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STYLE: reduced usage of Switch
- Since 'bool' and 'Switch' use the _identical_ input mechanism (ie, both accept true/false, on/off, yes/no, none, 1/0), the main reason to prefer one or the other is the output. The output for Switch is as text (eg, "true"), whereas for bool it is label (0 or 1). If the output is required for a dictionary, Switch may be appropriate. If the output is not required, or is only used for Pstream exchange, bool can be more appropriate.
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@ -13,9 +13,11 @@ IOdictionary gravitationalProperties
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);
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const dimensionedVector g(gravitationalProperties.lookup("g"));
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const Switch rotating(gravitationalProperties.lookup("rotating"));
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const bool rotating(gravitationalProperties.get<bool>("rotating"));
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const dimensionedVector Omega =
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(
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rotating ? gravitationalProperties.lookup("Omega")
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: dimensionedVector("Omega", -dimTime, vector(0,0,0));
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: dimensionedVector("Omega", -dimTime, vector(0,0,0))
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);
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const dimensionedScalar magg = mag(g);
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const dimensionedVector gHat = g/magg;
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@ -1,5 +1,5 @@
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IOporosityModelList pZones(mesh);
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Switch pressureImplicitPorosity(false);
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bool pressureImplicitPorosity(false);
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// nUCorrectors used for pressureImplicitPorosity
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int nUCorr = 0;
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