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ENH: argList improvements
- argList::envExecutable() static method.
This is identical to getEnv("FOAM_EXECUTABLE"), where the name of
the executable has typically been set from the argList construction.
Provides a singleton access to this value from locations that
do not have knowledge of the originating command args (argList).
This is a similar rationale as for the argList::envGlobalPath() static.
- additional argList::envRelativePath() static method.
- make -dry-run handling more central and easier to use by adding into
argList itself.
STYLE: drop handling of -srcDoc (v1706 option)
- replaced with -doc-source for 1712 and never used much anyhow
This commit is contained in:
@ -119,9 +119,8 @@ int main(int argc, char *argv[])
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"len",
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"Visualization length for planes (visualized as triangles)"
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);
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argList::addBoolOption
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argList::addDryRunOption
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(
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"dry-run",
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"Test movement without a mesh"
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);
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argList::addBoolOption
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@ -142,7 +141,7 @@ int main(int argc, char *argv[])
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const label span = Foam::max(1, args.getOrDefault<label>("span", 1));
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// Control parameters
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const bool dryrun = args.found("dry-run");
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const bool dryrun = args.dryRun();
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const bool slave = args.found("slave");
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const bool removeLock = args.found("removeLock");
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@ -5,7 +5,7 @@
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2016-2020 OpenCFD Ltd.
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Copyright (C) 2016-2021 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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@ -55,9 +55,8 @@ int main(int argc, char *argv[])
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argList::noFunctionObjects(); // Never use function objects
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argList::addBoolOption
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argList::addDryRunOption
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(
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"dry-run",
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"Test initial lumped points state without a mesh"
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);
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argList::addOption
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@ -85,15 +84,13 @@ int main(int argc, char *argv[])
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const bool noInterpolate = args.found("no-interpolate");
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const bool dryrun = args.found("dry-run");
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// const bool verbose = args.found("verbose");
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args.readIfPresent("visual-length", lumpedPointState::visLength);
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#include "createTime.H"
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if (dryrun)
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if (args.dryRun())
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{
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// Create without a mesh
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autoPtr<lumpedPointIOMovement> movement =
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