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reset triangle counter to 0 before usage
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@ -918,7 +918,7 @@ Foam::label Foam::MeshedSurface<Face>::triangulate
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// 'face' not '<Face>'
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// 'face' not '<Face>'
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const face& f = faceLst[faceI];
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const face& f = faceLst[faceI];
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label nTmp;
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label nTmp = 0;
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f.triangles(this->points(), nTmp, tmpTri);
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f.triangles(this->points(), nTmp, tmpTri);
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for (label triI = 0; triI < nTmp; triI++)
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for (label triI = 0; triI < nTmp; triI++)
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{
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{
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