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ENH: support Euler rotation rollPitchYaw/yawPitchRoll ordering
- can be more intuitive to specify for some cases:
rotation
{
type euler;
order rollPitchYaw;
angles (0 20 45);
}
- refactor starcd rotation to reuse Euler ZXY ordering
(code reduction)
ENH: add -rotate-x, -rotate-y, -rotate-z for transformPoints etc
- easier to specify for simple rotations
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@ -9,7 +9,7 @@ mkdir -p constant/triSurface
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runApplication surfaceTransformPoints \
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-translate '(0 0 5)' \
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-origin '(0 0 5)' \
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-rotate-angle '((1 0 0) 45)' \
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-rotate-x 45 \
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"$FOAM_TUTORIALS"/resources/geometry/blob.stl.gz \
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constant/triSurface/blob.obj
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