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Merge remote-tracking branch 'Customer-VWG/wp3-directional-refinement' into develop
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@ -306,6 +306,35 @@ castellatedMeshControls
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// // - cellLevel will include any directional refinement
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// // (i.e. it will be the maximum of all three directions)
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//}
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//wakeBox
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//{
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// mode inside;
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// // Dummy base level
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// levels ((10000 0));
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//
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// // Optional directional refinement (after all other refinement)
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// // Directional refinement
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// // for all cells according to 'mode' ('inside' or 'outside';
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// // 'distance' not supported) and within certain range. E.g.
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// // - for all cells with level 2-5
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// // - do one split in x direction
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// levelIncrement (2 5 (1 0 0));
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//
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// // Note
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// // - ignores 'levels' and gap* settings.
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// // - the cellLevel/pointLevels files are no longer consistent
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// // with the mesh, the resulting mesh is no longer compatible
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// // with e.g. dynamic refinement/unrefinement.
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// // - cellLevel will include any directional refinement
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// // (i.e. it will be the maximum of all three directions)
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//
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// // Optional directional expansion-ratio smoothing (after all
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// // refinement). This will try to smooth out edge/cell size jumps
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// // Specify smoothing direction and number of iterations
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// nSmoothExpansion 100;
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// smoothDirection (1 0 0);
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//}
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}
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