STYLE: reduced usage of Switch

- Since 'bool' and 'Switch' use the _identical_ input mechanism
  (ie, both accept true/false, on/off, yes/no, none, 1/0), the main
  reason to prefer one or the other is the output.

  The output for Switch is as text (eg, "true"), whereas for bool
  it is label (0 or 1). If the output is required for a dictionary,
  Switch may be appropriate. If the output is not required, or is only
  used for Pstream exchange, bool can be more appropriate.
This commit is contained in:
Mark Olesen
2018-06-01 20:51:48 +02:00
parent 0f60cc9263
commit 84b109219a
72 changed files with 227 additions and 319 deletions

View File

@ -89,9 +89,7 @@ Foam::edgeStats::edgeStats(const polyMesh& mesh)
IOdictionary motionProperties(motionObj);
Switch twoDMotion(motionProperties.lookup("twoDMotion"));
if (twoDMotion)
if (motionProperties.get<bool>("twoDMotion"))
{
Info<< "Correcting for 2D motion" << endl << endl;

View File

@ -658,9 +658,7 @@ int main(int argc, char *argv[])
IOdictionary motionProperties(motionObj);
Switch twoDMotion(motionProperties.lookup("twoDMotion"));
if (twoDMotion)
if (motionProperties.get<bool>("twoDMotion"))
{
Info<< "Correcting for 2D motion" << endl << endl;
correct2DPtr = new twoDPointCorrector(mesh);