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STYLE: triSurfacMesh: no need for overriding default behaviour
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@ -262,19 +262,6 @@ public:
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// Other
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//- Set bounds of surface. Bounds currently set as list of
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// bounding boxes. The bounds are hints to the surface as for
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// the range of queries it can expect. faceMap/pointMap can be
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// set if the surface has done any redistribution.
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virtual void distribute
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(
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const List<treeBoundBox>&,
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const bool keepNonLocal,
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autoPtr<mapDistribute>& faceMap,
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autoPtr<mapDistribute>& pointMap
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)
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{}
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//- WIP. Store element-wise field.
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virtual void setField(const labelList& values);
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