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ENH: support Euler rotation rollPitchYaw/yawPitchRoll ordering
- can be more intuitive to specify for some cases:
rotation
{
type euler;
order rollPitchYaw;
angles (0 20 45);
}
- refactor starcd rotation to reuse Euler ZXY ordering
(code reduction)
ENH: add -rotate-x, -rotate-y, -rotate-z for transformPoints etc
- easier to specify for simple rotations
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@ -10,7 +10,7 @@ runApplication blockMesh
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runApplication mergeMeshes . ../cylinderMesh -overwrite
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## Make it a bit smaller to keep it laminar
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#runApplication transformPoints -scale '(0.001 0.001 0.001)'
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#runApplication transformPoints -scale 0.001
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# Select cellSets for the different zones
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runApplication topoSet
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