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ENH: integration of lumpedPointMotion
- This provides a mechanism for moving mesh patches based on external
input (eg, from an external structures solver). The patch points are
influenced by the position and rotation of the lumped points.
BC: lumpedPointDisplacementPointPatchVectorField
Controlling mechanisms:
- externalCoupler
for coordinating the master/slave
- lumpedPointMovement
manages the patch-points motion, but also for extracting forces/moments
- lumpedPointState
represents the positions/rotations of the controlling points
Utils:
- lumpedPointZones
diagnostic for visualizing the correspondence between controlling
points and patch faces
- lumpedPointMovement
Test that the patch motion is as desired without invoking moveMesh.
With the -slave option, return items from a precalculated table
for the lumpedPointDisplacementPointPatchVectorField BC.
This commit is contained in:
@ -0,0 +1,285 @@
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2016-2017 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "lumpedPointDisplacementPointPatchVectorField.H"
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#include "lumpedPointMovement.H"
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#include "lumpedPointIOMovement.H"
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#include "addToRunTimeSelectionTable.H"
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#include "pointFields.H"
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#include "surfaceFields.H"
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#include "volFields.H"
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#include "Time.H"
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#include "polyMesh.H"
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#include "displacementMotionSolver.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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makePointPatchTypeField
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(
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pointPatchVectorField,
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lumpedPointDisplacementPointPatchVectorField
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);
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}
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// * * * * * * * * * * * * * Static Member Functions * * * * * * * * * * * * //
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Foam::labelList
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Foam::lumpedPointDisplacementPointPatchVectorField::patchIds
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(
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const pointVectorField& pvf
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)
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{
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const pointVectorField::Boundary& bf = pvf.boundaryField();
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DynamicList<label> patchLst(bf.size());
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forAll(bf, patchi)
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{
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// All patches of this type
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if (isA<patchType>(bf[patchi]))
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{
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patchLst.append(patchi);
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// or patchLst.append(bf[patchi].patch().index());
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}
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}
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return patchLst.shrink();
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}
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// * * * * * * * * * * * * * Protected Member Functions * * * * * * * * * * //
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const Foam::pointField&
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Foam::lumpedPointDisplacementPointPatchVectorField::points0() const
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{
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const objectRegistry& obr = this->patch().boundaryMesh().mesh().db();
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// Obtain starting locations from the motionSolver
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return obr.lookupObject<displacementMotionSolver>
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(
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"dynamicMeshDict"
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).points0();
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}
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const Foam::lumpedPointMovement&
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Foam::lumpedPointDisplacementPointPatchVectorField::movement() const
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{
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const objectRegistry& obr = this->patch().boundaryMesh().mesh().db();
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const lumpedPointIOMovement* ptr =
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lumpedPointIOMovement::lookupInRegistry(obr);
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if (ptr)
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{
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return *ptr; // Already exists
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}
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// create and register with this patch as the owner
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autoPtr<lumpedPointIOMovement> obj = lumpedPointIOMovement::New
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(
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obr,
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this->patch().index()
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);
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return objectRegistry::store(obj);
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::lumpedPointDisplacementPointPatchVectorField::
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lumpedPointDisplacementPointPatchVectorField
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(
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const pointPatch& p,
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const DimensionedField<vector, pointMesh>& iF
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)
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:
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fixedValuePointPatchField<vector>(p, iF)
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{}
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Foam::lumpedPointDisplacementPointPatchVectorField::
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lumpedPointDisplacementPointPatchVectorField
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(
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const pointPatch& p,
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const DimensionedField<vector, pointMesh>& iF,
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const dictionary& dict
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)
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:
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fixedValuePointPatchField<vector>(p, iF, dict)
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{}
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Foam::lumpedPointDisplacementPointPatchVectorField::
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lumpedPointDisplacementPointPatchVectorField
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(
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const lumpedPointDisplacementPointPatchVectorField& pf,
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const pointPatch& p,
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const DimensionedField<vector, pointMesh>& iF,
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const pointPatchFieldMapper& mapper
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)
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:
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fixedValuePointPatchField<vector>(pf, p, iF, mapper)
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{}
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Foam::lumpedPointDisplacementPointPatchVectorField::
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lumpedPointDisplacementPointPatchVectorField
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(
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const lumpedPointDisplacementPointPatchVectorField& pf,
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const DimensionedField<vector, pointMesh>& iF
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)
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:
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fixedValuePointPatchField<vector>(pf, iF)
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{}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::lumpedPointDisplacementPointPatchVectorField::
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~lumpedPointDisplacementPointPatchVectorField()
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{
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// de-register movement if in use and managed by this patch
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const lumpedPointIOMovement* ptr = lumpedPointIOMovement::lookupInRegistry
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(
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this->patch().boundaryMesh().mesh().db()
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);
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if (ptr && ptr->ownerId() == this->patch().index())
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{
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movement().coupler().shutdown();
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const_cast<lumpedPointIOMovement*>(ptr)->checkOut();
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}
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}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void Foam::lumpedPointDisplacementPointPatchVectorField::updateCoeffs()
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{
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if (this->updated())
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{
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return;
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}
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const bool masterPatch = (movement().ownerId() == this->patch().index());
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if (masterPatch)
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{
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if (lumpedPointIOMovement::debug)
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{
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Pout<<"masterPatch: " << this->patch().index() << endl;
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}
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const polyMesh& mesh = this->patch().boundaryMesh().mesh().mesh();
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// need face 'zones' for calculating forces
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// likely need bounding box for the movement
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// -> do both now if required
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if (!movement().hasMapping())
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{
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const_cast<lumpedPointMovement&>(movement()).setMapping
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(
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mesh,
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// All patches of this type
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patchIds
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(
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static_cast<const pointVectorField&>
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(
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this->internalField()
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)
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),
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this->points0()
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);
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}
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if
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(
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movement().coupler().initialized()
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|| !movement().coupler().slaveFirst()
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)
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{
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// Synchronized for all processes
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List<vector> forces, moments;
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movement().forcesAndMoments(mesh, forces, moments);
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if (lumpedPointIOMovement::debug)
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{
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Pout<<"gatherForces: " << forces << " called from patch "
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<< this->patch().index() << endl;
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if (Pstream::master())
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{
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Pout<<"output forces to file: "
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<< movement().locations() << " called from patch "
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<< this->patch().index() << nl
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<<"# " << forces.size() << " force entries" << nl
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<<"# fx fy fz" << nl
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<<"output forces to file: "
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<< forces << " called from patch "
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<< this->patch().index() << endl;
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}
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}
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if (Pstream::master())
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{
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movement().writeData(forces, moments);
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// signal external source to execute
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movement().coupler().useSlave();
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}
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}
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// Wait for slave to provide data - includes MPI barrier
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movement().coupler().waitForSlave();
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// Read data passed back from external source - includes MPI barrier
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const_cast<lumpedPointMovement&>(movement()).readState();
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}
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tmp<pointField> tdisp = movement().displacePoints
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(
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this->points0(),
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this->patch().meshPoints()
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);
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this->operator==(tdisp);
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fixedValuePointPatchField<vector>::updateCoeffs();
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}
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void Foam::lumpedPointDisplacementPointPatchVectorField::write(Ostream& os)
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const
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{
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pointPatchField<vector>::write(os);
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writeEntry("value", os);
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}
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// ************************************************************************* //
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