deltaT().value() to deltaTValue()
and
    deltaT0().value() to deltaT0Value()
across the whole code - faster to return especially if being used
often, in each call to a submodel for example.
This commit is contained in:
graham
2009-10-21 16:36:07 +01:00
parent d6a278f2b2
commit 9221793088
76 changed files with 136 additions and 136 deletions

View File

@ -119,7 +119,7 @@ void fvMotionSolverEngineMesh::move()
pistonPosition_.value() += deltaZ;
scalar pistonSpeed = deltaZ/engineDB_.deltaT().value();
scalar pistonSpeed = deltaZ/engineDB_.deltaTValue();
Info<< "clearance: " << deckHeight_.value() - pistonPosition_.value() << nl
<< "Piston speed = " << pistonSpeed << " m/s" << endl;