STYLE: use edge::unitVec() for improved code clarity

This commit is contained in:
Mark Olesen
2018-08-10 14:41:32 +02:00
parent c066dbf989
commit b81a2f2fa6
9 changed files with 18 additions and 36 deletions

View File

@ -319,8 +319,7 @@ bool splitCell
{
const edge& e = mesh.edges()[edgeI];
vector eVec = e.vec(mesh.points());
eVec /= mag(eVec);
const vector eVec = e.unitVec(mesh.points());
vector planeN = eVec ^ halfNorm;