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vector::zero -> Zero
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@ -196,7 +196,7 @@ vectorField calcVertexNormals(const triSurface& surf)
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Info<< "Calculating vertex normals" << endl;
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vectorField pointNormals(surf.nPoints(), vector::zero);
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vectorField pointNormals(surf.nPoints(), Zero);
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const pointField& points = surf.points();
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const labelListList& pointFaces = surf.pointFaces();
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@ -276,8 +276,8 @@ triSurfacePointScalarField calcCurvature
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const edgeList fEdges = f.edges();
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// Calculate the edge vectors and the normal differences
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vectorField edgeVectors(f.size(), vector::zero);
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vectorField normalDifferences(f.size(), vector::zero);
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vectorField edgeVectors(f.size(), Zero);
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vectorField normalDifferences(f.size(), Zero);
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forAll(fEdges, feI)
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{
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