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STYLE: some general spelling fixes
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@ -426,8 +426,7 @@ void Foam::attachDetach::setRefinement(polyTopoChange& ref) const
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else
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{
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FatalErrorInFunction
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<< "Requested attach/detach event and currect state "
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<< "is not known."
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<< "Requested attach/detach event. Current state is unknown."
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<< abort(FatalError);
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}
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@ -1092,7 +1092,7 @@ bool Foam::cellCuts::walkCell
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{
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// Cut along existing edge. So is in fact on two faces.
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// Get faces on both sides of the edge to make
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// sure we dont fold back on to those.
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// sure we do not fold back on to those.
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label f0, f1;
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meshTools::getEdgeFaces(mesh(), celli, edgeI, f0, f1);
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@ -1898,13 +1898,13 @@ bool Foam::polyMeshGeometry::checkFaceFlatness
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if (nWarped> 0)
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{
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Info<< "There are " << nWarped
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<< " faces with area of invidual triangles"
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<< " faces with area of individual triangles"
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<< " compared to overall area less than "
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<< minFlatness << nl << endl;
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}
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else
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{
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Info<< "All faces are flat in that the area of invidual triangles"
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Info<< "All faces are flat in that the area of individual triangles"
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<< " compared to overall area is less than "
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<< minFlatness << nl << endl;
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}
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@ -1916,7 +1916,7 @@ bool Foam::polyMeshGeometry::checkFaceFlatness
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{
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WarningInFunction
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<< nWarped << " non-flat faces "
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<< "(area of invidual triangles"
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<< "(area of individual triangles"
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<< " compared to overall area"
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<< " < " << minFlatness << ") found.\n"
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<< endl;
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@ -304,7 +304,7 @@ void Foam::displacementLayeredMotionMotionSolver::cellZoneSolve
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if (patchesDict.size() != 2)
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{
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FatalIOErrorInFunction(*this)
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<< "Two faceZones (patches) must be specifed per cellZone. "
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<< "Two faceZones (patches) must be specified per cellZone. "
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<< " cellZone:" << cellZoneI
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<< " patches:" << patchesDict.toc()
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<< exit(FatalIOError);
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@ -1067,7 +1067,7 @@ Foam::label Foam::edgeCollapser::syncCollapse
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masterPointPriority
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);
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// Mark as collapsable but with nonsense master so it gets
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// Mark as collapsible but with nonsense master so it gets
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// overwritten and starts an update wave
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allEdgeInfo[edgeI] = pointEdgeCollapse
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(
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@ -327,7 +327,7 @@ public:
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// edges that need to be collapsed in order to remove these faces.
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// Also returns a map of new locations for points that will move
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// as a result of the collapse.
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// Use in conjuctions with edgeCollapser to synchronise the
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// Use in conjunction with edgeCollapser to synchronise the
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// collapses and modify the mesh
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labelPair markSmallSliverFaces
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(
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@ -462,7 +462,7 @@ void Foam::removePoints::updateMesh(const mapPolyMesh& map)
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{
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FatalErrorInFunction
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<< "Old face " << savedFaceLabels_[localI]
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<< " seems to have dissapeared."
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<< " seems to have disappeared."
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<< abort(FatalError);
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}
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savedFaceLabels_[localI] = newFacei;
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@ -488,7 +488,7 @@ void Foam::removePoints::updateMesh(const mapPolyMesh& map)
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{
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FatalErrorInFunction
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<< "Old point " << pointi
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<< " seems to have dissapeared."
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<< " seems to have disappeared."
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<< abort(FatalError);
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}
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}
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@ -70,7 +70,7 @@ bool Foam::slidingInterface::projectPoints() const
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// Algorithm:
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// 1) Go through all the points of the master and slave patch and calculate
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// minimum edge length coming from the point. Calculate the point
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// merge tolerance as the fraction of mimimum edge length.
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// merge tolerance as the fraction of minimum edge length.
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// 2) Project all the slave points onto the master patch
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// in the normal direction.
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// 3) If some points have missed and the match is integral, the
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