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GIT: Initial state after latest Foundation merge
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2015 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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// OpenFOAM includes
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#include "runTimePostProcessing.H"
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#include "dictionary.H"
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#include "pointData.H"
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#include "pathline.H"
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#include "surface.H"
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#include "text.H"
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#include "Time.H"
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#include "sigFpe.H"
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// VTK includes
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#include "vtkPolyDataMapper.h"
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#include "vtkRenderer.h"
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#include "vtkRenderWindow.h"
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#include "vtkSmartPointer.h"
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#include "vtkLight.h"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(runTimePostProcessing, 0);
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::runTimePostProcessing::runTimePostProcessing
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(
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const word& name,
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const objectRegistry& obr,
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const dictionary& dict,
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const bool loadFromFiles
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)
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:
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functionObjectState(obr, name),
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scene_(obr, name),
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points_(),
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lines_(),
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surfaces_(),
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text_(),
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obr_(obr),
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active_(true)
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{
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read(dict);
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}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::runTimePostProcessing::~runTimePostProcessing()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void Foam::runTimePostProcessing::read(const dictionary& dict)
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{
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Info<< type() << " " << name_ << ": reading post-processing data" << endl;
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scene_.read(dict);
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const dictionary& outputDict = dict.subDict("output");
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outputDict.lookup("name") >> output_.name_;
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outputDict.lookup("width") >> output_.width_;
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outputDict.lookup("height") >> output_.height_;
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readObjects(dict.subOrEmptyDict("points"), points_);
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readObjects(dict.subOrEmptyDict("lines"), lines_);
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readObjects(dict.subOrEmptyDict("surfaces"), surfaces_);
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const dictionary& textDict = dict.subDict("text");
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forAllConstIter(dictionary, textDict, iter)
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{
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if (!iter().isDict())
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{
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FatalIOErrorInFunction(textDict)
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<< "text must be specified in dictionary format"
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<< exit(FatalIOError);
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}
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text_.append(new text(*this, iter().dict(), scene_.colours()));
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}
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}
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void Foam::runTimePostProcessing::execute()
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{
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// Do nothing
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}
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void Foam::runTimePostProcessing::end()
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{
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// Do nothing
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}
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void Foam::runTimePostProcessing::timeSet()
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{
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// Do nothing
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}
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void Foam::runTimePostProcessing::write()
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{
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if (!Pstream::master())
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{
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return;
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}
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Info<< type() << " " << name_ << " output:" << nl
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<< " Constructing scene" << endl;
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// Unset any floating point trapping (some low-level rendering functionality
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// does not like it)
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sigFpe::unset(false);
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// Initialise render window
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vtkSmartPointer<vtkRenderWindow> renderWindow =
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vtkSmartPointer<vtkRenderWindow>::New();
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renderWindow->OffScreenRenderingOn();
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renderWindow->SetSize(output_.width_, output_.height_);
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renderWindow->SetAAFrames(10);
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renderWindow->SetAlphaBitPlanes(true);
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renderWindow->SetMultiSamples(0);
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// renderWindow->PolygonSmoothingOn();
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vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
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scene_.initialise(renderer, output_.name_);
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renderWindow->AddRenderer(renderer);
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// Add the points
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forAll(points_, i)
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{
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points_[i].addGeometryToScene(0, renderer);
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}
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// Add the lines
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forAll(lines_, i)
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{
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lines_[i].addGeometryToScene(0, renderer);
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}
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// Add the surfaces
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forAll(surfaces_, i)
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{
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surfaces_[i].addGeometryToScene(0, renderer);
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}
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// Add the text
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forAll(text_, i)
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{
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text_[i].addGeometryToScene(0, renderer);
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}
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while (scene_.loop(renderer))
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{
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scalar position = scene_.position();
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// Update the text
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forAll(text_, i)
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{
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text_[i].updateActors(position);
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}
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// Update the points
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forAll(points_, i)
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{
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points_[i].updateActors(position);
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}
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// Update the lines
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forAll(lines_, i)
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{
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lines_[i].updateActors(position);
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}
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// Update the surfaces
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forAll(surfaces_, i)
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{
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surfaces_[i].updateActors(position);
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}
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}
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// Reset any floating point trapping
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sigFpe::set(false);
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}
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// ************************************************************************* //
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