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Merge branch 'develop' into radiation
Conflicts: applications/utilities/preProcessing/viewFactorsGen/shootRays.H src/lagrangian/intermediate/submodels/addOns/radiation/absorptionEmission/cloudAbsorptionEmission/cloudAbsorptionEmission.C src/thermophysicalModels/radiation/derivedFvPatchFields/radiationCoupledBase/radiationCoupledBase.C src/thermophysicalModels/radiation/derivedFvPatchFields/radiationCoupledBase/radiationCoupledBase.H src/thermophysicalModels/radiation/radiationModels/fvDOM/fvDOM/fvDOM.C src/thermophysicalModels/radiation/radiationModels/fvDOM/radiativeIntensityRay/radiativeIntensityRay.C tutorials/mesh/parallel/filter/0.org/T
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@ -60,10 +60,8 @@ for (label procI = 0; procI < Pstream::nProcs(); procI++)
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endAgg.append(globalNumbering.toGlobal(procI, remAgg));
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if (startIndex.size() > maxDynListLength)
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{
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FatalErrorIn
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(
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"shootRays"
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) << "Dynamic list need from capacity."
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FatalErrorInFunction
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<< "Dynamic list need from capacity."
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<< "Actual size maxDynListLength : "
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<< maxDynListLength
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<< abort(FatalError);
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@ -89,8 +87,8 @@ for (label procI = 0; procI < Pstream::nProcs(); procI++)
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DynamicList<label> dRayIs;
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// Collect the rays which has not obstacle in bettween in rayStartFace
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// and rayEndFace. If the ray hit itself get stored in dRayIs
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// Collect the rays which have no obstacle in between rayStartFace
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// and rayEndFace. If the ray hit itself, it gets stored in dRayIs
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forAll(hitInfo, rayI)
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{
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if (!hitInfo[rayI].hit())
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