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STYLE: use edge::unitVec() for improved code clarity
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@ -127,8 +127,7 @@ void greenRefine
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//{
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// const edge& e = surf.edges()[edgeIndex];
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// vector eVec = e.vec(surf.localPoints());
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// eVec /= mag(eVec) + SMALL;
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// const vector eVec = e.unitVec(surf.localPoints());
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// const labelList& pEdges = surf.pointEdges()[pointIndex];
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//
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@ -136,8 +135,7 @@ void greenRefine
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// {
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// const edge& nearE = surf.edges()[pEdges[eI]];
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// vector nearEVec = nearE.vec(surf.localPoints());
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// nearEVec /= mag(nearEVec) + SMALL;
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// const vector nearEVec = nearE.unitVec(surf.localPoints());
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// const scalar dot = eVec & nearEVec;
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// const scalar minCos = degToRad(angle);
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