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Merge branch 'master' of ssh://noisy/home/noisy3/OpenFOAM/OpenFOAM-dev
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@ -25,9 +25,9 @@ makeGraph(y, flowDirection & R & flowDirection, "Rff", gFormat);
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makeGraph(y, wallNormal & R & wallNormal, "Rww", gFormat);
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makeGraph(y, flowDirection & R & wallNormal, "Rfw", gFormat);
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makeGraph(y, sqrt(mag(R.component(tensor::XX))), "u", gFormat);
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makeGraph(y, sqrt(mag(R.component(tensor::YY))), "v", gFormat);
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makeGraph(y, sqrt(mag(R.component(tensor::ZZ))), "w", gFormat);
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makeGraph(y, R.component(tensor::XY), "uv", gFormat);
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makeGraph(y, sqrt(mag(R.component(symmTensor::XX))), "u", gFormat);
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makeGraph(y, sqrt(mag(R.component(symmTensor::YY))), "v", gFormat);
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makeGraph(y, sqrt(mag(R.component(symmTensor::ZZ))), "w", gFormat);
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makeGraph(y, R.component(symmTensor::XY), "uv", gFormat);
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makeGraph(y, mag(fvc::grad(U)), "gammaDot", gFormat);
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@ -22,21 +22,6 @@ FoamFile
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// is done for all coupled faces, not just for any patches created.
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// - optional: synchronise points on coupled patches.
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// 1. Create cyclic:
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// - specify where the faces should come from
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// - specify the type of cyclic. If a rotational specify the rotationAxis
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// and centre to make matching easier
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// - pointSync true to guarantee points to line up.
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// 2. Correct incorrect cyclic:
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// This will usually fail upon loading:
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// "face 0 area does not match neighbour 2 by 0.0100005%"
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// " -- possible face ordering problem."
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// - change patch type from 'cyclic' to 'patch' in the polyMesh/boundary file.
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// - loosen match tolerance to get case to load
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// - regenerate cyclic as above
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// Tolerance used in matching faces. Absolute tolerance is span of
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// face times this factor. To load incorrectly matches meshes set this
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// to a higher value.
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@ -46,24 +31,16 @@ matchTolerance 1E-3;
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pointSync true;
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// Patches to create.
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patchInfo
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patches
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(
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{
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// Name of new patch
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name inlet;
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// Type of new patch
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dictionary
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patchInfo
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{
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type patch;
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// Optional: explicitly set transformation tensor.
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// Used when matching and synchronising points.
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//transform translational;
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//separationVector (-2289 0 0);
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transform rotational;
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rotationAxis (1 0 0);
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rotationCentre (0 0 0);
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}
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// How to construct: either from 'patches' or 'set'
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