quaternion: Correct constructor from angle and axis

This commit is contained in:
Henry
2012-07-12 13:57:27 +01:00
parent 3637370fab
commit 87e8e18cb6

View File

@ -37,10 +37,8 @@ inline Foam::quaternion::quaternion(const scalar w, const vector& v)
inline Foam::quaternion::quaternion(const vector& d, const scalar theta)
:
w_(cos(0.5*theta)),
v_((sin(0.5*theta)/magSqr(d))*d)
{
normalize();
}
v_((sin(0.5*theta)/mag(d))*d)
{}
inline Foam::quaternion::quaternion(const scalar w)
: