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ENH: codedMotionSolver: motion solver with user-supplied coding
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103
etc/codeTemplates/dynamicCode/codedPoints0MotionSolverTemplate.H
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103
etc/codeTemplates/dynamicCode/codedPoints0MotionSolverTemplate.H
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) YEAR AUTHOR,AFFILIATION
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Description
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Template for use with dynamic code generation of a
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points0MotionSolver.
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SourceFiles
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codedPoints0MotionSolverTemplate.C
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\*---------------------------------------------------------------------------*/
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#ifndef codedPoints0MotionSolverTemplate_H
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#define codedPoints0MotionSolverTemplate_H
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#include "points0MotionSolver.H"
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//{{{ begin codeInclude
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${codeInclude}
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//}}} end codeInclude
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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A templated codedPoints0MotionSolver
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\*---------------------------------------------------------------------------*/
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class ${typeName}Points0MotionSolver
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:
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public points0MotionSolver
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{
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// Private Member Functions
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//- Disallow default bitwise copy construct
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${typeName}Points0MotionSolver(const ${typeName}Points0MotionSolver&);
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//- Disallow default bitwise assignment
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void operator=(const ${typeName}Points0MotionSolver&);
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public:
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//- Runtime type information
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TypeName("${typeName}");
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// Constructors
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//- Construct from mesh and dictionary
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${typeName}Points0MotionSolver
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(
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const polyMesh& mesh,
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const IOdictionary&
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);
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//- Destructor
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virtual ~${typeName}Points0MotionSolver();
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// Member Functions
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//- Provide current points for motion. Uses current motion field
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virtual tmp<pointField> curPoints() const;
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//- Solve for motion
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virtual void solve()
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{};
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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