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ENH: support Euler rotation rollPitchYaw/yawPitchRoll ordering
- can be more intuitive to specify for some cases:
rotation
{
type euler;
order rollPitchYaw;
angles (0 20 45);
}
- refactor starcd rotation to reuse Euler ZXY ordering
(code reduction)
ENH: add -rotate-x, -rotate-y, -rotate-z for transformPoints etc
- easier to specify for simple rotations
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@ -13,7 +13,7 @@ restore0Dir
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runApplication setFields
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runApplication transformPoints -rollPitchYaw "(0 -90 0)"
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runApplication transformPoints -rotate-y -90
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runApplication checkMesh -allGeometry -allTopology
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