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Simplify checking of container (List/HashTable, strings) sizes
- can use 'XX.empty()' instead of 'XX.size() == 0', 'XX.size() < 1' or 'XX.size() <= 0' or for simpler coding. It also has the same number of characters as '!XX.size()' and /might/ be more readable - many size checking had 'XX.size() > 0', 'XX.size() != 0', or 'XX.size() >= 1' when a simple 'XX.size()' suffices
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@ -206,7 +206,7 @@ void mapLagrangian(const meshToMesh& meshToMeshInterp)
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// Do closer inspection for unmapped particles
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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if (unmappedSource.size() > 0)
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if (unmappedSource.size())
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{
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meshSearch targetSearcher(meshTarget, false);
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@ -237,7 +237,7 @@ void mapLagrangian(const meshToMesh& meshToMeshInterp)
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Info<< " after additional mesh searching found "
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<< targetParcels.size() << " parcels in target mesh." << endl;
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if (addParticles.size() > 0)
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if (addParticles.size())
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{
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IOPosition<passiveParticle>(targetParcels).write();
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