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BUG: viewFactor: smoothing when zero visible faces. Fixes #2622
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@ -419,6 +419,9 @@ void Foam::radiation::viewFactor::initialise()
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{
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{
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scalar maxDelta = 0;
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scalar maxDelta = 0;
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scalar totalDelta = 0;
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scalar totalDelta = 0;
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if (myF.size())
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{
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forAll (myF, i)
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forAll (myF, i)
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{
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{
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scalar sumF = 0.0;
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scalar sumF = 0.0;
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@ -439,6 +442,7 @@ void Foam::radiation::viewFactor::initialise()
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}
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}
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}
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}
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totalDelta /= myF.size();
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totalDelta /= myF.size();
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}
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reduce(totalDelta, sumOp<scalar>());
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reduce(totalDelta, sumOp<scalar>());
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reduce(maxDelta, maxOp<scalar>());
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reduce(maxDelta, maxOp<scalar>());
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Info << "Smoothing average delta : " << totalDelta << endl;
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Info << "Smoothing average delta : " << totalDelta << endl;
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@ -1122,7 +1126,7 @@ void Foam::radiation::viewFactor::calculate()
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if (debug)
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if (debug)
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{
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{
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forAll(qrBf, patchID)
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for (const label patchID : selectedPatches_)
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{
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{
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const scalarField& qrp = qrBf[patchID];
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const scalarField& qrp = qrBf[patchID];
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const scalarField& magSf = mesh_.magSf().boundaryField()[patchID];
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const scalarField& magSf = mesh_.magSf().boundaryField()[patchID];
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