
(
generatePoint(snapped,s2,p2,p2Index,s3,p3,p3Index)
);
if (triIndex == 0x0B)
{
pts.append(generatePoint(snapped,s2,p2,p2Index,s0,p0,p0Index));
pts.append(generatePoint(snapped,s2,p2,p2Index,s1,p1,p1Index));
pts.append(generatePoint(snapped,s2,p2,p2Index,s3,p3,p3Index));
}
else
{
pts.append(generatePoint(snapped,s2,p2,p2Index,s1,p1,p1Index));
pts.append(generatePoint(snapped,s2,p2,p2Index,s0,p0,p0Index));
pts.append(generatePoint(snapped,s2,p2,p2Index,s3,p3,p3Index));
// Flip normals
label sz = pts.size();
Swap(pts[sz-2], pts[sz-1]);
}
}
break;
case 0x0A:
case 0x05:
case 0x0A:
{
Type s01 = generatePoint(snapped,s0,p0,p0Index,s1,p1,p1Index);
Type s23 = generatePoint(snapped,s2,p2,p2Index,s3,p3,p3Index);
Type p0p1 =
generatePoint(snapped,s0,p0,p0Index,s1,p1,p1Index);
Type p2p3 =
generatePoint(snapped,s2,p2,p2Index,s3,p3,p3Index);
if (isoVal3 >= isoVal0)
pts.append(p0p1);
pts.append(p2p3);
pts.append
(
generatePoint(snapped,s0,p0,p0Index,s3,p3,p3Index)
);
pts.append(p0p1);
pts.append
(
generatePoint(snapped,s1,p1,p1Index,s2,p2,p2Index)
);
pts.append(p2p3);
if (triIndex == 0x0A)
{
pts.append(s01);
pts.append(s23);
pts.append(generatePoint(snapped,s0,p0,p0Index,s3,p3,p3Index));
pts.append(s01);
pts.append(generatePoint(snapped,s1,p1,p1Index,s2,p2,p2Index));
pts.append(s23);
}
else
{
pts.append(s23);
pts.append(s01);
pts.append(generatePoint(snapped,s0,p0,p0Index,s3,p3,p3Index));
pts.append(generatePoint(snapped,s1,p1,p1Index,s2,p2,p2Index));
pts.append(s01);
pts.append(s23);
// Flip normals
label sz = pts.size();
Swap(pts[sz-5], pts[sz-4]);
Swap(pts[sz-2], pts[sz-1]);
}
}
break;
case 0x09:
case 0x06:
case 0x09:
{
Type s01 = generatePoint(snapped,s0,p0,p0Index,s1,p1,p1Index);
Type s23 = generatePoint(snapped,s2,p2,p2Index,s3,p3,p3Index);
Type p0p1 =
generatePoint(snapped,s0,p0,p0Index,s1,p1,p1Index);
Type p2p3 =
generatePoint(snapped,s2,p2,p2Index,s3,p3,p3Index);
if (isoVal3 >= isoVal1)
pts.append(p0p1);
pts.append
(
generatePoint(snapped,s1,p1,p1Index,s3,p3,p3Index)
);
pts.append(p2p3);
pts.append(p0p1);
pts.append(p2p3);
pts.append
(
generatePoint(snapped,s0,p0,p0Index,s2,p2,p2Index)
);
if (triIndex == 0x09)
{
pts.append(s01);
pts.append(generatePoint(snapped,s1,p1,p1Index,s3,p3,p3Index));
pts.append(s23);
pts.append(s01);
pts.append(generatePoint(snapped,s0,p0,p0Index,s2,p2,p2Index));
pts.append(s23);
}
else
{
pts.append(generatePoint(snapped,s1,p1,p1Index,s3,p3,p3Index));
pts.append(s01);
pts.append(s23);
pts.append(generatePoint(snapped,s0,p0,p0Index,s2,p2,p2Index));
pts.append(s01);
pts.append(s23);
// Flip normals
label sz = pts.size();
Swap(pts[sz-5], pts[sz-4]);
Swap(pts[sz-2], pts[sz-1]);
}
}
break;
case 0x07:
case 0x08:
case 0x07:
{
// 3 is common point
if (isoVal3 >= isoVal0)
pts.append
(
generatePoint(snapped,s3,p3,p3Index,s0,p0,p0Index)
);
pts.append
(
generatePoint(snapped,s3,p3,p3Index,s2,p2,p2Index)
);
pts.append
(
generatePoint(snapped,s3,p3,p3Index,s1,p1,p1Index)
);
if (triIndex == 0x07)
{
pts.append(generatePoint(snapped,s3,p3,p3Index,s0,p0,p0Index));
pts.append(generatePoint(snapped,s3,p3,p3Index,s2,p2,p2Index));
pts.append(generatePoint(snapped,s3,p3,p3Index,s1,p1,p1Index));
}
else
{
pts.append(generatePoint(snapped,s3,p3,p3Index,s2,p2,p2Index));
pts.append(generatePoint(snapped,s3,p3,p3Index,s0,p0,p0Index));
pts.append(generatePoint(snapped,s3,p3,p3Index,s1,p1,p1Index));
// Flip normals
label sz = pts.size();
Swap(pts[sz-2], pts[sz-1]);
}
}
break;
@ -341,22 +374,18 @@ void Foam::isoSurfaceCell::generateTriPoints
(
snappedPoints,
pVals_[f0[1]],
pVals[f0[1]],
pCoords[f0[1]],
snappedPoint[f0[1]],
pVals_[f0[0]],
pVals[f0[0]],
pCoords[f0[0]],
snappedPoint[f0[0]],
pVals_[f0[2]],
pVals[f0[2]],
pCoords[f0[2]],
snappedPoint[f0[2]],
pVals_[oppositeI],
pVals[oppositeI],
pCoords[oppositeI],
snappedPoint[oppositeI],
@ -370,22 +399,18 @@ void Foam::isoSurfaceCell::generateTriPoints
(
snappedPoints,
pVals_[f0[0]],
pVals[f0[0]],
pCoords[f0[0]],
snappedPoint[f0[0]],
pVals_[f0[1]],
pVals[f0[1]],
pCoords[f0[1]],
snappedPoint[f0[1]],
pVals_[f0[2]],
pVals[f0[2]],
pCoords[f0[2]],
snappedPoint[f0[2]],
pVals_[oppositeI],
pVals[oppositeI],
pCoords[oppositeI],
snappedPoint[oppositeI],
@ -411,7 +436,6 @@ void Foam::isoSurfaceCell::generateTriPoints
}
label fp = f.fcIndex(fp0);
for (label i = 2; i < f.size(); i++)
{
label nextFp = f.fcIndex(fp);
@ -425,22 +449,18 @@ void Foam::isoSurfaceCell::generateTriPoints
(
snappedPoints,
pVals_[tri[1]],
pVals[tri[1]],
pCoords[tri[1]],
snappedPoint[tri[1]],
pVals_[tri[0]],
pVals[tri[0]],
pCoords[tri[0]],
snappedPoint[tri[0]],
pVals_[tri[2]],
pVals[tri[2]],
pCoords[tri[2]],
snappedPoint[tri[2]],
cVals_[cellI],
cVals[cellI],
cCoords[cellI],
snappedCc[cellI],
@ -454,22 +474,18 @@ void Foam::isoSurfaceCell::generateTriPoints
(
snappedPoints,
pVals_[tri[0]],
pVals[tri[0]],
pCoords[tri[0]],
snappedPoint[tri[0]],
pVals_[tri[1]],
pVals[tri[1]],
pCoords[tri[1]],
snappedPoint[tri[1]],
pVals_[tri[2]],
pVals[tri[2]],
pCoords[tri[2]],
snappedPoint[tri[2]],
cVals_[cellI],
cVals[cellI],
cCoords[cellI],
snappedCc[cellI],
@ -495,7 +511,7 @@ void Foam::isoSurfaceCell::generateTriPoints
if (countNotFoundTets > 0)
{
WarningInFunction
WarningIn("Foam::isoSurfaceCell::generateTriPoints(..)")
<< "Could not find " << countNotFoundTets
<< " tet base points, which may lead to inverted triangles."
<< endl;
@ -507,68 +523,14 @@ void Foam::isoSurfaceCell::generateTriPoints
template<class Type>
Foam::tmp<Foam::Field<Type>>
Foam::isoSurfaceCell::interpolate
(
const scalarField& cVals,
const scalarField& pVals,
const Field<Type>& cCoords,
const Field<Type>& pCoords
) const
{
DynamicList<Type> triPoints(nCutCells_);
DynamicList<label> triMeshCells(nCutCells_);
// Dummy snap data
DynamicList<Type> snappedPoints;
labelList snappedCc(mesh_.nCells(), -1);
labelList snappedPoint(mesh_.nPoints(), -1);
generateTriPoints
(
cVals,
pVals,
cCoords,
pCoords,
snappedPoints,
snappedCc,
snappedPoint,
triPoints,
triMeshCells
);
// One value per point
tmp<Field<Type>> tvalues(new Field<Type>(points().size()));
Field<Type>& values = tvalues();
forAll(triPoints, i)
{
label mergedPointI = triPointMergeMap_[i];
if (mergedPointI >= 0)
{
values[mergedPointI] = triPoints[i];
}
}
return tvalues;
}
template<class Type>
Foam::tmp<Foam::Field<Type>>
Foam::tmp<Foam::Field<Type> >
Foam::isoSurfaceCell::interpolate
(
const Field<Type>& cCoords,
const Field<Type>& pCoords
) const
{
DynamicList<Type> triPoints(nCutCells_);
DynamicList<Type> triPoints(3*nCutCells_);
DynamicList<label> triMeshCells(nCutCells_);
// Dummy snap data
@ -576,7 +538,6 @@ Foam::isoSurfaceCell::interpolate
labelList snappedCc(mesh_.nCells(), -1);
labelList snappedPoint(mesh_.nPoints(), -1);
generateTriPoints
(
cVals_,
@ -593,22 +554,12 @@ Foam::isoSurfaceCell::interpolate
triMeshCells
);
// One value per point
tmp<Field<Type>> tvalues(new Field<Type>(points().size()));
Field<Type>& values = tvalues.ref();
forAll(triPoints, i)
{
label mergedPointI = triPointMergeMap_[i];
if (mergedPointI >= 0)
{
values[mergedPointI] = triPoints[i];
}
}
return tvalues;
return isoSurface::interpolate
(
points().size(),
triPointMergeMap_,
triPoints
);
}

View File

@ -120,7 +120,7 @@ Foam::isoSurface::adaptPatchFields
{
fvPatchField<Type>& pfld = const_cast<fvPatchField<Type>&>
(
fld.boundaryField()[patchI]
sliceFld.boundaryField()[patchI]
);
const scalarField& w = mesh.weights().boundaryField()[patchI];
@ -240,8 +240,8 @@ void Foam::isoSurface::generateTriPoints
case 0x0F:
break;
case 0x0E:
case 0x01:
case 0x0E:
points.append
(
generatePoint(s0,p0,hasSnap0,snapP0,s1,p1,hasSnap1,snapP1)
@ -254,10 +254,16 @@ void Foam::isoSurface::generateTriPoints
(
generatePoint(s0,p0,hasSnap0,snapP0,s3,p3,hasSnap3,snapP3)
);
if (triIndex == 0x0E)
{
// Flip normals
label sz = points.size();
Swap(points[sz-2], points[sz-1]);
}
break;
case 0x0D:
case 0x02:
case 0x0D:
points.append
(
generatePoint(s1,p1,hasSnap1,snapP1,s0,p0,hasSnap0,snapP0)
@ -270,97 +276,133 @@ void Foam::isoSurface::generateTriPoints
(
generatePoint(s1,p1,hasSnap1,snapP1,s2,p2,hasSnap2,snapP2)
);
if (triIndex == 0x0D)
{
// Flip normals
label sz = points.size();
Swap(points[sz-2], points[sz-1]);
}
break;
case 0x0C:
case 0x03:
{
Type tp1 =
generatePoint(s0,p0,hasSnap0,snapP0,s2,p2,hasSnap2,snapP2);
Type tp2 =
generatePoint(s1,p1,hasSnap1,snapP1,s3,p3,hasSnap3,snapP3);
case 0x0C:
{
Type p0p2 =
generatePoint(s0,p0,hasSnap0,snapP0,s2,p2,hasSnap2,snapP2);
Type p1p3 =
generatePoint(s1,p1,hasSnap1,snapP1,s3,p3,hasSnap3,snapP3);
points.append
(
generatePoint(s0,p0,hasSnap0,snapP0,s3,p3,hasSnap3,snapP3)
);
points.append(tp1);
points.append(tp2);
points.append(tp2);
points.append
(
generatePoint(s1,p1,hasSnap1,snapP1,s2,p2,hasSnap2,snapP2)
);
points.append(tp1);
}
points.append
(
generatePoint(s0,p0,hasSnap0,snapP0,s3,p3,hasSnap3,snapP3)
);
points.append(p1p3);
points.append(p0p2);
points.append(p1p3);
points.append
(
generatePoint(s1,p1,hasSnap1,snapP1,s2,p2,hasSnap2,snapP2)
);
points.append(p0p2);
}
if (triIndex == 0x0C)
{
// Flip normals
label sz = points.size();
Swap(points[sz-5], points[sz-4]);
Swap(points[sz-2], points[sz-1]);
}
break;
case 0x0B:
case 0x04:
{
points.append
(
generatePoint(s2,p2,hasSnap2,snapP2,s0,p0,hasSnap0,snapP0)
);
points.append
(
generatePoint(s2,p2,hasSnap2,snapP2,s1,p1,hasSnap1,snapP1)
);
points.append
(
generatePoint(s2,p2,hasSnap2,snapP2,s3,p3,hasSnap3,snapP3)
);
}
case 0x0B:
{
points.append
(
generatePoint(s2,p2,hasSnap2,snapP2,s0,p0,hasSnap0,snapP0)
);
points.append
(
generatePoint(s2,p2,hasSnap2,snapP2,s1,p1,hasSnap1,snapP1)
);
points.append
(
generatePoint(s2,p2,hasSnap2,snapP2,s3,p3,hasSnap3,snapP3)
);
}
if (triIndex == 0x0B)
{
// Flip normals
label sz = points.size();
Swap(points[sz-2], points[sz-1]);
}
break;
case 0x0A:
case 0x05:
{
Type tp0 =
generatePoint(s0,p0,hasSnap0,snapP0,s1,p1,hasSnap1,snapP1);
Type tp1 =
generatePoint(s2,p2,hasSnap2,snapP2,s3,p3,hasSnap3,snapP3);
case 0x0A:
{
Type p0p1 =
generatePoint(s0,p0,hasSnap0,snapP0,s1,p1,hasSnap1,snapP1);
Type p2p3 =
generatePoint(s2,p2,hasSnap2,snapP2,s3,p3,hasSnap3,snapP3);
points.append(tp0);
points.append(tp1);
points.append
(
generatePoint(s0,p0,hasSnap0,snapP0,s3,p3,hasSnap3,snapP3)
);
points.append(tp0);
points.append
(
generatePoint(s1,p1,hasSnap1,snapP1,s2,p2,hasSnap2,snapP2)
);
points.append(tp1);
}
points.append(p0p1);
points.append(p2p3);
points.append
(
generatePoint(s0,p0,hasSnap0,snapP0,s3,p3,hasSnap3,snapP3)
);
points.append(p0p1);
points.append
(
generatePoint(s1,p1,hasSnap1,snapP1,s2,p2,hasSnap2,snapP2)
);
points.append(p2p3);
}
if (triIndex == 0x0A)
{
// Flip normals
label sz = points.size();
Swap(points[sz-5], points[sz-4]);
Swap(points[sz-2], points[sz-1]);
}
break;
case 0x09:
case 0x06:
{
Type tp0 =
generatePoint(s0,p0,hasSnap0,snapP0,s1,p1,hasSnap1,snapP1);
Type tp1 =
generatePoint(s2,p2,hasSnap2,snapP2,s3,p3,hasSnap3,snapP3);
case 0x09:
{
Type p0p1 =
generatePoint(s0,p0,hasSnap0,snapP0,s1,p1,hasSnap1,snapP1);
Type p2p3 =
generatePoint(s2,p2,hasSnap2,snapP2,s3,p3,hasSnap3,snapP3);
points.append(tp0);
points.append
(
generatePoint(s1,p1,hasSnap1,snapP1,s3,p3,hasSnap3,snapP3)
);
points.append(tp1);
points.append(tp0);
points.append
(
generatePoint(s0,p0,hasSnap0,snapP0,s2,p2,hasSnap2,snapP2)
);
points.append(tp1);
}
points.append(p0p1);
points.append
(
generatePoint(s1,p1,hasSnap1,snapP1,s3,p3,hasSnap3,snapP3)
);
points.append(p2p3);
points.append(p0p1);
points.append(p2p3);
points.append
(
generatePoint(s0,p0,hasSnap0,snapP0,s2,p2,hasSnap2,snapP2)
);
}
if (triIndex == 0x09)
{
// Flip normals
label sz = points.size();
Swap(points[sz-5], points[sz-4]);
Swap(points[sz-2], points[sz-1]);
}
break;
case 0x07:
case 0x08:
case 0x07:
points.append
(
generatePoint(s3,p3,hasSnap3,snapP3,s0,p0,hasSnap0,snapP0)
@ -373,6 +415,12 @@ void Foam::isoSurface::generateTriPoints
(
generatePoint(s3,p3,hasSnap3,snapP3,s1,p1,hasSnap1,snapP1)
);
if (triIndex == 0x07)
{
// Flip normals
label sz = points.size();
Swap(points[sz-2], points[sz-1]);
}
break;
}
}
@ -681,16 +729,45 @@ void Foam::isoSurface::generateTriPoints
}
//template<class Type>
//Foam::tmp<Foam::Field<Type>>
//Foam::isoSurface::sample(const Field<Type>& vField) const
//{
// return tmp<Field<Type>>(new Field<Type>(vField, meshCells()));
//}
template<class Type>
Foam::tmp<Foam::Field<Type>>
Foam::isoSurface::interpolate
(
const label nPoints,
const labelList& triPointMergeMap,
const DynamicList<Type>& unmergedValues
)
{
// One value per point
tmp<Field<Type> > tvalues(new Field<Type>(nPoints, pTraits<Type>::zero));
Field<Type>& values = tvalues.ref();
labelList nValues(values.size(), 0);
forAll(unmergedValues, i)
{
label mergedPointI = triPointMergeMap[i];
if (mergedPointI >= 0)
{
values[mergedPointI] += unmergedValues[i];
nValues[mergedPointI]++;
}
}
forAll(values, i)
{
if (nValues[i] > 0)
{
values[i] /= scalar(nValues[i]);
}
}
return tvalues;
}
template<class Type>
Foam::tmp<Foam::Field<Type>>
Foam::tmp<Foam::Field<Type> >
Foam::isoSurface::interpolate
(
const GeometricField<Type, fvPatchField, volMesh>& cCoords,
@ -707,7 +784,7 @@ Foam::isoSurface::interpolate
>> c2(adaptPatchFields(cCoords));
DynamicList<Type> triPoints(nCutCells_);
DynamicList<Type> triPoints(3*nCutCells_);
DynamicList<label> triMeshCells(nCutCells_);
// Dummy snap data
@ -731,52 +808,12 @@ Foam::isoSurface::interpolate
triMeshCells
);
// One value per point
tmp<Field<Type>> tvalues
return interpolate
(
new Field<Type>(points().size(), pTraits<Type>::zero)
points().size(),
triPointMergeMap_,
triPoints
);
Field<Type>& values = tvalues.ref();
labelList nValues(values.size(), 0);
forAll(triPoints, i)
{
label mergedPointI = triPointMergeMap_[i];
if (mergedPointI >= 0)
{
values[mergedPointI] += triPoints[i];
nValues[mergedPointI]++;
}
}
if (debug)
{
Pout<< "nValues:" << values.size() << endl;
label nMult = 0;
forAll(nValues, i)
{
if (nValues[i] == 0)
{
FatalErrorInFunction
<< "point:" << i << " nValues:" << nValues[i]
<< abort(FatalError);
}
else if (nValues[i] > 1)
{
nMult++;
}
}
Pout<< "Of which mult:" << nMult << endl;
}
forAll(values, i)
{
values[i] /= scalar(nValues[i]);
}
return tvalues;
}

View File

@ -124,18 +124,52 @@ void Foam::sampledIsoSurface::getIsoFields() const
// Get pointField
// ~~~~~~~~~~~~~~
// In case of multiple iso values we don't want to calculate multiple e.g.
// "volPointInterpolate(p)" so register it and re-use it. This is the
// same as the 'cache' functionality from volPointInterpolate but
// unfortunately that one does not guarantee that the field pointer
// remain: e.g. some other functionObject might delete the cached version.
// (volPointInterpolation::interpolate with cache=false deletes any
// registered one or if mesh.changing())
if (!subMeshPtr_.valid())
{
word pointFldName = "volPointInterpolate(" + isoField_ + ')';
const word pointFldName =
"volPointInterpolate_"
+ type()
+ "("
+ isoField_
+ ')';
if (fvm.foundObject<pointScalarField>(pointFldName))
{
if (debug)
{
InfoInFunction
<< "Lookup pointField " << pointFldName << endl;
<< "lookup pointField " << pointFldName << endl;
}
pointFieldPtr_ = &fvm.lookupObject<pointScalarField>(pointFldName);
const pointScalarField& pfld = fvm.lookupObject<pointScalarField>
(
pointFldName
);
if (!pfld.upToDate(*volFieldPtr_))
{
if (debug)
{
InfoInFunction
<< "updating pointField "
<< pointFldName << endl;
}
// Update the interpolated value
volPointInterpolation::New(fvm).interpolate
(
*volFieldPtr_,
const_cast<pointScalarField&>(pfld)
);
}
pointFieldPtr_ = &pfld;
}
else
{
@ -149,27 +183,20 @@ void Foam::sampledIsoSurface::getIsoFields() const
<< endl;
}
if
// Interpolate without cache. Note that we're registering it
// below so next time round it goes into the condition
// above.
tmp<pointScalarField> tpfld
(
storedPointFieldPtr_.empty()
|| (fvm.time().timeName() != storedPointFieldPtr_().instance())
)
{
if (debug)
{
InfoInFunction
<< "Interpolating volField " << volFieldPtr_->name()
<< " to get pointField " << pointFldName << endl;
}
storedPointFieldPtr_.reset
volPointInterpolation::New(fvm).interpolate
(
volPointInterpolation::New(fvm)
.interpolate(*volFieldPtr_).ptr()
);
storedPointFieldPtr_->checkOut();
pointFieldPtr_ = storedPointFieldPtr_.operator->();
}
*volFieldPtr_,
pointFldName,
false
)
);
pointFieldPtr_ = tpfld.ptr();
const_cast<pointScalarField*>(pointFieldPtr_)->store();
}
@ -427,7 +454,6 @@ Foam::sampledIsoSurface::sampledIsoSurface
prevTimeIndex_(-1),
storedVolFieldPtr_(NULL),
volFieldPtr_(NULL),
storedPointFieldPtr_(NULL),
pointFieldPtr_(NULL)
{
if (!sampledSurface::interpolate())

View File

@ -94,7 +94,6 @@ class sampledIsoSurface
mutable const volScalarField* volFieldPtr_;
//- Cached pointfield
mutable autoPtr<pointScalarField> storedPointFieldPtr_;
mutable const pointScalarField* pointFieldPtr_;
// And on subsetted mesh