ENH: support Euler rotation rollPitchYaw/yawPitchRoll ordering

- can be more intuitive to specify for some cases:

      rotation
      {
          type    euler;
          order   rollPitchYaw;
          angles  (0 20 45);
      }

- refactor starcd rotation to reuse Euler ZXY ordering
  (code reduction)

ENH: add -rotate-x, -rotate-y, -rotate-z for transformPoints etc

- easier to specify for simple rotations
This commit is contained in:
Mark Olesen
2022-06-01 13:38:49 +02:00
parent eba7a485ba
commit a465e4db85
26 changed files with 336 additions and 228 deletions

View File

@ -10,7 +10,7 @@ runApplication blockMesh
runApplication mergeMeshes . ../cylinderMesh -overwrite
## Make it a bit smaller to keep it laminar
#runApplication transformPoints -scale '(0.001 0.001 0.001)'
#runApplication transformPoints -scale 0.001
# Select cellSets for the different zones
runApplication topoSet