mirror of
https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
updated sample dictionary
This commit is contained in:
@ -22,161 +22,171 @@ FoamFile
|
||||
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
// Which phases to run.
|
||||
doRefine true;
|
||||
doSnap true;
|
||||
doLayers true; // includes autoMergeFaces
|
||||
// Which of the steps to run
|
||||
castellatedMesh true;
|
||||
snap true;
|
||||
addLayers false;
|
||||
|
||||
|
||||
// Whether to dump intermediate meshes and print lots
|
||||
// 1 : write mesh
|
||||
// 2 : write volScalarField with cellLevel for postprocessing
|
||||
// 4 : write current intersections as .obj files
|
||||
debug 0;
|
||||
|
||||
refineDict
|
||||
// Geometry. Definition of all surfaces. All surfaces are of class
|
||||
// searchableSurface.
|
||||
// Surfaces are used
|
||||
// - to specify refinement for any mesh cell intersecting it
|
||||
// - to specify refinement for any mesh cell inside/outside/near
|
||||
// - to 'snap' the mesh boundary to the surface
|
||||
geometry
|
||||
{
|
||||
// Which part to keep.
|
||||
// NOTE: This point should never be on a face, always inside a cell, even
|
||||
// after refinement.
|
||||
keepPoints ((3 0.28 0.43));
|
||||
// box1x1x1
|
||||
// {
|
||||
// type searchableBox;
|
||||
// min (1.5 1 -0.5);
|
||||
// max (3.5 2 0.5);
|
||||
// }
|
||||
//
|
||||
// sphere.stl
|
||||
// {
|
||||
// type triSurfaceMesh;
|
||||
//
|
||||
// // Per region the patchname. If not provided will be <name>_<region>.
|
||||
// regions
|
||||
// {
|
||||
// secondSolid
|
||||
// {
|
||||
// name mySecondPatch;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// Whether to remove/split cells likely to give problems when snapping
|
||||
handleSnapProblems on;
|
||||
sphere2
|
||||
{
|
||||
type searchableSphere;
|
||||
centre (1.5 1.5 1.5);
|
||||
radius 1.03;
|
||||
}
|
||||
};
|
||||
|
||||
// Merge tolerance. Is fraction of overall bounding box of initial mesh
|
||||
mergeTolerance 1E-6;
|
||||
|
||||
|
||||
// Settings for the castellatedMesh generation.
|
||||
castellatedMeshControls
|
||||
{
|
||||
|
||||
// Refinement parameters
|
||||
// ~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// While refining maximum number of cells per processor. This is basically
|
||||
// the number of cells that fit on a processor. If you choose this too small
|
||||
// it will do just more refinement iterations to obtain a similar mesh.
|
||||
procCellLimit 1000000;
|
||||
|
||||
maxLocalCells 1000000;
|
||||
|
||||
// Overall cell limit (approximately). Refinement will stop immediately
|
||||
// upon reaching this number so a refinement level might not complete.
|
||||
// Note that this is the number of cells before removing the part which
|
||||
// is not 'visible' from the keepPoint. The final number of cells might actually
|
||||
// be a lot less.
|
||||
cellLimit 2000000;
|
||||
|
||||
// is not 'visible' from the keepPoint. The final number of cells might
|
||||
// actually be a lot less.
|
||||
maxGlobalCells 2000000;
|
||||
|
||||
// The surface refinement loop might spend lots of iterations refining just a
|
||||
// few cells. This setting will cause refinement to stop if <= minimumRefine
|
||||
// are selected for refinement. Note: it will at least do one iteration
|
||||
// (unless the number of cells to refine is 0)
|
||||
minimumRefine 0;
|
||||
|
||||
|
||||
|
||||
minRefinementCells 0;
|
||||
|
||||
// Number of buffer layers between different levels.
|
||||
// 1 means normal 2:1 refinement restriction, larger means slower
|
||||
// refinement.
|
||||
nBufferLayers 1;
|
||||
nCellsBetweenLevels 1;
|
||||
|
||||
|
||||
// Feature Edge Refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// External feature file. Read from constant/triSurface for now.
|
||||
// Limitations:
|
||||
// - either start or edge of any feature line has to be inside domain
|
||||
// and be visible from keepPoint on starting mesh.
|
||||
// - refining cells containing features is separate phase before refining
|
||||
// based on surface.
|
||||
// - no load balancing, no check for cellLimit is done while doing this.
|
||||
// Explicit feature edge refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies a level for any cell intersected by its edges.
|
||||
// This is a featureEdgeMesh, read from constant/triSurface for now.
|
||||
features
|
||||
(
|
||||
// {
|
||||
// file "someLine.eMesh";
|
||||
// level 2;
|
||||
// }
|
||||
//{
|
||||
// file "someLine.eMesh";
|
||||
// level 2;
|
||||
//}
|
||||
);
|
||||
|
||||
|
||||
// Internal Mesh Refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies the areas where the refinement has to be a certain level.
|
||||
// These surfaces have to be closed. Refinement is either inside
|
||||
// (refineInside = true) or outside. (note:insideness or outsideness
|
||||
// is with respect to far away)
|
||||
// Note:that even using these the transition can never be faster than
|
||||
// nBufferLayers!
|
||||
// Note:the refinement level can never be higher than any of the surfaces
|
||||
// they overlap with. See below for the surface refinement level specification.
|
||||
refinementShells
|
||||
(
|
||||
{
|
||||
//type triSurfaceMesh;
|
||||
//name cube1x1x1.stl;
|
||||
type searchableBox;
|
||||
name box1x1x1;
|
||||
min (2.5 -0.5 -0.5);
|
||||
max (3.5 0.5 0.5);
|
||||
|
||||
level 4;
|
||||
refineInside true;
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
// Surface based refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Curvature. Cosine of angle between two neighbouring surface intersections.
|
||||
// Only used if cell level > minLevel and < maxLevel.
|
||||
curvature 0.5;
|
||||
// Specifies two levels for every surface. The first is the minimum level,
|
||||
// every cell intersecting a surface gets refined up to the minimum level.
|
||||
// The second level is the maximum level. Cells that 'see' multiple
|
||||
// intersections where the intersections make an
|
||||
// angle > resolveFeatureAngle get refined up to the maximum level.
|
||||
|
||||
|
||||
// Overall the refinement is according to the following rules:
|
||||
// - if the cell-cell vector intersects a surface any cell that
|
||||
// is less refined than the minRefinementLevel of the surface gets refined.
|
||||
// - else if the refinement level of the cell is between the
|
||||
// minRefinementLevel and maxRefinementLevel the cell gets refined if
|
||||
// - the normal of neighbouring surface intersections differ by more
|
||||
// than above curvature
|
||||
// - or if neighbouring surface intersections are on different surfaces or
|
||||
// different surface regions.
|
||||
|
||||
|
||||
// surfaces
|
||||
surfaces
|
||||
(
|
||||
refinementSurfaces
|
||||
{
|
||||
sphere.stl
|
||||
{
|
||||
name sphere;
|
||||
file "sphere.stl";
|
||||
|
||||
// Surface wide refinement level
|
||||
minRefinementLevel 1;
|
||||
maxRefinementLevel 1;
|
||||
|
||||
// Layers
|
||||
surfaceLayers 1;
|
||||
|
||||
// Region specific refinement level
|
||||
// Surface-wise min and max refinement level
|
||||
level (2 2);
|
||||
|
||||
// Optional region-wise level specification
|
||||
regions
|
||||
(
|
||||
{
|
||||
secondSolid
|
||||
{
|
||||
name firstSolid;
|
||||
minRefinementLevel 3;
|
||||
maxRefinementLevel 3;
|
||||
surfaceLayers 2;
|
||||
level (3 3);
|
||||
}
|
||||
{
|
||||
name secondSolid;
|
||||
minRefinementLevel 1;
|
||||
maxRefinementLevel 1;
|
||||
surfaceLayers 1;
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
resolveFeatureAngle 30;
|
||||
|
||||
|
||||
// Region-wise refinement
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
// Specifies refinement level for cells in relation to a surface. One of
|
||||
// three modes
|
||||
// - distance. 'levels' specifies per distance to the surface the
|
||||
// wanted refinement level. The distances need to be specified in
|
||||
// descending order.
|
||||
// - inside. 'levels' is only one entry and only the level is used. All
|
||||
// cells inside the surface get refined up to the level. The surface
|
||||
// needs to be closed for this to be possible.
|
||||
// - outside. Same but cells outside.
|
||||
|
||||
refinementRegions
|
||||
{
|
||||
//box1x1x1
|
||||
//{
|
||||
// mode inside;
|
||||
// levels ((1.0 4));
|
||||
//}
|
||||
//sphere.stl
|
||||
//{
|
||||
// mode distance;
|
||||
// levels ((1.0 5) (2.0 3));
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
// Mesh selection
|
||||
// ~~~~~~~~~~~~~~
|
||||
|
||||
// After refinement patches get added for all refinementSurfaces and
|
||||
// all cells intersecting the surfaces get put into these patches. The
|
||||
// section reachable from the locationInMesh is kept.
|
||||
// NOTE: This point should never be on a face, always inside a cell, even
|
||||
// after refinement.
|
||||
locationInMesh (5 0.28 0.43);
|
||||
}
|
||||
|
||||
// For snapping
|
||||
snapDict
|
||||
|
||||
|
||||
// Settings for the snapping.
|
||||
snapControls
|
||||
{
|
||||
//- Number of patch smoothing iterations before finding correspondence
|
||||
// to surface
|
||||
@ -185,47 +195,64 @@ snapDict
|
||||
//- Relative distance for points to be attracted by surface feature point
|
||||
// or edge. True distance is this factor times local
|
||||
// maximum edge length.
|
||||
snapTol 4.0;
|
||||
tolerance 4.0;
|
||||
|
||||
//- Whether to move internal mesh as well as boundary
|
||||
smoothMesh true;
|
||||
|
||||
//- Number of mesh displacement smoothing iterations.
|
||||
nSmoothDispl 30;
|
||||
//- Number of mesh displacement relaxation iterations.
|
||||
nSolveIter 30;
|
||||
|
||||
//- Maximum number of snapping relaxation iterations. Should stop
|
||||
// before upon reaching a correct mesh.
|
||||
nSnap 5;
|
||||
nRelaxIter 5;
|
||||
}
|
||||
|
||||
|
||||
// For cell layers
|
||||
layerDict
|
||||
|
||||
// Settings for the layer addition.
|
||||
addLayersControls
|
||||
{
|
||||
// Per final patch (so not geometry!) the layer information
|
||||
layers
|
||||
{
|
||||
sphere.stl_firstSolid
|
||||
{
|
||||
nSurfaceLayers 1;
|
||||
|
||||
}
|
||||
maxY
|
||||
{
|
||||
nSurfaceLayers 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Expansion factor for layer mesh
|
||||
expansionRatio 1.0;
|
||||
|
||||
//- Wanted thickness of final added cell layer. If multiple layers
|
||||
// is the
|
||||
// thickness of the layer furthest away from the wall.
|
||||
// Relative to undistorted size of cell outside layer.
|
||||
finalLayerRatio 0.3;
|
||||
|
||||
//- Minimum thickness of cell layer. If for any reason layer
|
||||
// cannot be above minThickness do not add layer.
|
||||
// Relative to undistorted size of cell outside layer.
|
||||
minThickness 0.25;
|
||||
|
||||
//- If points get not extruded do nGrow layers of connected faces that are
|
||||
// also not grown. This helps convergence of the layer addition process
|
||||
// close to features.
|
||||
nGrow 1;
|
||||
|
||||
|
||||
// Advanced settings
|
||||
|
||||
//- When not to extrude surface. 0 is flat surface, 90 is when two faces
|
||||
// make straight angle.
|
||||
featureAngle 60;
|
||||
|
||||
//- Maximum number of snapping relaxation iterations. Should stop
|
||||
// before upon reaching a correct mesh.
|
||||
nSnap 5;
|
||||
|
||||
|
||||
//- Minimum thickness of cell layer. If for any reason layer cannot be
|
||||
// above minThickness do not add layer if thickness below minThickNess.
|
||||
// Relative to undistorted cell size
|
||||
minThickness 0.25;
|
||||
|
||||
//- If points get not extruded do nGrow layers of connected faces that are
|
||||
// not grown. Is used to not do layers at all close to features.
|
||||
nGrow 1;
|
||||
|
||||
// Expansion factor for layer mesh
|
||||
expansionRatio 1.3;
|
||||
|
||||
// Ratio of cell size in final added cell layer to cell size
|
||||
// outside layer
|
||||
finalLayerRatio 0.3;
|
||||
nRelaxIter 5;
|
||||
|
||||
// Number of smoothing iterations of surface normals
|
||||
nSmoothSurfaceNormals 1;
|
||||
@ -248,20 +275,14 @@ layerDict
|
||||
|
||||
// Create buffer region for new layer terminations
|
||||
nBufferCellsNoExtrude 0;
|
||||
|
||||
thickness 0.5;
|
||||
nSmoothDispl 4;
|
||||
}
|
||||
|
||||
|
||||
// For mesh motion
|
||||
motionDict
|
||||
{
|
||||
//
|
||||
// Mesh Quality Parameters. Decide when mesh is good enough to stop
|
||||
// smoothing.
|
||||
//
|
||||
|
||||
// Generic mesh quality settings. At any undoable phase these determine
|
||||
// where to undo.
|
||||
meshQualityControls
|
||||
{
|
||||
//- Maximum non-orthogonality allowed. Set to 180 to disable.
|
||||
maxNonOrtho 65;
|
||||
|
||||
@ -298,10 +319,10 @@ motionDict
|
||||
//- minVolRatio (0 -> 1)
|
||||
minVolRatio 0.01;
|
||||
|
||||
|
||||
//must be >0 for Fluent compatibility
|
||||
minTriangleTwist -1;
|
||||
|
||||
|
||||
// Advanced
|
||||
|
||||
//- Number of error distribution iterations
|
||||
@ -311,4 +332,19 @@ motionDict
|
||||
}
|
||||
|
||||
|
||||
// Advanced
|
||||
|
||||
// Flags for optional output
|
||||
// 0 : only write final meshes
|
||||
// 1 : write intermediate meshes
|
||||
// 2 : write volScalarField with cellLevel for postprocessing
|
||||
// 4 : write current intersections as .obj files
|
||||
debug 0;
|
||||
|
||||
|
||||
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
|
||||
// Note: the write tolerance needs to be higher than this.
|
||||
mergeTolerance 1E-6;
|
||||
|
||||
|
||||
// ************************************************************************* //
|
||||
|
||||
Reference in New Issue
Block a user