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cleaned up logic - valid face already checked in onBoundary()
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@ -240,12 +240,9 @@ bool Foam::KinematicParcel<ParcelType>::move(TrackData& td)
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if (p.onBoundary() && td.keepParticle)
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{
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if (p.face() > -1)
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if (isType<processorPolyPatch>(pbMesh[p.patch(p.face())]))
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{
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if (isType<processorPolyPatch>(pbMesh[p.patch(p.face())]))
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{
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td.switchProcessor = true;
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}
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td.switchProcessor = true;
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}
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}
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}
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