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COMP: Multiple changes - first clean build after latest merge - UNTESTED
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2015 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2015-2016 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::functionObjectState
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Description
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Base class for function objects, adding functionality to read/write state
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information (data required for smooth restart behaviour) and results
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to/from the state dictionary
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Note: cannot access the state dictionary until after construction of the
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function objects, since the owner container functionObjectList is owned
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by time, and time owns the state dictionary. I.e. need to wait for time
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to be fully consttucted.
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See also
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Foam::functionObject
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SourceFiles
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stateFunctionObject.C
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stateFunctionObjectTemplates.C
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\*---------------------------------------------------------------------------*/
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#ifndef functionObjects_stateFunctionObject_H
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#define functionObjects_stateFunctionObject_H
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#include "functionObject.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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class IOdictionary;
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namespace functionObjects
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{
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/*---------------------------------------------------------------------------*\
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Class stateFunctionObject Declaration
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\*---------------------------------------------------------------------------*/
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class stateFunctionObject
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:
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public functionObject
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{
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private:
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// Private member data
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//- Name of the results dictionary
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static const word resultsName_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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stateFunctionObject(const stateFunctionObject&) = delete;
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//- Disallow default bitwise assignment
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void operator=(const stateFunctionObject&) = delete;
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protected:
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// Protected Member Data
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//- Reference to the time database
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const Time& time_;
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// Protacted Member Functions
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//- Return a const reference to the state dictionary
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const IOdictionary& stateDict() const;
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//- Return non-const access to the state dictionary
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IOdictionary& stateDict();
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public:
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// Constructors
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//- Construct from components
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stateFunctionObject(const word& name, const Time& runTime);
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//- Destructor
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~stateFunctionObject();
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// Member Functions
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//- Return access to the property dictionary
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dictionary& propertyDict();
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// Properties
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//- Return true if the property exists
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bool foundProperty(const word& entryName) const;
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//- Retrieve generic property
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template<class Type>
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Type getProperty
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(
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const word& entryName,
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const Type& defaultValue = Type(Zero)
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) const;
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//- Retrieve generic property
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template<class Type>
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void getProperty(const word& entryName, Type& value) const;
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//- Add generic property
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template<class Type>
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void setProperty(const word& entryName, const Type& value);
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//- Retrieve generic property from named object
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template<class Type>
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Type getObjectProperty
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(
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const word& objectName,
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const word& entryName,
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const Type& defaultValue = Type(Zero)
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) const;
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//- Retrieve generic property from named object
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template<class Type>
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void getObjectProperty
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(
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const word& objectName,
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const word& entryName,
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Type& value
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) const;
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//- Add generic property from named object
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template<class Type>
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void setObjectProperty
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(
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const word& objectName,
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const word& entryName,
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const Type& value
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);
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// Results
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//- Add result
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template<class Type>
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void setResult
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(
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const word& entryName,
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const Type& value
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);
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//- Add result from named object
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template<class Type>
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void setObjectResult
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(
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const word& objectName,
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const word& entryName,
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const Type& value
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);
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//- Retrieve result
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template<class Type>
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Type getResult
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(
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const word& entryName,
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const Type& defaultValue = Type(Zero)
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) const;
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//- Retrieve result from named object
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template<class Type>
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Type getObjectResult
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(
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const word& objectName,
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const word& entryName,
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const Type& defaultValue = Type(Zero)
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) const;
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//- Retrieve result from named object
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template<class Type>
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void getObjectResult
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(
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const word& objectName,
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const word& entryName,
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Type& value
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) const;
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//- Retrieve the result type
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word resultType(const word& entryName) const;
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//- Return the type of result
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word objectResultType
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(
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const word& objectName,
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const word& entryName
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) const;
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//- Retrieve the result entries
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List<word> objectResultEntries() const;
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//- Return result entries for named object
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List<word> objectResultEntries(const word& objectName) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace functionObjects
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#ifdef NoRepository
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#include "stateFunctionObjectTemplates.C"
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#endif
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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