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STYLE: Remove unnecessary cvMesh dictionary entries
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@ -171,12 +171,8 @@ motionControl
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maxLoadUnbalance 0.5;
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alignmentSearchSpokes 24;
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alignmentAcceptanceAngle 48;
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sizeAndAlignmentRebuildFrequency 40;
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pointInsertionCriteria
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{
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cellCentreDistCoeff 1.75;
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@ -166,12 +166,8 @@ motionControl
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maxLoadUnbalance 0.2;
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alignmentSearchSpokes 36;
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alignmentAcceptanceAngle 48;
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sizeAndAlignmentRebuildFrequency 20;
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pointInsertionCriteria
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{
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cellCentreDistCoeff 1.75;
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@ -310,25 +310,12 @@ motionControl
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// Timing and memory usage.
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timeChecks no;
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// Number of rays in plane parallel to nearest surface. Used to detect
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// next closest surfaces. Used to work out alignment (three vectors)
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// to surface.
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// Note that only the initial points (from the seeding) calculate this
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// information so if these are not fine enough the alignment will
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// not be correct. (any points added during the running will lookup
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// this information from the nearest initial point since it is
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// expensive)
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alignmentSearchSpokes 36;
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// For each delaunay edge (between two vertices, becomes
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// the Voronoi face normal) snap to the alignment direction if within
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// alignmentAcceptanceAngle. Slightly > 45 is a good choice - prevents
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// flipping.
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alignmentAcceptanceAngle 48;
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// How often to rebuild the alignment info (expensive)
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sizeAndAlignmentRebuildFrequency 20;
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// When to insert points. Not advisable change to
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// these settings.
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pointInsertionCriteria
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