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https://develop.openfoam.com/Development/openfoam.git
synced 2025-12-28 03:37:59 +00:00
STYLE: more consistent use of labelUList and labelUIndList typedefs
This commit is contained in:
@ -443,7 +443,6 @@ int main(int argc, char *argv[])
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}
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indirectPrimitivePatch extrudePatch
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(
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IndirectList<face>
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@ -521,8 +521,8 @@ labelListList globalEdgeFaces
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label findUncoveredPatchFace
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(
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const fvMesh& mesh,
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const UIndirectList<label>& extrudeMeshFaces,// mesh faces that are extruded
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const label meshEdgeI // mesh edge
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const labelUIndList& extrudeMeshFaces, // mesh faces that are extruded
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const label meshEdgeI // mesh edge
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)
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{
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// Make set of extruded faces.
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@ -549,6 +549,7 @@ label findUncoveredPatchFace
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return facei;
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}
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}
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return -1;
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}
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@ -557,8 +558,8 @@ label findUncoveredPatchFace
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label findUncoveredCyclicPatchFace
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(
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const fvMesh& mesh,
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const UIndirectList<label>& extrudeMeshFaces,// mesh faces that are extruded
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const label meshEdgeI // mesh edge
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const labelUIndList& extrudeMeshFaces, // mesh faces that are extruded
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const label meshEdgeI // mesh edge
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)
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{
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// Make set of extruded faces.
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@ -585,6 +586,7 @@ label findUncoveredCyclicPatchFace
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return facei;
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}
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}
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return -1;
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}
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@ -712,7 +714,7 @@ void countExtrudePatches
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label facei = findUncoveredPatchFace
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(
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mesh,
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UIndirectList<label>(extrudeMeshFaces, eFaces),
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labelUIndList(extrudeMeshFaces, eFaces),
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extrudeMeshEdges[edgeI]
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);
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@ -934,7 +936,7 @@ void addCoupledPatches
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label facei = findUncoveredCyclicPatchFace
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(
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mesh,
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UIndirectList<label>(extrudeMeshFaces, eFaces),
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labelUIndList(extrudeMeshFaces, eFaces),
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extrudeMeshEdges[edgeI]
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);
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@ -2242,7 +2244,7 @@ int main(int argc, char *argv[])
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label facei = findUncoveredPatchFace
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(
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mesh,
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UIndirectList<label>(extrudeMeshFaces, eFaces),
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labelUIndList(extrudeMeshFaces, eFaces),
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extrudeMeshEdges[edgeI]
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);
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@ -299,7 +299,7 @@ void Foam::conformalVoronoiMesh::writeMesh(const fileName& instance)
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// IOobject::AUTO_WRITE,
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// false
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// ),
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// UIndirectList<label>
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// labelUIndList
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// (
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// vertexToDualAddressing,
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// pointToDelaunayVertex
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@ -71,7 +71,7 @@ void Foam::meshDualiser::checkPolyTopoChange(const polyTopoChange& meshMod)
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FatalErrorInFunction
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<< "duplicate verts:" << newToOld[newI]
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<< " coords:"
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<< UIndirectList<point>(points, newToOld[newI])()
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<< UIndirectList<point>(points, newToOld[newI])
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<< abort(FatalError);
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}
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}
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@ -275,7 +275,7 @@ Foam::label Foam::meshDualiser::addInternalFace
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//n /= mag(n);
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//Pout<< "Generated internal dualFace:" << dualFacei
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// << " verts:" << newFace
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// << " points:" << UIndirectList<point>(meshMod.points(), newFace)()
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// << " points:" << UIndirectList<point>(meshMod.points(), newFace)
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// << " n:" << n
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// << " between dualowner:" << dualCell0
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// << " dualneigbour:" << dualCell1
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@ -302,7 +302,7 @@ Foam::label Foam::meshDualiser::addInternalFace
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//n /= mag(n);
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//Pout<< "Generated internal dualFace:" << dualFacei
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// << " verts:" << newFace
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// << " points:" << UIndirectList<point>(meshMod.points(), newFace)()
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// << " points:" << UIndirectList<point>(meshMod.points(), newFace)
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// << " n:" << n
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// << " between dualowner:" << dualCell1
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// << " dualneigbour:" << dualCell0
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@ -359,7 +359,7 @@ Foam::label Foam::meshDualiser::addBoundaryFace
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//n /= mag(n);
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//Pout<< "Generated boundary dualFace:" << dualFacei
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// << " verts:" << newFace
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// << " points:" << UIndirectList<point>(meshMod.points(), newFace)()
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// << " points:" << UIndirectList<point>(meshMod.points(), newFace)
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// << " n:" << n
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// << " on dualowner:" << dualCelli
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// << endl;
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@ -554,7 +554,7 @@ void Foam::meshDualiser::createFaceFromInternalFace
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//Pout<< "createFaceFromInternalFace : At face:" << facei
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// << " verts:" << f
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// << " points:" << UIndirectList<point>(mesh_.points(), f)()
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// << " points:" << UIndirectList<point>(mesh_.points(), f)
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// << " started walking at edge:" << fEdges[fp]
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// << " verts:" << mesh_.edges()[fEdges[fp]]
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// << endl;
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@ -603,7 +603,7 @@ void Foam::meshDualiser::createFaceFromInternalFace
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{
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FatalErrorInFunction
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<< "face:" << facei << " verts:" << f
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<< " points:" << UIndirectList<point>(mesh_.points(), f)()
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<< " points:" << UIndirectList<point>(mesh_.points(), f)
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<< " no feature edge between " << f[fp]
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<< " and " << f[nextFp] << " although have different"
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<< " dual cells." << endl
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@ -497,8 +497,8 @@ autoPtr<mapPolyMesh> reorderMesh
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sortedOrder(newAddressing, newToOld);
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fZone.resetAddressing
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(
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UIndirectList<label>(newAddressing, newToOld)(),
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UIndirectList<bool>(newFlipMap, newToOld)()
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labelUIndList(newAddressing, newToOld)(),
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boolUIndList(newFlipMap, newToOld)()
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);
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}
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}
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@ -508,7 +508,7 @@ autoPtr<mapPolyMesh> reorderMesh
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cellZones.clearAddressing();
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forAll(cellZones, zoneI)
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{
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cellZones[zoneI] = UIndirectList<label>
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cellZones[zoneI] = labelUIndList
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(
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reverseCellOrder,
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cellZones[zoneI]
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@ -1074,7 +1074,7 @@ int main(int argc, char *argv[])
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);
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// Combine point reordering into map.
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const_cast<labelList&>(map().pointMap()) = UIndirectList<label>
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const_cast<labelList&>(map().pointMap()) = labelUIndList
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(
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map().pointMap(),
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pointOrderMap().pointMap()
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@ -1101,7 +1101,7 @@ int main(int argc, char *argv[])
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cellProcAddressing = labelList
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(
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UIndirectList<label>(cellProcAddressing, map().cellMap())
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labelUIndList(cellProcAddressing, map().cellMap())
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);
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}
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else
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@ -1125,7 +1125,7 @@ int main(int argc, char *argv[])
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faceProcAddressing = labelList
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(
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UIndirectList<label>(faceProcAddressing, map().faceMap())
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labelUIndList(faceProcAddressing, map().faceMap())
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);
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// Detect any flips.
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@ -1165,7 +1165,7 @@ int main(int argc, char *argv[])
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pointProcAddressing = labelList
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(
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UIndirectList<label>(pointProcAddressing, map().pointMap())
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labelUIndList(pointProcAddressing, map().pointMap())
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);
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}
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else
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@ -105,7 +105,7 @@ Foam::label Foam::regionSide::otherEdge
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<< "Cannot find other edge on face " << facei << " that uses point "
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<< pointi << " but not point " << freePointi << endl
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<< "Edges on face:" << fEdges
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<< " verts:" << UIndirectList<edge>(mesh.edges(), fEdges)()
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<< " verts:" << UIndirectList<edge>(mesh.edges(), fEdges)
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<< " Vertices on face:"
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<< mesh.faces()[facei]
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<< " Vertices on original edge:" << e << abort(FatalError);
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@ -453,7 +453,7 @@ int main(int argc, char *argv[])
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region,
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1,
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exposedFaces,
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UIndirectList<label>(nearestExposedPatch, exposedFaces)(),
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labelUIndList(nearestExposedPatch, exposedFaces)(),
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true
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);
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}
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