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ENH: support Euler rotation rollPitchYaw/yawPitchRoll ordering
- can be more intuitive to specify for some cases:
rotation
{
type euler;
order rollPitchYaw;
angles (0 20 45);
}
- refactor starcd rotation to reuse Euler ZXY ordering
(code reduction)
ENH: add -rotate-x, -rotate-y, -rotate-z for transformPoints etc
- easier to specify for simple rotations
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@ -60,9 +60,9 @@ geometry
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{
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type cartesian;
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origin (2 2 0);
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coordinateRotation
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rotation
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{
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type axesRotation;
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type axes;
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e1 (1 0 0);
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e3 (0 0 1);
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}
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