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STYLE: Correcting typos
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@ -631,7 +631,7 @@ int main(int argc, char *argv[])
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#include "createTime.H"
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#include "createPolyMesh.H"
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// If nessecary add oldInternalFaces patch
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// If necessary add oldInternalFaces patch
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label newPatchi = addPatch(mesh, "oldInternalFaces");
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@ -311,7 +311,7 @@ mtype {space}"MTYPE:"{space}
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scalar y = readScalar(nodeStream);
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scalar z = readScalar(nodeStream);
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// add mapping and scalced node to the list
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// add mapping and scaled node to the list
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pointMap[curNumberOfNodes] = nodeI;
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points[curNumberOfNodes] = point(x, y, z);
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curNumberOfNodes++;
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@ -718,7 +718,7 @@ void countExtrudePatches
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}
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}
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}
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// Synchronise decistion. Actual numbers are not important, just make
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// Synchronise decision. Actual numbers are not important, just make
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// sure that they're > 0 on all processors.
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Pstream::listCombineGather(zoneSidePatch, plusEqOp<label>());
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Pstream::listCombineScatter(zoneSidePatch);
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@ -2428,7 +2428,7 @@ int main(int argc, char *argv[])
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meshMod
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);
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// Enforce actual point posititions according to extrudeModel (model)
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// Enforce actual point positions according to extrudeModel (model)
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// (extruder.setRefinement only does fixed expansionRatio)
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// The regionPoints and nLayers are looped in the same way as in
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// createShellMesh
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@ -81,15 +81,15 @@ public:
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// Controls
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//- Minimum cell size below which protusions through the surface are
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// not split
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//- Minimum cell size below which protrusions through the surface
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//- are not split
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scalar minCellSize_;
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//- Square of minCellSize
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scalar minCellSize2_;
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//- Maximum quadrant angle allowed at a concave corner before
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// additional "mitering" lines are added
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//- additional "mitering" lines are added
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scalar maxQuadAngle_;
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//- Near-wall region where cells are aligned with the wall
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@ -126,22 +126,22 @@ public:
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//- Square of span
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scalar span2_;
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//- Minumum edge-length of the cell size below which protusions
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// through the surface are not split
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//- Minimum edge-length of the cell size below which protrusions
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//- through the surface are not split
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scalar minEdgeLen_;
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//- Square of minEdgeLen
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scalar minEdgeLen2_;
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//- Maximum notch size below which protusions into the surface are
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// not filled
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//- not filled
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scalar maxNotchLen_;
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//- Square of maxNotchLen
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scalar maxNotchLen2_;
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//- The minimum distance alowed between a dual-cell vertex
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// and the surface before a point-pair is introduced
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//- The minimum distance allowed between a dual-cell vertex
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//- and the surface before a point-pair is introduced
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scalar minNearPointDist_;
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//- Square of minNearPoint
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@ -439,7 +439,7 @@ private:
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) const;
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//- Check to see if dual cell specified by given vertex iterator
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// intersects the boundary and hence reqires a point-pair
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// intersects the boundary and hence requires a point-pair
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bool dualCellSurfaceAnyIntersection
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(
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const Delaunay::Finite_vertices_iterator& vit
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@ -726,7 +726,7 @@ private:
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label classifyBoundaryPoint(Cell_handle cit) const;
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//- Index all of the the Delaunay cells and calculate their dual points
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//- Index all of the Delaunay cells and calculate their dual points
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void indexDualVertices
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(
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pointField& pts,
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@ -513,7 +513,7 @@ void Foam::conformalVoronoiMesh::createExternalEdgePointGroup
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// Convex. So refPt will be inside domain and hence a master point
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Foam::point refPt = edgePt - ppDist*refVec;
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// Insert the master point pairing the the first slave
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// Insert the master point pairing the first slave
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if (!geometryToConformTo_.inside(refPt))
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{
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@ -532,7 +532,7 @@ void Foam::conformalVoronoiMesh::createExternalEdgePointGroup
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);
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// Insert the slave points by reflecting refPt in both faces.
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// with each slave refering to the master
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// with each slave referring to the master
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Foam::point reflectedA = refPt + 2*ppDist*nA;
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pts.append
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@ -636,7 +636,7 @@ bool Foam::autoDensity::fillBox
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}
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// Using the sampledPoints as the first test locations as they are
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// randomly shuffled, but unfiormly sampling space and have wellInside
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// randomly shuffled, but uniformly sampling space and have wellInside
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// and size data already
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maxDensity = 1/pow3(max(minCellSize, SMALL));
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@ -422,7 +422,7 @@ polyMeshFiltering
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// Maximum number of times an to allow an equal faceSet to be
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// returned from the face quality assessment before stopping iterations
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// to break an infinitie loop.
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// to break an infinite loop.
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maxConsecutiveEqualFaceSets 5;
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// Remove little steps (almost perp to surface) by collapsing face.
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surfaceStepFaceAngle 80;
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@ -590,7 +590,7 @@ void Foam::CV2D::newPoints()
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0.5*(sizes[vA->index()] + sizes[vB->index()]);
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// Test for changing aspect ratio on second alignment (first
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// alignment is neartest surface normal)
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// alignment is nearest surface normal)
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// if (aD == 1)
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// {
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// targetFaceSize *= 2.0;
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@ -773,7 +773,7 @@ void Foam::CV2D::newPoints()
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if (!is_infinite(ec)) break;
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} while (++ec != ecStart);
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// Store the start-end of the first non-infinte edge
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// Store the start-end of the first non-infinite edge
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point2D de0 = toPoint2D(circumcenter(ec->first));
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// Keep track of the maximum edge length^2
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@ -33,10 +33,10 @@ Description
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// Min cell size used in tolerances when inserting points for
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// boundary conforming.
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// Also used to as the grid spacing usind in insertGrid.
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// Also used to as the grid spacing using in insertGrid.
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minCellSize 0.05;
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// Feature angle used to inser feature points
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// Feature angle used to insert feature points
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// 0 = all features, 180 = no features
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featureAngle 45;
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@ -185,7 +185,7 @@ private:
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//- Keep track of the boundary conform point-pairs
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// stored after the insertion of the surface point-pairs in case
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// the boundary conform function is called more than once without
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// removing and insertin the surface point-pairs
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// removing and inserting the surface point-pairs
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label startOfBoundaryConformPointPairs_;
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//- Store the feature points
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@ -268,7 +268,7 @@ private:
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);
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//- Check to see if dual cell specified by given vertex iterator
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// intersects the boundary and hence reqires a point-pair.
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// intersects the boundary and hence requires a point-pair.
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bool dualCellSurfaceIntersection
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(
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const Triangulation::Finite_vertices_iterator& vit
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@ -311,7 +311,7 @@ private:
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void markNearBoundaryPoints();
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//- Restore the Delaunay contraint
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//- Restore the Delaunay constraint
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void fast_restore_Delaunay(Vertex_handle vh);
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// Flip operations used by fast_restore_Delaunay
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@ -169,14 +169,14 @@ public:
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// Friend Functions
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//- Do the two given vertices consitute a boundary point-pair
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//- Do the two given vertices constitute a boundary point-pair
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friend bool pointPair <Gt, Vb>
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(
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const indexedVertex<Gt, Vb>& v0,
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const indexedVertex<Gt, Vb>& v1
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);
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//- Do the three given vertices consitute a boundary triangle
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//- Do the three given vertices constitute a boundary triangle
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friend bool boundaryTriangle <Gt, Vb>
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(
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const indexedVertex<Gt, Vb>& v0,
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@ -184,7 +184,7 @@ public:
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const indexedVertex<Gt, Vb>& v2
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);
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//- Do the three given vertices consitute an outside triangle
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//- Do the three given vertices constitute an outside triangle
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friend bool outsideTriangle <Gt, Vb>
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(
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const indexedVertex<Gt, Vb>& v0,
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@ -49,7 +49,7 @@ bool Foam::CV2D::dualCellSurfaceIntersection
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point e1 = toPoint3D(circumcenter(ec->first->neighbor(ec->second)));
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// If other edge end is ouside bounding box then edge cuts boundary
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// If other edge end is outside bounding box then edge cuts boundary
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if (!qSurf_.globalBounds().contains(e1))
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{
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return true;
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@ -1319,7 +1319,7 @@ int main(int argc, char *argv[])
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}
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// For now: have single faceZone per surface. Use first
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// region in surface for patch for zoneing
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// region in surface for patch for zoning
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if (regNames.size())
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{
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label globalRegioni = surfaces.globalRegion(surfi, 0);
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@ -277,7 +277,7 @@ castellatedMeshControls
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// in a given geometric region. The syntax is exactly the same as for the
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// refinementRegions; the cell level now specifies the upper limit
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// for any cell. Note that it does not override the refinement constraints
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// given by the nCellsBetweenLevels settting.
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// given by the nCellsBetweenLevels setting.
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limitRegions
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{
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}
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@ -464,7 +464,7 @@ void syncPoints
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}
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//- Note: hasTransformation is only used for warning messages so
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// reduction not strictly nessecary.
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// reduction not strictly necessary.
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//reduce(hasTransformation, orOp<bool>());
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// Synchronize multiple shared points.
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@ -244,7 +244,7 @@ labelList findBaffles(const polyMesh& mesh, const labelList& boundaryFaces)
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}
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// Write to faceSet for ease of postprocessing.
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// Write to faceSet for ease of post-processing.
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{
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faceSet duplicateSet
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(
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@ -112,7 +112,7 @@ Foam::mirrorFvMesh::mirrorFvMesh(const IOobject& io)
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// Algorithm:
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// During mirroring, the faces that were previously boundary faces
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// in the mirror plane may become ineternal faces. In order to
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// in the mirror plane may become internal faces. In order to
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// deal with the ordering of the faces, the algorithm is split
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// into two parts. For original faces, the internal faces are
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// distributed to their owner cells. Once all internal faces are
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@ -278,7 +278,7 @@ Foam::label Foam::meshDualiser::addInternalFace
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// << " points:" << UIndirectList<point>(meshMod.points(), newFace)
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// << " n:" << n
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// << " between dualowner:" << dualCell0
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// << " dualneigbour:" << dualCell1
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// << " dualneighbour:" << dualCell1
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// << endl;
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}
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else
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@ -305,7 +305,7 @@ Foam::label Foam::meshDualiser::addInternalFace
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// << " points:" << UIndirectList<point>(meshMod.points(), newFace)
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// << " n:" << n
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// << " between dualowner:" << dualCell1
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// << " dualneigbour:" << dualCell0
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// << " dualneighbour:" << dualCell0
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// << endl;
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}
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return dualFacei;
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@ -1139,7 +1139,7 @@ void Foam::meshDualiser::setRefinement
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);
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}
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// Detect whether different dual cells on either side of a face. This
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// would neccesitate having a dual face built from the face and thus a
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// would necessitate having a dual face built from the face and thus a
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// dual point at the face centre.
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for (label facei = 0; facei < mesh_.nInternalFaces(); facei++)
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{
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@ -63,7 +63,7 @@ Description
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using namespace Foam;
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// Create named field from labelList for postprocessing
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// Create named field from labelList for post-processing
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tmp<volScalarField> createScalarField
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(
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const fvMesh& mesh,
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@ -26,7 +26,7 @@ sortCoupledFaceCells false;
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// blockCoeffs dictionary to construct a decompositionMethod to do
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// a block subdivision) and then applies the renumberMethod to each
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// block in turn. This can be used in large cases to keep the blocks
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// fitting in cache with all the the cache misses bunched at the end.
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// fitting in cache with all the cache misses bunched at the end.
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// This number is the approximate size of the blocks - this gets converted
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// to a number of blocks that is the input to the decomposition method.
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//blockSize 1000;
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