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pointConstraint: Added constrainDisplacement
which directly applies the constraint to the displacement without external tensor ops. Patch contributed by Mattijs Janssens
This commit is contained in:
@ -2,7 +2,7 @@
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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@ -87,6 +87,9 @@ public:
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//- Return the accumulated unconstrained directions. Directions
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// coded as first n rows of tensor.
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inline void unconstrainedDirections(label& n, tensor& vecs) const;
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//- Constrain a displacement
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inline vector constrainDisplacement(const vector& disp) const;
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};
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@ -103,7 +106,7 @@ inline pointConstraint transform(const tensor& tt, const pointConstraint& v);
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//- contiguous
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template<class T> bool contiguous();
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template<>
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inline bool contiguous<pointConstraint>() {return true;}
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inline bool contiguous<pointConstraint>() {return true;}
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@ -45,7 +45,7 @@ inline Foam::pointConstraint::pointConstraint(Istream& is)
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void Foam::pointConstraint::applyConstraint(const vector& cd)
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inline void Foam::pointConstraint::applyConstraint(const vector& cd)
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{
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if (first() == 0)
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{
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@ -74,7 +74,7 @@ void Foam::pointConstraint::applyConstraint(const vector& cd)
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}
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void Foam::pointConstraint::combine(const pointConstraint& pc)
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inline void Foam::pointConstraint::combine(const pointConstraint& pc)
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{
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if (first() == 0)
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{
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@ -115,7 +115,7 @@ void Foam::pointConstraint::combine(const pointConstraint& pc)
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}
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Foam::tensor Foam::pointConstraint::constraintTransformation() const
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inline Foam::tensor Foam::pointConstraint::constraintTransformation() const
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{
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if (first() == 0)
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{
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@ -136,8 +136,11 @@ Foam::tensor Foam::pointConstraint::constraintTransformation() const
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}
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void Foam::pointConstraint::unconstrainedDirections(label& n, tensor& tt)
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const
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inline void Foam::pointConstraint::unconstrainedDirections
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(
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label& n,
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tensor& tt
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) const
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{
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n = 3-first();
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@ -179,7 +182,36 @@ const
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}
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void Foam::combineConstraintsEqOp::operator()
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inline Foam::vector Foam::pointConstraint::constrainDisplacement
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(
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const vector& d
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) const
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{
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vector cd;
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if (first() == 0)
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{
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cd = d;
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}
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else if (first() == 1)
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{
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// Remove plane normal
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cd = d-(d&second())*second();
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}
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else if (first() == 2)
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{
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// Keep line direction only
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cd = (d&second())*second();
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}
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else
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{
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cd = Zero;
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}
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return cd;
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}
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inline void Foam::combineConstraintsEqOp::operator()
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(
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pointConstraint& x,
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const pointConstraint& y
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@ -189,7 +221,7 @@ void Foam::combineConstraintsEqOp::operator()
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}
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Foam::pointConstraint Foam::transform
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inline Foam::pointConstraint Foam::transform
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(
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const tensor& tt,
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const pointConstraint& v
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