STYLE: use edge::unitVec() for improved code clarity

This commit is contained in:
Mark Olesen
2018-08-10 14:41:32 +02:00
parent c066dbf989
commit b81a2f2fa6
9 changed files with 18 additions and 36 deletions

View File

@ -319,8 +319,7 @@ bool splitCell
{
const edge& e = mesh.edges()[edgeI];
vector eVec = e.vec(mesh.points());
eVec /= mag(eVec);
const vector eVec = e.unitVec(mesh.points());
vector planeN = eVec ^ halfNorm;

View File

@ -127,8 +127,7 @@ void greenRefine
//{
// const edge& e = surf.edges()[edgeIndex];
// vector eVec = e.vec(surf.localPoints());
// eVec /= mag(eVec) + SMALL;
// const vector eVec = e.unitVec(surf.localPoints());
// const labelList& pEdges = surf.pointEdges()[pointIndex];
//
@ -136,8 +135,7 @@ void greenRefine
// {
// const edge& nearE = surf.edges()[pEdges[eI]];
// vector nearEVec = nearE.vec(surf.localPoints());
// nearEVec /= mag(nearEVec) + SMALL;
// const vector nearEVec = nearE.unitVec(surf.localPoints());
// const scalar dot = eVec & nearEVec;
// const scalar minCos = degToRad(angle);