GIT: Initial state after latest Foundation merge

This commit is contained in:
Andrew Heather
2016-09-20 14:49:08 +01:00
4571 changed files with 115696 additions and 74609 deletions

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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
\\/ M anipulation | Copyright (C) 2015 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::runTimePostProcessing
Group
grpGraphicsFunctionObjects
Description
Function object to generate images during run-time.
The functionality makes use of the VTK libraries (see http://www.vtk.org)
which provide a broad set of functionality for scene composition and
manipulation.
Images are generated using a combination of function object output, and
additional data e.gg triangulated surfaces and text. Current capabilities
include support for:
- Camera
- Objects
- Points
- Lines
- Surfaces
- Scalar bars
- Annotations
- Selection of colour maps
Scene configuration is performed using standard OpenFOAM dictionaries, using
the main headings of: output=, camera, colours, points, lines,
surfaces and text.
SourceFiles
runTimePostProcessing.C
\*---------------------------------------------------------------------------*/
#ifndef runTimePostProcessing_H
#define runTimePostProcessing_H
#include "functionObjectState.H"
#include "objectRegistry.H"
#include "mapPolyMesh.H"
#include "PtrList.H"
#include "scene.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
class vtkRenderer;
class vtkRenderWindow;
namespace Foam
{
class dictionary;
class pointData;
class pathline;
class surface;
class text;
/*---------------------------------------------------------------------------*\
Class runTimePostProcessing Declaration
\*---------------------------------------------------------------------------*/
class runTimePostProcessing
:
public functionObjectState
{
private:
// Private data
// Output
struct outputType
{
word name_;
label width_;
label height_;
};
//- Output instance
outputType output_;
//- Scene manager
scene scene_;
//- List of points
PtrList<pointData> points_;
//- List of lines
PtrList<pathline> lines_;
//- List of surfaces
PtrList<surface> surfaces_;
//- List of text
PtrList<text> text_;
// Private Member Functions
//- Helper function to read scene objects
template<class Type>
void readObjects
(
const dictionary& dict,
PtrList<Type>& objects
) const;
protected:
// Protected data
//- Reference to the database
const objectRegistry& obr_;
//- on/off switch
bool active_;
public:
//- Runtime type information
TypeName("runTimePostProcessing");
// Constructors
//- Construct from dictionary
runTimePostProcessing
(
const word& name,
const objectRegistry&,
const dictionary&,
const bool loadFromFiles = false
);
//- Desructor
virtual ~runTimePostProcessing();
// Member Functions
virtual const objectRegistry& obr() const
{
return obr_;
}
//- Read the field min/max data
virtual void read(const dictionary&);
//- Execute, currently does nothing
virtual void execute();
//- Execute at the final time-loop, currently does nothing
virtual void end();
//- Called when time was set at the end of the Time::operator++
virtual void timeSet();
//- Write
virtual void write();
//- Update for changes of mesh
virtual void updateMesh(const mapPolyMesh&)
{}
//- Update for changes of mesh
virtual void movePoints(const polyMesh&)
{}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "runTimePostProcessingTemplates.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //