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COMP: avoid ambiguous construct from tmp - engine
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@ -68,9 +68,11 @@ void Foam::fvMotionSolverEngineMesh::move()
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motionSolver_.cellMotionU().boundaryField()[pistonIndex_] == deltaZ;
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{
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scalarField linerPoints =
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scalarField linerPoints
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(
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motionSolver_.cellMotionU()
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.boundaryField()[linerIndex_].patch().Cf().component(vector::Z);
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.boundaryField()[linerIndex_].patch().Cf().component(vector::Z)
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);
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motionSolver_.cellMotionU().boundaryField()[linerIndex_] ==
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deltaZ*pos(deckHeight_.value() - linerPoints)
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