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BUG: Bad indexing on shadowFaceZones
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@ -1783,7 +1783,7 @@ int main(int argc, char *argv[])
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{
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extrudeMeshShadowFaces[nShadowFaces] = fz[j];
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zoneShadowFlipMap[nShadowFaces] = fz.flipMap()[j];
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zoneShadowID[nShadowFaces] = zoneShadowIDs[i];
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zoneShadowID[nShadowFaces] = i;
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nShadowFaces++;
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}
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}
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