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BUG: runTimePostProcessing - corrected handling of position in scene.C - fixes #99
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@ -348,7 +348,14 @@ bool Foam::scene::loop(vtkRenderer* renderer)
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currentFrameI_++;
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position_ += currentFrameI_*dPosition_;
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position_ += dPosition_;
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if (position_ > (1 + 0.5*dPosition_))
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{
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WarningInFunction
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<< "Current position exceeded 1 - please check your setup"
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<< endl;
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}
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if (currentFrameI_ < nFrameTotal_)
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{
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