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STYLE: reduced usage of Switch
- Since 'bool' and 'Switch' use the _identical_ input mechanism (ie, both accept true/false, on/off, yes/no, none, 1/0), the main reason to prefer one or the other is the output. The output for Switch is as text (eg, "true"), whereas for bool it is label (0 or 1). If the output is required for a dictionary, Switch may be appropriate. If the output is not required, or is only used for Pstream exchange, bool can be more appropriate.
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@ -89,9 +89,7 @@ Foam::edgeStats::edgeStats(const polyMesh& mesh)
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IOdictionary motionProperties(motionObj);
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Switch twoDMotion(motionProperties.lookup("twoDMotion"));
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if (twoDMotion)
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if (motionProperties.get<bool>("twoDMotion"))
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{
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Info<< "Correcting for 2D motion" << endl << endl;
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@ -658,9 +658,7 @@ int main(int argc, char *argv[])
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IOdictionary motionProperties(motionObj);
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Switch twoDMotion(motionProperties.lookup("twoDMotion"));
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if (twoDMotion)
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if (motionProperties.get<bool>("twoDMotion"))
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{
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Info<< "Correcting for 2D motion" << endl << endl;
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correct2DPtr = new twoDPointCorrector(mesh);
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