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BUG: sixDoFRigidBodyMotion. Fixing nan appearances when argument of acos > 1.0
Adding more constraint reporting. Changed order of evaluation of while condition to make +iter first, otherwise doesn't increment iter, reporting 0 iterations.
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@ -82,8 +82,6 @@ void Foam::sixDoFRigidBodyMotion::applyConstraints(scalar deltaT)
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forAll(constraints_, cI)
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{
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// Info<< nl << "Constraint " << cI << endl;
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// constraint position
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point cP = vector::zero;
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@ -106,6 +104,23 @@ void Foam::sixDoFRigidBodyMotion::applyConstraints(scalar deltaT)
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allConverged = allConverged && constraintConverged;
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if (report_)
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{
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Info<< "Constraint " << constraints_[cI].name()
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<< ": force " << cF << " moment " << cM;
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if (constraintConverged)
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{
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Info<< " - converged";
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}
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else
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{
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Info<< " - not converged";
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}
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Info<< endl;
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}
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// Accumulate constraint force
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cFA += cF;
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@ -113,7 +128,7 @@ void Foam::sixDoFRigidBodyMotion::applyConstraints(scalar deltaT)
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cMA += cM + ((cP - centreOfMass()) ^ cF);
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}
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} while(!allConverged && ++iter < maxConstraintIters_);
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} while(++iter < maxConstraintIters_ && !allConverged);
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if (iter >= maxConstraintIters_)
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{
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@ -87,7 +87,7 @@ bool Foam::sixDoFRigidBodyMotionConstraints::fixedAxis::constrain
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deltaT
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);
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scalar theta = acos(predictedDir & fixedAxis_);
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scalar theta = acos(min(predictedDir & fixedAxis_, 1.0));
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vector rotationAxis = fixedAxis_ ^ predictedDir;
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@ -114,7 +114,7 @@ bool Foam::sixDoFRigidBodyMotionConstraints::fixedOrientation::constrain
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{
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predictedDir /= magPredictedDir;
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theta = acos(predictedDir & refDir);
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theta = acos(min(predictedDir & refDir, 1.0));
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// Recalculating axis to give correct sign to angle
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axis = (refDir ^ predictedDir);
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@ -106,7 +106,7 @@ Foam::sixDoFRigidBodyMotionRestraints::linearAxialAngularSpring::restrain
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newDir -= (axis_ & newDir)*axis_;
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newDir /= mag(newDir);
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scalar theta = mag(acos(oldDir & newDir));
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scalar theta = mag(acos(min(oldDir & newDir, 1.0)));
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// Temporary axis with sign information.
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vector a = (oldDir ^ newDir);
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@ -108,7 +108,7 @@ Foam::sixDoFRigidBodyMotionRestraints::tabulatedAxialAngularSpring::restrain
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newDir -= (axis_ & newDir)*axis_;
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newDir /= mag(newDir);
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scalar theta = mag(acos(oldDir & newDir));
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scalar theta = mag(acos(min(oldDir & newDir, 1.0)));
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// Temporary axis with sign information.
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vector a = (oldDir ^ newDir);
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