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dynamicList update
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@ -184,10 +184,6 @@ int main(int argc, char *argv[])
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<< endl;
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// Transfer DynamicLists to straight ones.
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labelList cutEdges;
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cutEdges.transfer(allCutEdges);
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allCutEdges.clear();
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scalarField cutEdgeWeights;
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cutEdgeWeights.transfer(allCutEdgeWeights);
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allCutEdgeWeights.clear();
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@ -199,7 +195,7 @@ int main(int argc, char *argv[])
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mesh,
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cutCells.toc(), // cells candidate for cutting
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labelList(0), // cut vertices
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cutEdges, // cut edges
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allCutEdges, // cut edges
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cutEdgeWeights // weight on cut edges
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);
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@ -35,11 +35,8 @@ Description
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#include "IOstreams.H"
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#include "SLPtrList.H"
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#include "boolList.H"
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#include "cellList.H"
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#include "primitiveMesh.H"
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#include "cyclicFvPatch.H"
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#include "fvPatchList.H"
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#include "DynamicList.H"
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#include "cyclicPolyPatch.H"
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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@ -33,7 +33,7 @@ License
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#include "OSspecific.H"
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#include "Map.H"
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#include "globalMeshData.H"
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#include "DynamicList.H"
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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@ -45,7 +45,6 @@ Description
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#include "IOobjectList.H"
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#include "boolList.H"
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#include "stringList.H"
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#include "DynamicList.H"
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#include "cellModeller.H"
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#include "floatScalar.H"
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@ -27,9 +27,6 @@ License
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#include "internalWriter.H"
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#include "writeFuns.H"
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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// Construct from components
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@ -29,9 +29,6 @@ License
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#include "Cloud.H"
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#include "passiveParticle.H"
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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// Construct from components
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@ -78,6 +78,7 @@ void writePatchGeom
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writeFuns::write(pStream, binary, vertLabels);
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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@ -103,6 +103,7 @@ void writePointSet
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writeFuns::write(pStream, binary, pointIDs);
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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