GIT: Initial state after latest Foundation merge

This commit is contained in:
Andrew Heather
2016-09-20 14:49:08 +01:00
4571 changed files with 115696 additions and 74609 deletions

View File

@ -2,7 +2,7 @@
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2013-2015 OpenFOAM Foundation
\\ / A nd | Copyright (C) 2013-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
@ -98,16 +98,16 @@ void Foam::patchInjectionBase::updateMesh(const polyMesh& mesh)
// Set zero value at the start of the tri area list
triMagSf.append(0.0);
forAll(patch, faceI)
forAll(patch, facei)
{
const face& f = patch[faceI];
const face& f = patch[facei];
tris.clear();
f.triangles(points, tris);
forAll(tris, i)
{
triToFace.append(faceI);
triToFace.append(facei);
triFace.append(tris[i]);
triMagSf.append(tris[i].mag(points));
}
@ -152,37 +152,30 @@ void Foam::patchInjectionBase::setPositionAndCell
cachedRandom& rnd,
vector& position,
label& cellOwner,
label& tetFaceI,
label& tetPtI
label& tetFacei,
label& tetPti
)
{
scalar areaFraction = 0;
if (Pstream::master())
{
areaFraction = rnd.position<scalar>(0, patchArea_);
}
Pstream::scatter(areaFraction);
scalar areaFraction = rnd.globalPosition(scalar(0), patchArea_);
if (cellOwners_.size() > 0)
{
// Determine which processor to inject from
label procI = 0;
label proci = 0;
forAllReverse(sumTriMagSf_, i)
{
if (areaFraction >= sumTriMagSf_[i])
{
procI = i;
proci = i;
break;
}
}
if (Pstream::myProcNo() == procI)
if (Pstream::myProcNo() == proci)
{
// Find corresponding decomposed face triangle
label triI = 0;
scalar offset = sumTriMagSf_[procI];
scalar offset = sumTriMagSf_[proci];
forAllReverse(triCumulativeMagSf_, i)
{
if (areaFraction > triCumulativeMagSf_[i] + offset)
@ -193,8 +186,8 @@ void Foam::patchInjectionBase::setPositionAndCell
}
// Set cellOwner
label faceI = triToFace_[triI];
cellOwner = cellOwners_[faceI];
label facei = triToFace_[triI];
cellOwner = cellOwners_[facei];
// Find random point in triangle
const polyPatch& patch = mesh.boundaryMesh()[patchId_];
@ -206,7 +199,7 @@ void Foam::patchInjectionBase::setPositionAndCell
// Position perturbed away from face (into domain)
const scalar a = rnd.position(scalar(0.1), scalar(0.5));
const vector& pc = mesh.cellCentres()[cellOwner];
const vector d = mag(pf - pc)*patchNormal_[faceI];
const vector d = mag(pf - pc)*patchNormal_[facei];
position = pf - a*d;
@ -233,8 +226,8 @@ void Foam::patchInjectionBase::setPositionAndCell
else
{
cellOwner = -1;
tetFaceI = -1;
tetPtI = -1;
tetFacei = -1;
tetPti = -1;
// Dummy position
position = pTraits<vector>::max;
@ -243,8 +236,8 @@ void Foam::patchInjectionBase::setPositionAndCell
else
{
cellOwner = -1;
tetFaceI = -1;
tetPtI = -1;
tetFacei = -1;
tetPti = -1;
// Dummy position
position = pTraits<vector>::max;