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STYLE: scotchDecomp: comment
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@ -111,7 +111,7 @@ public:
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}
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}
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//- Return for every coordinate the wanted processor number. Use the
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//- Return for every coordinate the wanted processor number. Use the
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// mesh connectivity (if needed)
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// mesh connectivity (if needed). See note on weights in scotchDecomp.H
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virtual labelList decompose
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virtual labelList decompose
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(
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(
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const polyMesh& mesh,
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const polyMesh& mesh,
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@ -122,7 +122,7 @@ public:
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//- Return for every coordinate the wanted processor number. Gets
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//- Return for every coordinate the wanted processor number. Gets
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// passed agglomeration map (from fine to coarse cells) and coarse cell
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// passed agglomeration map (from fine to coarse cells) and coarse cell
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// location. Can be overridden by decomposers that provide this
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// location. Can be overridden by decomposers that provide this
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// functionality natively.
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// functionality natively. See note on weights in scotchDecomp.H
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virtual labelList decompose
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virtual labelList decompose
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(
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(
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const polyMesh& mesh,
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const polyMesh& mesh,
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@ -138,6 +138,7 @@ public:
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// from 0 at processor0 and then incrementing all through the
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// from 0 at processor0 and then incrementing all through the
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// processors)
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// processors)
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// - the connections are across coupled patches
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// - the connections are across coupled patches
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// See note on weights in scotchDecomp.H
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virtual labelList decompose
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virtual labelList decompose
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(
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(
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const labelListList& globalCellCells,
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const labelListList& globalCellCells,
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@ -2,7 +2,7 @@
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========= |
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / O peration |
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\\ / A nd | Copyright (C) 2009-2010 OpenCFD Ltd.
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\\ / A nd | Copyright (C) 2009-2011 OpenCFD Ltd.
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\\/ M anipulation |
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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License
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License
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@ -107,9 +107,9 @@ public:
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//- Return for every coordinate the wanted processor number. Use the
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//- Return for every coordinate the wanted processor number. Use the
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// mesh connectivity (if needed)
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// mesh connectivity (if needed)
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// Weights get truncated to convert into integer
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// Weights get normalised with minimum weight and truncated to
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// so e.g. 3.5 is seen as 3. The overall sum of weights
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// convert into integer so e.g. 3.5 is seen as 3. The overall sum
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// might otherwise overflow.
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// of weights might otherwise overflow.
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virtual labelList decompose
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virtual labelList decompose
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(
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(
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const polyMesh& mesh,
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const polyMesh& mesh,
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