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ENH: transformPoints: added comment. See #3206
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@ -83,6 +83,10 @@ Note
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pitch (rotation about y)
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yaw (rotation about z)
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- with -rotate and two exactly opposing vectors it will actually mirror
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the geometry. Use any of the other rotation options instead or use
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two steps, each 90 degrees.
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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