STYLE: use forAllIter, forAllConstIter instead of long-hand version

STYLE: use 'forAll(' NOT 'forAll (', as per coding guide
This commit is contained in:
Mark Olesen
2010-04-12 11:18:38 +02:00
parent 0f58ac5a9b
commit a50f01b079
220 changed files with 1144 additions and 1898 deletions

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@ -28,20 +28,18 @@ License
#include "fvcMeshPhi.H"
#include "surfaceInterpolate.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
namespace Foam
{
defineTypeNameAndDebug(layeredEngineMesh, 0);
addToRunTimeSelectionTable(engineMesh, layeredEngineMesh, IOobject);
}
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
defineTypeNameAndDebug(layeredEngineMesh, 0);
addToRunTimeSelectionTable(engineMesh, layeredEngineMesh, IOobject);
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
layeredEngineMesh::layeredEngineMesh(const IOobject& io)
Foam::layeredEngineMesh::layeredEngineMesh(const IOobject& io)
:
engineMesh(io),
pistonLayers_("pistonLayers", dimLength, 0.0)
@ -55,13 +53,13 @@ layeredEngineMesh::layeredEngineMesh(const IOobject& io)
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
layeredEngineMesh::~layeredEngineMesh()
Foam::layeredEngineMesh::~layeredEngineMesh()
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
void layeredEngineMesh::move()
void Foam::layeredEngineMesh::move()
{
scalar deltaZ = engineDB_.pistonDisplacement().value();
Info<< "deltaZ = " << deltaZ << endl;
@ -71,7 +69,7 @@ void layeredEngineMesh::move()
pointField newPoints = points();
forAll (newPoints, pointi)
forAll(newPoints, pointi)
{
point& p = newPoints[pointi];
@ -127,8 +125,4 @@ void layeredEngineMesh::move()
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //

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@ -74,7 +74,7 @@ public:
setSize(valveEntries.size());
forAll (valveEntries, valveI)
forAll(valveEntries, valveI)
{
valveI,
set

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@ -1,4 +1,4 @@
forAll (ign.sites(), i)
forAll(ign.sites(), i)
{
const ignitionSite& ignSite = ign.sites()[i];